Esempio n. 1
0
/**
**  Toggle big map mode.
**
**  @todo FIXME: We should try to keep the same view, if possible
*/
void UiToggleBigMap()
{
	static int mapx;
	static int mapy;
	static int mapex;
	static int mapey;

	BigMapMode ^= 1;
	if (BigMapMode) {
		mapx = UI.MapArea.X;
		mapy = UI.MapArea.Y;
		mapex = UI.MapArea.EndX;
		mapey = UI.MapArea.EndY;

		UI.MapArea.X = 0;
		UI.MapArea.Y = 0;
		UI.MapArea.EndX = Video.Width - 1;
		UI.MapArea.EndY = Video.Height - 1;

		SetViewportMode(UI.ViewportMode);

		UI.StatusLine.Set(_("Big map enabled"));
	} else {
		UI.MapArea.X = mapx;
		UI.MapArea.Y = mapy;
		UI.MapArea.EndX = mapex;
		UI.MapArea.EndY = mapey;

		SetViewportMode(UI.ViewportMode);

		UI.StatusLine.Set(_("Returning to old map"));
	}
}
Esempio n. 2
0
/**
**  Initialize the user interface.
*/
void InitUserInterface()
{
	ShowLoadProgress("%s", _("Loading User Interface"));
	
	UI.Offset640X = (Video.Width - 640) / 2;
	UI.Offset480Y = (Video.Height - 480) / 2;

	//
	// Calculations
	//
	if (Map.Info.MapWidth) {
		UI.MapArea.EndX = std::min<int>(UI.MapArea.EndX, UI.MapArea.X + Map.Info.MapWidth * Map.GetCurrentPixelTileSize().x - 1);
		UI.MapArea.EndY = std::min<int>(UI.MapArea.EndY, UI.MapArea.Y + Map.Info.MapHeight * Map.GetCurrentPixelTileSize().y - 1);
	}

	UI.SelectedViewport = UI.Viewports;

	SetViewportMode(VIEWPORT_SINGLE);

	UI.CompletedBarColor = Video.MapRGB(TheScreen->format, UI.CompletedBarColorRGB);
	UI.ViewportCursorColor = ColorWhite;
}
Esempio n. 3
0
void CheckViewportMode()
{
	if (NewViewportMode != UI.ViewportMode) {
		SetViewportMode(NewViewportMode);
	}
}