Esempio n. 1
0
int tool_main(int argc, char** argv) {
    SetupCrashHandler();
    SkCommandLineFlags::SetUsage("");
    SkCommandLineFlags::Parse(argc, argv);
    SkGraphics::Init();
    SkString header("PathOps SkpClip:");
    if (!FLAGS_match.isEmpty()) {
        header.appendf(" --match");
        for (int index = 0; index < FLAGS_match.count(); ++index) {
            header.appendf(" %s", FLAGS_match[index]);
        }
    }
    if (!FLAGS_dir.isEmpty()) {
        int count = FLAGS_dir.count();
        for (int i = 0; i < count; ++i) {
            const char* range = FLAGS_dir[i];
            const char* dash = strchr(range, '-');
            if (!dash) {
                dash = strchr(range, ',');
            }
            int first = atoi(range);
            int last = dash ? atoi(dash + 1) : first;
            if (!first || !last) {
                SkDebugf("couldn't parse --dir %s\n", range);
                return 1;
            }
            gDirs.set(first, last);
        }
    }
    if (!FLAGS_skp.isEmpty()) {
        gNames.set(FLAGS_skp);
    }
#ifdef SK_DEBUG
    header.append(" SK_DEBUG");
#else
    header.append(" SK_RELEASE");
#endif
    header.appendf(" skia_arch_width=%d", (int)sizeof(void*) * 8);
    if (FLAGS_verbose) {
        header.appendf("\n");
    }
    SkDebugf("%s", header.c_str());
    Iter iter;
    Test* test;
    while ((test = iter.next()) != NULL) {
        SkAutoTDelete<Test> owned(test);
        if (!SkCommandLineFlags::ShouldSkip(FLAGS_match, test->getName())) {
            test->run();
        }
    }
    SkGraphics::Term();
    return 0;
}
Esempio n. 2
0
int tool_main(int argc, char** argv) {
    SetupCrashHandler();
    SkString usage;
    usage.printf("Time drawing .skp files.\n"
                 "\tPossible arguments for --filter: [%s]\n\t\t[%s]",
                 filterTypesUsage().c_str(), filterFlagsUsage().c_str());
    SkCommandLineFlags::SetUsage(usage.c_str());
    SkCommandLineFlags::Parse(argc, argv);

    if (FLAGS_repeat < 1) {
        SkString error;
        error.printf("--repeats must be >= 1. Was %i\n", FLAGS_repeat);
        gLogger.logError(error);
        exit(-1);
    }

    if (FLAGS_logFile.count() == 1) {
        if (!gLogger.SetLogFile(FLAGS_logFile[0])) {
            SkString str;
            str.printf("Could not open %s for writing.\n", FLAGS_logFile[0]);
            gLogger.logError(str);
            // TODO(borenet): We're disabling this for now, due to
            // write-protected Android devices.  The very short-term
            // solution is to ignore the fact that we have no log file.
            //exit(-1);
        }
    }

    SkAutoTDelete<PictureJSONResultsWriter> jsonWriter;
    if (FLAGS_jsonLog.count() == 1) {
        SkASSERT(FLAGS_builderName.count() == 1 && FLAGS_gitHash.count() == 1);
        jsonWriter.reset(SkNEW(PictureJSONResultsWriter(
                        FLAGS_jsonLog[0],
                        FLAGS_builderName[0],
                        FLAGS_buildNumber,
                        FLAGS_timestamp,
                        FLAGS_gitHash[0],
                        FLAGS_gitNumber)));
        gWriter.add(jsonWriter.get());
    }

    gWriter.add(&gLogWriter);


#if SK_ENABLE_INST_COUNT
    gPrintInstCount = true;
#endif
    SkAutoGraphics ag;

    sk_tools::PictureBenchmark benchmark;

    setup_benchmark(&benchmark);

    int failures = 0;
    for (int i = 0; i < FLAGS_readPath.count(); ++i) {
        failures += process_input(FLAGS_readPath[i], benchmark);
    }

    if (failures != 0) {
        SkString err;
        err.printf("Failed to run %i benchmarks.\n", failures);
        gLogger.logError(err);
        return 1;
    }
#if SK_LAZY_CACHE_STATS
    if (FLAGS_trackDeferredCaching) {
        SkDebugf("Total cache hit rate: %f\n",
                 (double) gTotalCacheHits / (gTotalCacheHits + gTotalCacheMisses));
    }
#endif
    gWriter.end();
    return 0;
}
Esempio n. 3
0
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
    int retCode = 1;    // by default it's error

#ifdef DEBUG
    // Memory leak detection (only enable _CRTDBG_LEAK_CHECK_DF for
    // regular termination so that leaks aren't checked on exceptions,
    // aborts, etc. where some clean-up might not take place)
    _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF);
    //_CrtSetBreakAlloc(421);
    TryLoadMemTrace();
#endif

