Esempio n. 1
0
Renderer14::Renderer14(int width, int height): RenderingEngine(width, height)
{
    glViewport(0, 0, width, height);

    PrepareProgram();
    LoadTexture();
    SetupUniforms();
    GenerateBuffers();
}
Esempio n. 2
0
void
D3DOverdrawWindow::
SetupDraw(int iViewpoint)
{
    SetupViewport();
    SetupWorld();
    SetupView(iViewpoint);
    SetupProjection();
    SetupTransforms();
    SetupUniforms();
    Clear();
}
void TerrainShaderPatchNode::AddShader()
{
	//добавить шейдер

	//формирование сцены с шейдером
	osg::StateSet* ss = m_rootNode->getOrCreateStateSet();

	//создать экземпл¤р программы
	osg::Program* program = new osg::Program;
	program->setName( "only_geom" );

	osg::Shader *VertObj = new osg::Shader( osg::Shader::VERTEX );
	osg::Shader *FragObj = new osg::Shader( osg::Shader::FRAGMENT );
	program->addShader( VertObj );
	program->addShader( FragObj );

	LoadShaderSource( VertObj , "glsl/only_geom.vert" );
	LoadShaderSource( FragObj , "glsl/only_geom.frag" );

	ss->setAttributeAndModes( program, osg::StateAttribute::ON );

	//настроить uniform'ы
	SetupUniforms( ss );
}