Esempio n. 1
0
void CTradeGridBase::FillHeader(ITradeTable* pTradeTable)
{
	if (pTradeTable)
	{
		m_pTradeTable = pTradeTable;
		int iCount = m_pTradeTable->GetCount();
		SetColumnCount(iCount);
		SetRowCount(1);
		SetFixedRowCount(1);
		SetFixedTextColor(m_crWindowText);	
		SetFixedBkColor(m_cr3DFace);
		SetTextColor(m_crWindowText);
		SetGridBkColor(0xFFFFFF);
		SetTextBkColor(m_crWindowColour);
		//SetAutoSizeStyle(GVS_DEFAULT);
		CClientDC dc(this);
		short tmLen = (short)dc.GetTextExtent("0").cx;
		for (int i = 0; i < iCount; i++)
		{
			ITradeColumn* pItem = m_pTradeTable->GetItems(i);
			if (pItem)
			{
				SetItemData(0, i, (LPARAM)pItem);
				CString sTmp = pItem->GetDispName();
				int nLen = sTmp.GetLength();
				SetItemText(0, i, pItem->GetDispName());
				SetColumnWidth(i, nLen * tmLen);
			}
		}
	}
	
}
Esempio n. 2
0
BOOL MyListCtrl::init()
{
	//Create Image list. 
	
	m_ImageListThumb.DeleteImageList();
	m_IconWidth=2;
	m_IconHeight=27;
	m_ImageListThumb.Create(m_IconWidth, m_IconHeight, ILC_COLOR24, 0, 1);
	SetImageList(&m_ImageListThumb, LVSIL_SMALL);
	m_ShowIcons=FALSE;
	Arrange(LVSCW_AUTOSIZE);
	//LVSCW_AUTOSIZE
	FreeListItems();
	
	// For the resize problem...... 
	m_iNumberOfColumns=2;
	m_iColumnWidthArray[0]=60;
	m_iColumnWidthArray[1]=40;
	m_iColumnWidthArray[2]=110;
	m_iColumnWidthArray[3]=100;
	
	
	
	InsertColumn(0,"Name",LVCFMT_LEFT,m_iColumnWidthArray[0]);
	InsertColumn(1,"Address",LVCFMT_LEFT,m_iColumnWidthArray[1]);
	// nice flat list-  	
	SetExtendedStyle(LVS_EX_GRIDLINES | LVS_EX_FLATSB |
		LVS_EX_FULLROWSELECT );
	
	
	//
	// Setting the header INFO
	//
	
	// Loading header images.. 
	m_HeaderImages.DeleteImageList();
	m_HeaderImages.Create(IDB_HEADER, 9*2, 1, RGB(255,255,255));
	
	CHeaderCtrl* pHeader=GetHeaderCtrl();
	if(pHeader)
	{
		
		pHeader->SetImageList(&m_HeaderImages);
		
		for (int i=0; i < pHeader->GetItemCount(); i++)
		{
			SetHeaderIcon(i,-1);
		}
		
		SetBkColor(RGB(255,255,255));
		SetTextBkColor(RGB(255,255,255));
		SetTextColor(RGB(0,0,0));
		SetHeaderIcon(0,0);
		m_iCurrentSortColumn=0;
    }
	
	ResizeColumns();
	
	return TRUE;
}
Esempio n. 3
0
void CLogListCtrl::SetColors()
{
	m_crWindow      = ::GetSysColor(COLOR_WINDOW);
	m_crWindowTextBk = m_crWindow;

	SetBkColor(m_crWindow);
	SetTextBkColor(m_crWindowTextBk);
}
Esempio n. 4
0
void CHappyGoDlg::SetColor(COLORREF bkcr, COLORREF textcr, COLORREF focusbkcr, COLORREF focustextcr)
{
	m_bkColor = bkcr;
	m_TextColor = textcr;
	m_FocusbkColor = focusbkcr;
	m_FocusTextColor = focustextcr;
	SetBkColor(m_bkColor);
	SetTextBkColor(m_bkColor);
	SetTextColor(m_TextColor);
}
Esempio n. 5
0
void CHappyGoDlg::LoadSkin(void)
{
	SetBkColor(CGameImageLink::m_ListResource.m_crBkColor);
	SetTextBkColor(CGameImageLink::m_ListResource.m_crBkColor);
	SetTextColor(CGameImageLink::m_ListResource.m_crNormalTxColor);
	SetExtendedStyle(LVS_EX_FULLROWSELECT|LVS_EX_ONECLICKACTIVATE|LVS_EX_INFOTIP);
	SendMessage(LVM_SETEXTENDEDLISTVIEWSTYLE,LVS_EX_FULLROWSELECT,LVS_EX_FULLROWSELECT);