    DisableDataExecution();
    // ensure that C functions behave consistently under all OS locales
    // (use Win32 functions where localized input or output is desired)
    setlocale(LC_ALL, "C");
    // don't show system-provided dialog boxes when accessing files on drives
    // that are not mounted (e.g. a: drive without floppy or cd rom drive
    // without a cd).
    SetErrorMode(SEM_NOOPENFILEERRORBOX | SEM_FAILCRITICALERRORS);

#if defined(DEBUG) || defined(SVN_PRE_RELEASE_VER)
    if (str::StartsWith(lpCmdLine, "/tester")) {
        extern int TesterMain(); // in Tester.cpp
        return TesterMain();
    }

    if (str::StartsWith(lpCmdLine, "/regress")) {
        extern int RegressMain(); // in Regress.cpp
        return RegressMain();
    }
#endif
#ifdef SUPPORTS_AUTO_UPDATE
    if (str::StartsWith(lpCmdLine, "-autoupdate")) {
        bool quit = AutoUpdateMain();
        if (quit)
            return 0;
    }
#endif

    srand((unsigned int)time(NULL));

    // load uiautomationcore.dll before installing crash handler (i.e. initializing
    // dbghelp.dll), so that we get function names/offsets in GetCallstack()
    uia::Initialize();
#ifdef DEBUG
    dbghelp::RememberCallstackLogs();
#endif

    SetupCrashHandler();

    ScopedOle ole;
    InitAllCommonControls();
    ScopedGdiPlus gdiPlus(true);
    mui::Initialize();
    uitask::Initialize();

    prefs::Load();

    CommandLineInfo i(GetCommandLine());

    SetCurrentLang(i.lang ? i.lang : gGlobalPrefs->uiLanguage);

    // This allows ad-hoc comparison of gdi, gdi+ and gdi+ quick when used
    // in layout
#if 0
    RedirectIOToConsole();
    BenchEbookLayout(L"C:\\kjk\\downloads\\pg12.mobi");
    system("pause");
    goto Exit;
#endif

    if (i.showConsole) {
        RedirectIOToConsole();
        RedirectDllIOToConsole();
    }
    if (i.makeDefault)
        AssociateExeWithPdfExtension();
    if (i.pathsToBenchmark.Count() > 0) {
        BenchFileOrDir(i.pathsToBenchmark);
        if (i.showConsole)
            system("pause");
    }
    if (i.exitImmediately)
        goto Exit;
    gCrashOnOpen = i.crashOnOpen;

    gPolicyRestrictions = GetPolicies(i.restrictedUse);
    GetFixedPageUiColors(gRenderCache.textColor, gRenderCache.backgroundColor);
    DebugGdiPlusDevice(gUseGdiRenderer);

    if (!RegisterWinClass())
        goto Exit;

    CrashIf(hInstance != GetModuleHandle(NULL));
    if (!InstanceInit(nCmdShow))
        goto Exit;

    if (i.hwndPluginParent) {
        if (!SetupPluginMode(i))
            goto Exit;
    }

    if (i.printerName) {
        // note: this prints all PDF files. Another option would be to
        // print only the first one
        for (size_t n = 0; n < i.fileNames.Count(); n++) {
            bool ok = PrintFile(i.fileNames.At(n), i.printerName, !i.silent, i.printSettings);
            if (!ok)
                retCode++;
        }
        --retCode; // was 1 if no print failures, turn 1 into 0
        goto Exit;
    }

    bool showStartPage = i.fileNames.Count() == 0 && gGlobalPrefs->rememberOpenedFiles && gGlobalPrefs->showStartPage;
    if (showStartPage) {
        // make the shell prepare the image list, so that it's ready when the first window's loaded
        SHFILEINFO sfi;
        SHGetFileInfo(L".pdf", 0, &sfi, sizeof(sfi), SHGFI_SYSICONINDEX | SHGFI_SMALLICON | SHGFI_USEFILEATTRIBUTES);
    }

    if (gGlobalPrefs->reopenOnce) {
        WStrVec moreFileNames;
        ParseCmdLine(gGlobalPrefs->reopenOnce, moreFileNames);
        moreFileNames.Reverse();
        for (WCHAR **fileName = moreFileNames.IterStart(); fileName; fileName = moreFileNames.IterNext()) {
            i.fileNames.Append(*fileName);
        }
        moreFileNames.RemoveAt(0, moreFileNames.Count());
        str::ReplacePtr(&gGlobalPrefs->reopenOnce, NULL);
    }

    HANDLE hMutex = NULL;
    HWND hPrevWnd = NULL;
    if (i.printDialog || i.stressTestPath || gPluginMode) {
        // TODO: pass print request through to previous instance?
    }
    else if (i.reuseDdeInstance) {
        hPrevWnd = FindWindow(FRAME_CLASS_NAME, NULL);
    }
    else if (gGlobalPrefs->reuseInstance || gGlobalPrefs->useTabs) {
        hPrevWnd = FindPrevInstWindow(&hMutex);
    }
    if (hPrevWnd) {
        for (size_t n = 0; n < i.fileNames.Count(); n++) {
            OpenUsingDde(hPrevWnd, i.fileNames.At(n), i, 0 == n);
        }
        goto Exit;
    }

