Esempio n. 1
0
void BattleGroundSA::ResetBattle(uint32 winner, Team teamDefending)
{
    Phase = SA_ROUND_TWO;
    shipsTimer = BG_SA_BOAT_START;
    shipsStarted = false;

    for (int32 i = 0; i < BG_SA_GATE_MAX; ++i)
        GateStatus[i] = BG_SA_GO_GATES_NORMAL;

    SetStartTime(0);
    defender = (teamDefending  == ALLIANCE) ?  HORDE : ALLIANCE;
    relicGateDestroyed = false;
    ToggleTimer();

    SetupShips();

    for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
    {
        Player *plr = sObjectMgr.GetPlayer(itr->first);

        if (!plr)
            continue;

        TeleportPlayerToCorrectLoc(plr, true);

        if (plr->GetBGTeam() == defender && plr->GetItemByEntry(39213) != NULL)
            plr->DestroyItemCount(39213, 1, true);
    }

    UpdatePhase();
    ResetWorldStates();
}
Esempio n. 2
0
void Player::Reset() {
	for (auto ship : m_Ships) {
		ship->Reset();
	}
	SetupShips();
	attackedPoints.clear();
}
Esempio n. 3
0
//플레이어 초기화 함수 한 게임이 시작될때마다 게임 초기화를 위해 호출된다.
void Player::InitPlayer()
{
    m_MyBoard->InitBoard();
    m_EnemyBoard->InitBoard();
    SetupShips();
    //네트워크를 위한 데이터 생성
    MakeShipData();
    //AI를 위한 정보들을 초기화
    InitEnemyShips();
    m_AImode = HUNT;
    m_LastHit = Position();
    m_Origin = Position();
    m_FindDir = UP;
    m_DestroyPosList.clear();
    m_HitPosList.clear();
}
Esempio n. 4
0
void BattleGroundSA::ResetBattle(uint32 winner, Team teamDefending)
{
    Phase = SA_ROUND_TWO;
    shipsTimer = 60000;
    shipsStarted = false;
  
    for (int32 i = 0; i <= BG_SA_GATE_MAX; ++i)
        GateStatus[i] = 1;

    SetStartTime(0);
    defender = (teamDefending  == ALLIANCE) ?  HORDE : ALLIANCE;
	relicGateDestroyed = false;
    ToggleTimer();

    SetupShips();

    for (BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
    {
        if (Player *plr = sObjectMgr.GetPlayer(itr->first))
            TeleportPlayerToCorrectLoc(plr, true);
    }

    UpdatePhase();
}
Esempio n. 5
0
bool BattleGroundSA::SetupBattleGround()
{
    return SetupShips();
}