	//设置图片
	if (m_UserStateList.GetSafeHandle()==NULL)
	{
		m_UserStateList.DeleteImageList();
		//装载位图
		BITMAP BmpInfo;
		CGameImage	UserStateBmp;
		//CBitmap NewUserStateBmp;
		AfxSetResourceHandle(GetModuleHandle(FACE_DLL_NAME));
		UserStateBmp.SetLoadInfo(".\\image\\user_state.bmp",true);
		AfxSetResourceHandle(GetModuleHandle(NULL));
		//UserStateBmp.GetBitmap(&BmpInfo);
		BmpInfo.bmWidth=UserStateBmp.GetWidth();
		BmpInfo.bmHeight=UserStateBmp.GetHeight();

		//建立位图
		CDC TargetDC, * pDC=GetDC();
		TargetDC.CreateCompatibleDC(pDC);
		if (m_NewUserStateBmp.m_hObject != NULL)
		{
			m_NewUserStateBmp.DeleteObject();
		}
		m_NewUserStateBmp.CreateCompatibleBitmap(pDC,BmpInfo.bmWidth,BmpInfo.bmHeight);
		CBitmap * pOldBmp=TargetDC.SelectObject(&m_NewUserStateBmp);
		TargetDC.FillSolidRect(0,0,BmpInfo.bmWidth,BmpInfo.bmHeight,CGameImageLink::m_ListResource.m_crBkColor);
		AFCStretchImage(&TargetDC,0,0,BmpInfo.bmWidth,BmpInfo.bmHeight,UserStateBmp,0,0,BmpInfo.bmWidth,BmpInfo.bmHeight,RGB(255,255,255));
		TargetDC.SelectObject(pOldBmp);
		TargetDC.DeleteDC();

		//建立资源列
		m_UserStateList.Create(USER_STATE_WIDTH,USER_STATE_HEIGHT,ILC_COLOR16,0,0);
		m_UserStateList.Add(&m_NewUserStateBmp,RGB(0,0,255));

		//清理资源
		UserStateBmp.Detach();
		//NewUserStateBmp.Detach();
		ReleaseDC(pDC);
	}
	SetImageList(&m_UserStateList,LVSIL_SMALL);
}
Esempio n. 6
0
//初始化列表
bool CUserListView::InitUserListView()
{
	//加载背景图
	if (m_StatusImage.GetSafeHandle()==NULL)
	{
		CBitmap Image;
		BITMAP ImageInfo;
		Image.LoadBitmap(IDB_USER_STATUS);
		Image.GetBitmap(&ImageInfo);
		m_StatusImage.Create(IMGAE_SPACE,ImageInfo.bmHeight,ILC_COLOR16|ILC_MASK,0,0);
		m_StatusImage.Add(&Image,RGB(255,0,255));
	}
	SetImageList(&m_StatusImage,LVSIL_SMALL);

	//设置颜色
	SetTextColor(RGB(10,10,10));
	SetBkColor(RGB(230,249,255));
	SetTextBkColor(RGB(230,249,255));

	return true;
}
Esempio n. 7
0
void CMyCListCtrl::MyInit()
{	
	//用于设置每行的开头产生图标
//	m_imagelist.Create(16,16,TRUE,2,2);
//	m_imagelist.Add(AfxGetApp()->LoadIcon(IDI_ICON4));
//	SetImageList(&m_imagelist,LVSIL_SMALL);	

#if 0
	//设置字体
	m_font.CreateFont(16, 0,0,0,FW_NORMAL, 0,0,0,
		DEFAULT_CHARSET, OUT_CHARACTER_PRECIS, CLIP_CHARACTER_PRECIS,
		DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial");
	SetFont(&m_font);
#endif

	SMT_SetListFormat();
	SetExtendedStyle(LVS_EX_FULLROWSELECT | LVS_EX_GRIDLINES);
	SetBkColor(0xF0FFFF);
	SetTextColor(0x0F0F0F);
	SetTextBkColor(0xFFFF00);
}
Esempio n. 8
0
//绑定消息
void CCompanionListCtrl::PreSubclassWindow()
{
	//加载背景图
	if (m_ImageList.GetSafeHandle()==NULL)
	{
		CBitmap Image;
		Image.LoadBitmap(IDB_LIST_IMAGE);
		m_ImageList.Create(24,16,ILC_COLOR16|ILC_MASK,0,0);
		m_ImageList.Add(&Image,RGB(255,0,255));
	}
	SetImageList(&m_ImageList,LVSIL_SMALL);

	//设置颜色
	SetTextColor(RGB(10,10,10));
	SetBkColor(RGB(245,255,205));
	SetTextBkColor(RGB(245,255,205));

	//加入列表
	InsertColumn(0,TEXT("关系名"),LVCFMT_LEFT,100);
	InsertColumn(1,TEXT("游戏 ID"),LVCFMT_LEFT,80);
	InsertColumn(2,TEXT("备注信息"),LVCFMT_LEFT,200);