    WindowInfo *win = NULL;
    for (size_t n = 0; n < i.fileNames.Count(); n++) {
        win = LoadOnStartup(i.fileNames.At(n), i, !win);
        if (!win) {
            retCode++;
            continue;
        }
        if (i.printDialog)
            OnMenuPrint(win, i.exitWhenDone);
    }
    if (i.fileNames.Count() > 0 && !win) {
        // failed to create any window, even though there
        // were files to load (or show a failure message for)
        goto Exit;
    }
    if (i.printDialog && i.exitWhenDone)
        goto Exit;

    if (!win) {
        win = CreateAndShowWindowInfo();
        if (!win)
            goto Exit;
    }

    UpdateUITextForLanguage(); // needed for RTL languages
    if (win->IsAboutWindow()) {
        // TODO: shouldn't CreateAndShowWindowInfo take care of this?
        UpdateToolbarAndScrollbarState(*win);
    }

    // Make sure that we're still registered as default,
    // if the user has explicitly told us to be
    if (gGlobalPrefs->associatedExtensions)
        RegisterForPdfExtentions(win->hwndFrame);

    if (i.stressTestPath) {
        // don't save file history and preference changes
        gPolicyRestrictions = (gPolicyRestrictions | Perm_RestrictedUse) & ~Perm_SavePreferences;
        RebuildMenuBarForWindow(win);
        StartStressTest(&i, win, &gRenderCache);
    }

    if (gGlobalPrefs->checkForUpdates)
        UpdateCheckAsync(win, true);

    // only hide newly missing files when showing the start page on startup
    if (showStartPage && gFileHistory.Get(0)) {
        gFileExistenceChecker = new FileExistenceChecker();
        gFileExistenceChecker->Start();
    }
    // call this once it's clear whether Perm_SavePreferences has been granted
    prefs::RegisterForFileChanges();

    retCode = RunMessageLoop();

    SafeCloseHandle(&hMutex);
    CleanUpThumbnailCache(gFileHistory);

Exit:
    prefs::UnregisterForFileChanges();

    while (gWindows.Count() > 0) {
        DeleteWindowInfo(gWindows.At(0));
    }

#ifndef DEBUG

    // leave all the remaining clean-up to the OS
    // (as recommended for a quick exit)
    ExitProcess(retCode);

#else

    DeleteObject(GetDefaultGuiFont());
    DeleteBitmap(gBitmapReloadingCue);
    DeleteSplitterBrush();

    // wait for FileExistenceChecker to terminate
    // (which should be necessary only very rarely)
    while (gFileExistenceChecker) {
        Sleep(10);
        uitask::DrainQueue();
    }

    mui::Destroy();
    uitask::Destroy();
    trans::Destroy();

    SaveCallstackLogs();
    dbghelp::FreeCallstackLogs();

    // must be after uitask::Destroy() because we might have queued prefs::Reload()
    // which crashes if gGlobalPrefs is freed
    gFileHistory.UpdateStatesSource(NULL);
    DeleteGlobalPrefs(gGlobalPrefs);

    // it's still possible to crash after this (destructors of static classes,
    // atexit() code etc.) point, but it's very unlikely
    UninstallCrashHandler();

    // output leaks after all destructors of static objects have run
    _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);

    return retCode;
#endif
}
Esempio n. 4
0
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
    int retCode = 1;    // by default it's error

#ifdef DEBUG
    // Memory leak detection (only enable _CRTDBG_LEAK_CHECK_DF for
    // regular termination so that leaks aren't checked on exceptions,
    // aborts, etc. where some clean-up might not take place)
    _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF);
    //_CrtSetBreakAlloc(421);
    TryLoadMemTrace();
#endif

    DisableDataExecution();
    // ensure that C functions behave consistently under all OS locales
    // (use Win32 functions where localized input or output is desired)
    setlocale(LC_ALL, "C");
    // don't show system-provided dialog boxes when accessing files on drives
    // that are not mounted (e.g. a: drive without floppy or cd rom drive
    // without a cd).
    SetErrorMode(SEM_NOOPENFILEERRORBOX | SEM_FAILCRITICALERRORS);

#if defined(DEBUG) || defined(SVN_PRE_RELEASE_VER)
    if (str::StartsWith(lpCmdLine, "/tester")) {
        extern int TesterMain(); // in Tester.cpp
        return TesterMain();
    }

    if (str::StartsWith(lpCmdLine, "/regress")) {
        extern int RegressMain(); // in Regress.cpp
        return RegressMain();
    }
#endif
#ifdef SUPPORTS_AUTO_UPDATE
    if (str::StartsWith(lpCmdLine, "-autoupdate")) {
        bool quit = AutoUpdateMain();
        if (quit)
            return 0;
    }
#endif

    srand((unsigned int)time(NULL));

