Esempio n. 1
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void R2D_InitGroup(Render2D *sr, GF_Node *node)
{
	GroupingNode2D *stack = (GroupingNode2D *)malloc(sizeof(GroupingNode2D));
	SetupGroupingNode2D(stack, sr, node);
	gf_node_set_private(node, stack);
	gf_node_set_callback_function(node, RenderGroup);
}
Esempio n. 2
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void R2D_InitColorTransform(Render2D *sr, GF_Node *node)
{
	ColorTransformStack *stack = (ColorTransformStack *)malloc(sizeof(ColorTransformStack));
	SetupGroupingNode2D((GroupingNode2D *)stack, sr, node);
	gf_cmx_init(&stack->cmat);
	gf_node_set_private(node, stack);
	gf_node_set_callback_function(node, RenderColorTransform);
}
Esempio n. 3
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void R2D_InitTransformMatrix2D(Render2D *sr, GF_Node *node)
{
	Transform2DStack *stack = (Transform2DStack *)malloc(sizeof(Transform2DStack));
	SetupGroupingNode2D((GroupingNode2D *)stack, sr, node);
	gf_mx2d_init(stack->mat);
	gf_node_set_private(node, stack);
	gf_node_set_callback_function(node, RenderTransformMatrix2D);
}
Esempio n. 4
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void R2D_InitPathLayout(Render2D *sr, GF_Node *node)
{
	PathLayoutStack *stack;
	GF_SAFEALLOC(stack, PathLayoutStack);
	SetupGroupingNode2D((GroupingNode2D*)stack, sr, node);

	gf_node_set_private(node, stack);
	gf_node_set_callback_function(node, RenderPathLayout);
}
Esempio n. 5
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void R2D_InitOrderedGroup(Render2D *sr, GF_Node *node)
{
	OrderedGroupStack *ptr;
	GF_SAFEALLOC(ptr, OrderedGroupStack);

	SetupGroupingNode2D((GroupingNode2D*)ptr, sr, node);
	
	gf_node_set_private(node, ptr);
	gf_node_set_callback_function(node, RenderOrderedGroup);
}
Esempio n. 6
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void R2D_InitPathLayout(Render2D *sr, SFNode *node)
{
	PathLayoutStack *stack;
	SAFEALLOC(stack, sizeof(PathLayoutStack));
	SetupGroupingNode2D((GroupingNode2D*)stack, sr, node);

	Node_SetPrivate(node, stack);
	Node_SetPreDestroyFunction(node, DestroyPathLayout);
	Node_SetRenderFunction(node, RenderPathLayout);
}
Esempio n. 7
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void R2D_InitLayer2D(Render2D *sr, GF_Node *node)
{
	Layer2DStack *stack = (Layer2DStack *)malloc(sizeof(Layer2DStack));
	SetupGroupingNode2D((GroupingNode2D*)stack, sr, node);
	stack->backs = gf_list_new();
	stack->views = gf_list_new();
	stack->first = 1;

	gf_node_set_private(node, stack);
	gf_node_set_callback_function(node, RenderLayer2D);
}
Esempio n. 8
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void R2D_InitAnchor(Render2D *sr, GF_Node *node)
{
	AnchorStack *stack;
	M_Anchor *an = (M_Anchor *)node;
	GF_SAFEALLOC(stack, AnchorStack);

	SetupGroupingNode2D((GroupingNode2D*)stack, sr, node);

	sr->compositor->interaction_sensors++;

	an->on_activate = on_activate_anchor;
	stack->hdl.IsEnabled = anchor_is_enabled;
	stack->hdl.OnUserEvent = OnAnchor;
	stack->hdl.owner = node;
	gf_node_set_private(node, stack);
	gf_node_set_callback_function(node, RenderAnchor);
}