	__super::PreSubclassWindow();
}
Esempio n. 9
0
//初始化列表
bool CUserListView::InitUserListView()
{
	//加载背景图
	if (m_StatusImage.GetSafeHandle()==NULL)
	{
		CBitmap Image;
		BITMAP ImageInfo;
		AfxSetResourceHandle(GetModuleHandle(GAMEFRAMEWORK_EXPORTS_NAME));
		Image.LoadBitmap(IDB_USER_STATUS);
		AfxSetResourceHandle(GetModuleHandle(NULL));
		Image.GetBitmap(&ImageInfo);
		m_StatusImage.Create(IMGAE_SPACE,ImageInfo.bmHeight,ILC_COLOR16|ILC_MASK,0,0);
		m_StatusImage.Add(&Image,RGB(255,0,255));
	}
	SetImageList(&m_StatusImage,LVSIL_SMALL);

	//设置颜色
	SetTextColor(RGB(52,87,130));
	//SetBkColor(RGB(217,242,255));
	//SetTextBkColor(RGB(217,242,255));
	SetBkColor(RGB(165,189,213));
	SetTextBkColor(RGB(165,189,213));

	//命令行处理
	WORD wGameType=GAME_GENRE_SCORE;
	LPCTSTR lpszCmdLine=AfxGetApp()->m_lpCmdLine;
	if (lpszCmdLine[0]!=0)
	{
		//提出 TOKEN
		int nStringLength=0;
		CString strRoomToken;
		LPCTSTR pszRoomToken=TEXT("/ServerType:");
		LPCTSTR lpszBeginString=lpszCmdLine;
		while (true)
		{
			LPCTSTR lpszEndString=_tcschr(lpszBeginString,TEXT(' '));
			nStringLength=(lpszEndString==NULL)?lstrlen(lpszBeginString):(int)(lpszEndString-lpszBeginString);

			//判断标识
			const int nTokenLength=lstrlen(pszRoomToken);
			if ((nStringLength>=nTokenLength)&&(memcmp(lpszBeginString,pszRoomToken,nTokenLength*sizeof(TCHAR))==0))
			{
				CopyMemory(strRoomToken.GetBufferSetLength(nStringLength-nTokenLength),lpszBeginString+nTokenLength,
					(nStringLength-nTokenLength)*sizeof(TCHAR));
				strRoomToken.ReleaseBuffer();
				wGameType=(WORD)atol(strRoomToken);
				break;
			}

			//设置变量
			if (lpszEndString==NULL) break;
			lpszBeginString=(lpszEndString+1);
		}
	}

	//插入列表
	m_wColumnCount=15;
	InsertColumn(0,TEXT(""),LVCFMT_LEFT,32);
	InsertColumn(1,TEXT(""),LVCFMT_LEFT,32);
	InsertColumn(2,TEXT(""),LVCFMT_LEFT,32);
	InsertColumn(3,TEXT("用户名"),LVCFMT_LEFT,115);
	InsertColumn(4,TEXT("昵称"),LVCFMT_LEFT,115);
	InsertColumn(5,TEXT("游戏点券"),LVCFMT_LEFT,60);
	InsertColumn(6,TEXT("用户等级"),LVCFMT_LEFT,85);
	InsertColumn(7,TEXT("积分"),LVCFMT_LEFT,50);
	InsertColumn(8,TEXT("总局"),LVCFMT_LEFT,60);
	InsertColumn(9,TEXT("胜局"),LVCFMT_LEFT,60);
	InsertColumn(10,TEXT("输局"),LVCFMT_LEFT,60);
	InsertColumn(11,TEXT("和局"),LVCFMT_LEFT,60);
	InsertColumn(12,TEXT("逃局"),LVCFMT_LEFT,60);
	InsertColumn(13,TEXT("胜率"),LVCFMT_LEFT,60);
	InsertColumn(14,TEXT("逃率"),LVCFMT_LEFT,60);

	m_wDataDescribe[3]=DTP_USER_ACCOUNTS;
	m_wDataDescribe[4]=DTP_USER_NAME;
	m_wDataDescribe[5]=DTP_USER_POINT;
	m_wDataDescribe[6]=DTP_GAME_LEVEL;
	m_wDataDescribe[7]=DTP_USER_SCORE;
	m_wDataDescribe[8]=DTP_USER_PLAY_COUNT;
	m_wDataDescribe[9]=DTP_USER_WIN;
	m_wDataDescribe[10]=DTP_USER_LOST;
	m_wDataDescribe[11]=DTP_USER_DRAW;
	m_wDataDescribe[12]=DTP_USER_FLEE;
	m_wDataDescribe[13]=DTP_WIN_RATE;
	m_wDataDescribe[14]=DTP_FLEE_RATE;

	m_GameRankManagerHelper.CreateInstance();
	return true;
}