    // load uiautomationcore.dll before installing crash handler (i.e. initializing
    // dbghelp.dll), so that we get function names/offsets in GetCallstack()
    uia::Initialize();
#ifdef DEBUG
    dbghelp::RememberCallstackLogs();
#endif

    SetupCrashHandler();

    ScopedOle ole;
    InitAllCommonControls();
    ScopedGdiPlus gdiPlus(true);
    mui::Initialize();
    uitask::Initialize();

    prefs::Load();

    CommandLineInfo i;
    GetCommandLineInfo(i);

    SetCurrentLang(i.lang ? i.lang : gGlobalPrefs->uiLanguage);

    if (i.showConsole)
        RedirectIOToConsole();
    if (i.makeDefault)
        AssociateExeWithPdfExtension();
    if (i.pathsToBenchmark.Count() > 0) {
        BenchFileOrDir(i.pathsToBenchmark);
        if (i.showConsole)
            system("pause");
    }
    if (i.exitImmediately)
        goto Exit;
    gCrashOnOpen = i.crashOnOpen;

    gGlobalPrefs->mainWindowBackground = i.bgColor;
    if (gGlobalPrefs->forwardSearch.highlightColor != i.forwardSearch.highlightColor ||
        gGlobalPrefs->forwardSearch.highlightOffset != i.forwardSearch.highlightOffset ||
        gGlobalPrefs->forwardSearch.highlightPermanent != i.forwardSearch.highlightPermanent ||
        gGlobalPrefs->forwardSearch.highlightWidth != i.forwardSearch.highlightWidth) {
        gGlobalPrefs->enableTeXEnhancements = true;
    }
    gGlobalPrefs->forwardSearch = i.forwardSearch;
    gGlobalPrefs->escToExit = i.escToExit;
    gGlobalPrefs->comicBookUI.cbxMangaMode = i.cbxMangaMode;
    gPolicyRestrictions = GetPolicies(i.restrictedUse);
    gRenderCache.colorRange[0] = i.colorRange[0];
    gRenderCache.colorRange[1] = i.colorRange[1];
    DebugGdiPlusDevice(gUseGdiRenderer);

    if (i.inverseSearchCmdLine) {
        str::ReplacePtr(&gGlobalPrefs->inverseSearchCmdLine, i.inverseSearchCmdLine);
        gGlobalPrefs->enableTeXEnhancements = true;
    }

    if (!RegisterWinClass(hInstance))
        goto Exit;
    if (!InstanceInit(hInstance, nCmdShow))
        goto Exit;

    if (i.hwndPluginParent) {
        if (!SetupPluginMode(i))
            goto Exit;
    }

    if (i.printerName) {
        // note: this prints all PDF files. Another option would be to
        // print only the first one
        for (size_t n = 0; n < i.fileNames.Count(); n++) {
            bool ok = PrintFile(i.fileNames.At(n), i.printerName, !i.silent, i.printSettings);
            if (!ok)
                retCode++;
        }
        --retCode; // was 1 if no print failures, turn 1 into 0
        goto Exit;
    }

    if (i.fileNames.Count() == 0 && gGlobalPrefs->rememberOpenedFiles && gGlobalPrefs->showStartPage) {
        // make the shell prepare the image list, so that it's ready when the first window's loaded
        SHFILEINFO sfi;
        SHGetFileInfo(L".pdf", 0, &sfi, sizeof(sfi), SHGFI_SYSICONINDEX | SHGFI_SMALLICON | SHGFI_USEFILEATTRIBUTES);
    }

    if (!i.reuseInstance && gGlobalPrefs->reuseInstance && FindWindow(FRAME_CLASS_NAME, 0))
        i.reuseInstance = true;

    WindowInfo *win = NULL;
    bool isFirstWin = true;

    for (size_t n = 0; n < i.fileNames.Count(); n++) {
        if (i.reuseInstance && !i.printDialog) {
            OpenUsingDde(i.fileNames.At(n), i, isFirstWin);
        } else {
            win = LoadOnStartup(i.fileNames.At(n), i, isFirstWin);
            if (!win) {
                retCode++;
                continue;
            }
            if (i.printDialog)
                OnMenuPrint(win, i.exitWhenDone);
        }
        isFirstWin = false;
    }
    if (i.fileNames.Count() > 0 && isFirstWin) {
        // failed to create any window, even though there
        // were files to load (or show a failure message for)
        goto Exit;
    }

    if (i.reuseInstance && !i.printDialog || i.printDialog && i.exitWhenDone)
        goto Exit;

    if (isFirstWin) {
        win = CreateAndShowWindowInfo();
        if (!win)
            goto Exit;
    }

    UpdateUITextForLanguage(); // needed for RTL languages
    if (isFirstWin)
        UpdateToolbarAndScrollbarState(*win);

    // Make sure that we're still registered as default,
    // if the user has explicitly told us to be
    if (gGlobalPrefs->associatedExtensions && win)
        RegisterForPdfExtentions(win->hwndFrame);

    if (gGlobalPrefs->checkForUpdates && gWindows.Count() > 0)
        AutoUpdateCheckAsync(gWindows.At(0)->hwndFrame, true);

    if (i.stressTestPath) {
        // don't save file history and preference changes
        gPolicyRestrictions = (gPolicyRestrictions | Perm_RestrictedUse) & ~Perm_SavePreferences;
        RebuildMenuBarForWindow(win);
        StartStressTest(&i, win, &gRenderCache);
    }

    if (gFileHistory.Get(0)) {
        gFileExistenceChecker = new FileExistenceChecker();
        gFileExistenceChecker->Start();
    }
    // call this once it's clear whether Perm_SavePreferences has been granted
    prefs::RegisterForFileChanges();

    retCode = RunMessageLoop();

    CleanUpThumbnailCache(gFileHistory);

Exit:
    prefs::UnregisterForFileChanges();

    while (gWindows.Count() > 0) {
        DeleteWindowInfo(gWindows.At(0));
    }
    while (gEbookWindows.Count() > 0) {
        DeleteEbookWindow(gEbookWindows.At(0), true);
    }

#ifndef DEBUG

    // leave all the remaining clean-up to the OS
    // (as recommended for a quick exit)
    ExitProcess(retCode);

#else

    DeleteObject(gDefaultGuiFont);
    DeleteBitmap(gBitmapReloadingCue);

    // wait for FileExistenceChecker to terminate
    // (which should be necessary only very rarely)
    while (gFileExistenceChecker) {
        Sleep(10);
        uitask::DrainQueue();
    }

    mui::Destroy();
    uitask::Destroy();
    trans::Destroy();

    SaveCallstackLogs();
    dbghelp::FreeCallstackLogs();

    // must be after uitask::Destroy() because we might have queued prefs::Reload()
    // which crashes if gGlobalPrefs is freed
    gFileHistory.UpdateStatesSource(NULL);
    DeleteGlobalPrefs(gGlobalPrefs);

    // it's still possible to crash after this (destructors of static classes,
    // atexit() code etc.) point, but it's very unlikely
    UninstallCrashHandler();

    // output leaks after all destructors of static objects have run
    _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);

    return retCode;
#endif
}
Esempio n. 5
0
int tool_main(int argc, char** argv) {
    SetupCrashHandler();
    SkCommandLineFlags::Parse(argc, argv);
#if SK_ENABLE_INST_COUNT
    if (FLAGS_leaks) {
        gPrintInstCount = true;
    }
#endif
    SkAutoGraphics ag;

    // First, parse some flags.
    BenchLogger logger;
    if (FLAGS_logFile.count()) {
        logger.SetLogFile(FLAGS_logFile[0]);
    }

    LoggerResultsWriter logWriter(logger, FLAGS_timeFormat[0]);
    MultiResultsWriter writer;
    writer.add(&logWriter);

    SkAutoTDelete<JSONResultsWriter> jsonWriter;
    if (FLAGS_outResultsFile.count()) {
        jsonWriter.reset(SkNEW(JSONResultsWriter(FLAGS_outResultsFile[0])));
        writer.add(jsonWriter.get());
    }

    // Instantiate after all the writers have been added to writer so that we
    // call close() before their destructors are called on the way out.
    CallEnd<MultiResultsWriter> ender(writer);

    const uint8_t alpha = FLAGS_forceBlend ? 0x80 : 0xFF;
    SkTriState::State dither = SkTriState::kDefault;
    for (size_t i = 0; i < 3; i++) {
        if (strcmp(SkTriState::Name[i], FLAGS_forceDither[0]) == 0) {
            dither = static_cast<SkTriState::State>(i);
        }
    }

    BenchMode benchMode = kNormal_BenchMode;
    for (size_t i = 0; i < SK_ARRAY_COUNT(BenchMode_Name); i++) {
        if (strcmp(FLAGS_mode[0], BenchMode_Name[i]) == 0) {
            benchMode = static_cast<BenchMode>(i);
        }
    }

    SkTDArray<int> configs;
    bool runDefaultConfigs = false;
    // Try user-given configs first.
    for (int i = 0; i < FLAGS_config.count(); i++) {
        for (int j = 0; j < static_cast<int>(SK_ARRAY_COUNT(gConfigs)); ++j) {
            if (0 == strcmp(FLAGS_config[i], gConfigs[j].name)) {
                *configs.append() = j;
            } else if (0 == strcmp(FLAGS_config[i], kDefaultsConfigStr)) {
                runDefaultConfigs = true;
            }
        }
    }
    // If there weren't any, fill in with defaults.
    if (runDefaultConfigs) {
        for (int i = 0; i < static_cast<int>(SK_ARRAY_COUNT(gConfigs)); ++i) {
            if (gConfigs[i].runByDefault) {
                *configs.append() = i;
            }
        }
    }
    // Filter out things we can't run.
    if (kNormal_BenchMode != benchMode) {
        // Non-rendering configs only run in normal mode
        for (int i = 0; i < configs.count(); ++i) {
            const Config& config = gConfigs[configs[i]];
            if (Benchmark::kNonRendering_Backend == config.backend) {
                configs.remove(i, 1);
                --i;
            }
        }
    }

#if SK_SUPPORT_GPU
    for (int i = 0; i < configs.count(); ++i) {
        const Config& config = gConfigs[configs[i]];

        if (Benchmark::kGPU_Backend == config.backend) {
            GrContext* context = gContextFactory.get(config.contextType);
            if (NULL == context) {
                SkDebugf("GrContext could not be created for config %s. Config will be skipped.\n",
                    config.name);
                configs.remove(i);
                --i;
                continue;
            }
            if (config.sampleCount > context->getMaxSampleCount()){
                SkDebugf(
                    "Sample count (%d) for config %s is not supported. Config will be skipped.\n",
                    config.sampleCount, config.name);
                configs.remove(i);
                --i;
                continue;
            }
        }
    }
#endif

    // All flags should be parsed now.  Report our settings.
    if (FLAGS_runOnce) {
        logger.logError("bench was run with --runOnce, so we're going to hide the times."
                        " It's for your own good!\n");
    }
    writer.option("mode", FLAGS_mode[0]);
    writer.option("alpha", SkStringPrintf("0x%02X", alpha).c_str());
    writer.option("antialias", SkStringPrintf("%d", FLAGS_forceAA).c_str());
    writer.option("filter", SkStringPrintf("%d", FLAGS_forceFilter).c_str());
    writer.option("dither",  SkTriState::Name[dither]);

    writer.option("rotate", SkStringPrintf("%d", FLAGS_rotate).c_str());
    writer.option("scale", SkStringPrintf("%d", FLAGS_scale).c_str());
    writer.option("clip", SkStringPrintf("%d", FLAGS_clip).c_str());

#if defined(SK_BUILD_FOR_WIN32)
    writer.option("system", "WIN32");
#elif defined(SK_BUILD_FOR_MAC)
    writer.option("system", "MAC");
#elif defined(SK_BUILD_FOR_ANDROID)
    writer.option("system", "ANDROID");
#elif defined(SK_BUILD_FOR_UNIX)
    writer.option("system", "UNIX");
#else
    writer.option("system", "other");
#endif

#if defined(SK_DEBUG)
    writer.option("build", "DEBUG");
#else
    writer.option("build", "RELEASE");
#endif

    // Set texture cache limits if non-default.
    for (size_t i = 0; i < SK_ARRAY_COUNT(gConfigs); ++i) {
#if SK_SUPPORT_GPU
        const Config& config = gConfigs[i];
        if (Benchmark::kGPU_Backend != config.backend) {
            continue;
        }
        GrContext* context = gContextFactory.get(config.contextType);
        if (NULL == context) {
            continue;
        }

        size_t bytes;
        int count;
        context->getResourceCacheLimits(&count, &bytes);
        if (-1 != FLAGS_gpuCacheBytes) {
            bytes = static_cast<size_t>(FLAGS_gpuCacheBytes);
        }
        if (-1 != FLAGS_gpuCacheCount) {
            count = FLAGS_gpuCacheCount;
        }
        context->setResourceCacheLimits(count, bytes);
#endif
    }

    // Run each bench in each configuration it supports and we asked for.
    Iter iter;
    Benchmark* bench;
    while ((bench = iter.next()) != NULL) {
        SkAutoTUnref<Benchmark> benchUnref(bench);
        if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) {
            continue;
        }

        bench->setForceAlpha(alpha);
        bench->setForceAA(FLAGS_forceAA);
        bench->setForceFilter(FLAGS_forceFilter);
        bench->setDither(dither);
        bench->preDraw();

        bool loggedBenchName = false;
        for (int i = 0; i < configs.count(); ++i) {
            const int configIndex = configs[i];
            const Config& config = gConfigs[configIndex];

            if (!bench->isSuitableFor(config.backend)) {
                continue;
            }

            GrContext* context = NULL;
#if SK_SUPPORT_GPU
            SkGLContextHelper* glContext = NULL;
            if (Benchmark::kGPU_Backend == config.backend) {
                context = gContextFactory.get(config.contextType);
                if (NULL == context) {
                    continue;
                }
                glContext = gContextFactory.getGLContext(config.contextType);
            }
#endif

            SkAutoTUnref<SkCanvas> canvas;
            SkAutoTUnref<SkPicture> recordFrom;
            SkPictureRecorder recorderTo;
            const SkIPoint dim = bench->getSize();

            SkAutoTUnref<SkSurface> surface;
            if (Benchmark::kNonRendering_Backend != config.backend) {
                surface.reset(make_surface(config.fColorType,
                                           dim,
                                           config.backend,
                                           config.sampleCount,
                                           context));
                if (!surface.get()) {
                    logger.logError(SkStringPrintf(
                        "Device creation failure for config %s. Will skip.\n", config.name));
                    continue;
                }

                switch(benchMode) {
                    case kDeferredSilent_BenchMode:
                    case kDeferred_BenchMode:
                        canvas.reset(SkDeferredCanvas::Create(surface.get()));
                        break;
                    case kRecord_BenchMode:
                        canvas.reset(SkRef(recorderTo.beginRecording(dim.fX, dim.fY)));
                        break;
                    case kPictureRecord_BenchMode: {
                        SkPictureRecorder recorderFrom;
                        bench->draw(1, recorderFrom.beginRecording(dim.fX, dim.fY));
                        recordFrom.reset(recorderFrom.endRecording());
                        canvas.reset(SkRef(recorderTo.beginRecording(dim.fX, dim.fY)));
                        break;
                    }
                    case kNormal_BenchMode:
                        canvas.reset(SkRef(surface->getCanvas()));
                        break;
                    default:
                        SkASSERT(false);
                }
            }

            if (NULL != canvas) {
                canvas->clear(SK_ColorWHITE);
                if (FLAGS_clip)   {
                    perform_clip(canvas, dim.fX, dim.fY);
                }
                if (FLAGS_scale)  {
                    perform_scale(canvas, dim.fX, dim.fY);
                }
                if (FLAGS_rotate) {
                    perform_rotate(canvas, dim.fX, dim.fY);
                }
            }

            if (!loggedBenchName) {
                loggedBenchName = true;
                writer.bench(bench->getName(), dim.fX, dim.fY);
            }

#if SK_SUPPORT_GPU
            SkGLContextHelper* contextHelper = NULL;
            if (Benchmark::kGPU_Backend == config.backend) {
                contextHelper = gContextFactory.getGLContext(config.contextType);
            }
            BenchTimer timer(contextHelper);
#else
            BenchTimer timer;
#endif

            double previous = std::numeric_limits<double>::infinity();
            bool converged = false;

            // variables used to compute loopsPerFrame
            double frameIntervalTime = 0.0f;
            int frameIntervalTotalLoops = 0;

            bool frameIntervalComputed = false;
            int loopsPerFrame = 0;
            int loopsPerIter = 0;
            if (FLAGS_verbose) { SkDebugf("%s %s: ", bench->getName(), config.name); }
            if (!FLAGS_dryRun) {
                do {
                    // Ramp up 1 -> 2 -> 4 -> 8 -> 16 -> ... -> ~1 billion.
                    loopsPerIter = (loopsPerIter == 0) ? 1 : loopsPerIter * 2;
                    if (loopsPerIter >= (1<<30) || timer.fWall > FLAGS_maxMs) {
                        // If you find it takes more than a billion loops to get up to 20ms of runtime,
                        // you've got a computer clocked at several THz or have a broken benchmark.  ;)
                        //     "1B ought to be enough for anybody."
                        logger.logError(SkStringPrintf(
                            "\nCan't get %s %s to converge in %dms (%d loops)",
                             bench->getName(), config.name, FLAGS_maxMs, loopsPerIter));
                        break;
                    }

                    if ((benchMode == kRecord_BenchMode || benchMode == kPictureRecord_BenchMode)) {
                        // Clear the recorded commands so that they do not accumulate.
                        canvas.reset(SkRef(recorderTo.beginRecording(dim.fX, dim.fY)));
                    }

                    timer.start();
                    // Inner loop that allows us to break the run into smaller
                    // chunks (e.g. frames). This is especially useful for the GPU
                    // as we can flush and/or swap buffers to keep the GPU from
                    // queuing up too much work.
                    for (int loopCount = loopsPerIter; loopCount > 0; ) {
                        // Save and restore around each call to draw() to guarantee a pristine canvas.
                        SkAutoCanvasRestore saveRestore(canvas, true/*also save*/);

                        int loops;
                        if (frameIntervalComputed && loopCount > loopsPerFrame) {
                            loops = loopsPerFrame;
                            loopCount -= loopsPerFrame;
                        } else {
                            loops = loopCount;
                            loopCount = 0;
                        }

                        if (benchMode == kPictureRecord_BenchMode) {
                            recordFrom->draw(canvas);
                        } else {
                            bench->draw(loops, canvas);
                        }

                        if (kDeferredSilent_BenchMode == benchMode) {
                            static_cast<SkDeferredCanvas*>(canvas.get())->silentFlush();
                        } else if (NULL != canvas) {
                            canvas->flush();
                        }

    #if SK_SUPPORT_GPU
                        // swap drawing buffers on each frame to prevent the GPU
                        // from queuing up too much work
                        if (NULL != glContext) {
                            glContext->swapBuffers();
                        }
    #endif
                    }



                    // Stop truncated timers before GL calls complete, and stop the full timers after.
                    timer.truncatedEnd();
    #if SK_SUPPORT_GPU
                    if (NULL != glContext) {
                        context->flush();
                        SK_GL(*glContext, Finish());
                    }
    #endif
                    timer.end();

                    // setup the frame interval for subsequent iterations
                    if (!frameIntervalComputed) {
                        frameIntervalTime += timer.fWall;
                        frameIntervalTotalLoops += loopsPerIter;
                        if (frameIntervalTime >= FLAGS_minMs) {
                            frameIntervalComputed = true;
                            loopsPerFrame =
                              (int)(((double)frameIntervalTotalLoops / frameIntervalTime) * FLAGS_minMs);
                            if (loopsPerFrame < 1) {
                                loopsPerFrame = 1;
                            }
    //                        SkDebugf("  %s has %d loops in %f ms (normalized to %d)\n",
    //                                 bench->getName(), frameIntervalTotalLoops,
    //                                 timer.fWall, loopsPerFrame);
                        }
                    }

                    const double current = timer.fWall / loopsPerIter;
                    if (FLAGS_verbose && current > previous) { SkDebugf("↑"); }
                    if (FLAGS_verbose) { SkDebugf("%.3g ", current); }
                    converged = HasConverged(previous, current, timer.fWall);
                    previous = current;
                } while (!FLAGS_runOnce && !converged);
            }
            if (FLAGS_verbose) { SkDebugf("\n"); }

            if (!FLAGS_dryRun && FLAGS_outDir.count() && Benchmark::kNonRendering_Backend != config.backend) {
                SkAutoTUnref<SkImage> image(surface->newImageSnapshot());
                if (image.get()) {
                    saveFile(bench->getName(), config.name, FLAGS_outDir[0],
                             image);
                }
            }

            if (FLAGS_runOnce) {
                // Let's not mislead ourselves by looking at Debug build or single iteration bench times!
                continue;
            }

            // Normalize to ms per 1000 iterations.
            const double normalize = 1000.0 / loopsPerIter;
            const struct { char shortName; const char* longName; double ms; } times[] = {
                {'w', "msecs",  normalize * timer.fWall},
                {'W', "Wmsecs", normalize * timer.fTruncatedWall},
                {'c', "cmsecs", normalize * timer.fCpu},
                {'C', "Cmsecs", normalize * timer.fTruncatedCpu},
                {'g', "gmsecs", normalize * timer.fGpu},
            };

            writer.config(config.name);
            for (size_t i = 0; i < SK_ARRAY_COUNT(times); i++) {
                if (strchr(FLAGS_timers[0], times[i].shortName) && times[i].ms > 0) {
                    writer.timer(times[i].longName, times[i].ms);
                }
            }
        }
    }
#if SK_SUPPORT_GPU
    gContextFactory.destroyContexts();
#endif
    return 0;
}
Esempio n. 6
0
int tool_main(int argc, char** argv) {
    SetupCrashHandler();
    SkAutoGraphics ag;
    SkCommandLineFlags::Parse(argc, argv);

    const double overhead = estimate_timer_overhead();

    if (FLAGS_verbose) {
        // No header.
    } else if (FLAGS_quiet) {
        SkDebugf("min\tbench\tconfig\n");
    } else {
        SkDebugf("loops\tmin\tmean\tmax\tstddev\tbench\tconfig\n");
    }

    for (const BenchRegistry* r = BenchRegistry::Head(); r != NULL; r = r->next()) {
        SkAutoTDelete<Benchmark> bench(r->factory()(NULL));
        if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) {
            continue;
        }

        SkTDArray<SkSurface*> surfaces;
        SkTDArray<const char*> configs;
        create_surfaces(bench.get(), &surfaces, &configs);

        bench->preDraw();
        for (int j = 0; j < surfaces.count(); j++) {
            SkCanvas* canvas = surfaces[j] ? surfaces[j]->getCanvas() : NULL;
            const char* config = configs[j];

            bench->draw(1, canvas);  // Just paranoid warmup.
            safe_flush(canvas);
            const int loops = guess_loops(overhead, bench.get(), canvas);

            SkAutoTMalloc<double> samples(FLAGS_samples);
            WallTimer timer;
            for (int i = 0; i < FLAGS_samples; i++) {
                timer.start();
                bench->draw(loops, canvas);
                safe_flush(canvas);
                timer.end();
                samples[i] = timer.fWall / loops;
            }

            Stats stats(samples.get(), FLAGS_samples);

            if (FLAGS_verbose) {
                for (int i = 0; i < FLAGS_samples; i++) {
                    SkDebugf("%s  ", humanize(samples[i]).c_str());
                }
                SkDebugf("%s\n", bench->getName());
            } else if (FLAGS_quiet) {
                if (configs.count() == 1) {
                    config = ""; // Only print the config if we run the same bench on more than one.
                }
                SkDebugf("%s\t%s\t%s\n", humanize(stats.min).c_str(), bench->getName(), config);
            } else {
                const double stddev_percent = 100 * sqrt(stats.var) / stats.mean;
                SkDebugf("%d\t%s\t%s\t%s\t%.0f%%\t%s\t%s\n"
                        , loops
                        , humanize(stats.min).c_str()
                        , humanize(stats.mean).c_str()
                        , humanize(stats.max).c_str()
                        , stddev_percent
                        , bench->getName()
                        , config
                        );
            }
        }
        surfaces.deleteAll();
    }

    return 0;
}