gl::Error CompilerD3D::release() { if (mFragmentCompiler) { ShDestruct(mFragmentCompiler); mFragmentCompiler = NULL; ASSERT(activeCompilerHandles > 0); activeCompilerHandles--; } if (mVertexCompiler) { ShDestruct(mVertexCompiler); mVertexCompiler = NULL; ASSERT(activeCompilerHandles > 0); activeCompilerHandles--; } if (activeCompilerHandles == 0) { ShFinalize(); } return gl::Error(GL_NO_ERROR); }
virtual void TearDown() { if (!ShFinalize()) { FAIL() << "Failed to finalize the compiler."; } }
Error Compiler::release() { if (mFragmentCompiler) { ShDestruct(mFragmentCompiler); mFragmentCompiler = nullptr; ASSERT(activeCompilerHandles > 0); activeCompilerHandles--; } if (mVertexCompiler) { ShDestruct(mVertexCompiler); mVertexCompiler = nullptr; ASSERT(activeCompilerHandles > 0); activeCompilerHandles--; } if (activeCompilerHandles == 0) { ShFinalize(); } mImplementation->release(); return gl::Error(GL_NO_ERROR); }
void Shader::releaseCompiler() { ShDestruct(mFragmentCompiler); ShDestruct(mVertexCompiler); mFragmentCompiler = NULL; mVertexCompiler = NULL; ShFinalize(); }
bool DetachProcess() { bool success = true; if (ThreadInitializeIndex == OS_INVALID_TLS_INDEX) return true; ShFinalize(); success = DetachThread(); FreePoolIndex(); OS_FreeTLSIndex(ThreadInitializeIndex); ThreadInitializeIndex = OS_INVALID_TLS_INDEX; return success; }
int main(int argc, char* argv[]) { TFailCode failCode = ESuccess; int compileOptions = 0; int numCompiles = 0; ShHandle vertexCompiler = 0; ShHandle fragmentCompiler = 0; char* buffer = 0; int bufferLen = 0; int numAttribs = 0, numUniforms = 0; ShShaderSpec spec = SH_GLES2_SPEC; ShShaderOutput output = SH_ESSL_OUTPUT; ShInitialize(); ShBuiltInResources resources; GenerateResources(&resources); argc--; argv++; for (; (argc >= 1) && (failCode == ESuccess); argc--, argv++) { if (argv[0][0] == '-') { switch (argv[0][1]) { case 'i': compileOptions |= SH_INTERMEDIATE_TREE; break; case 'm': compileOptions |= SH_MAP_LONG_VARIABLE_NAMES; break; case 'o': compileOptions |= SH_OBJECT_CODE; break; case 'u': compileOptions |= SH_ATTRIBUTES_UNIFORMS; break; case 'l': compileOptions |= SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX; break; case 'e': compileOptions |= SH_EMULATE_BUILT_IN_FUNCTIONS; break; case 'd': compileOptions |= SH_DEPENDENCY_GRAPH; break; case 't': compileOptions |= SH_TIMING_RESTRICTIONS; break; case 's': if (argv[0][2] == '=') { switch (argv[0][3]) { case 'e': spec = SH_GLES2_SPEC; break; case 'w': spec = SH_WEBGL_SPEC; break; case 'c': spec = SH_CSS_SHADERS_SPEC; break; default: failCode = EFailUsage; } } else { failCode = EFailUsage; } break; case 'b': if (argv[0][2] == '=') { switch (argv[0][3]) { case 'e': output = SH_ESSL_OUTPUT; break; case 'g': output = SH_GLSL_OUTPUT; break; case 'h': output = SH_HLSL_OUTPUT; break; default: failCode = EFailUsage; } } else { failCode = EFailUsage; } break; case 'x': if (argv[0][2] == '=') { switch (argv[0][3]) { case 'i': resources.OES_EGL_image_external = 1; break; case 'd': resources.OES_standard_derivatives = 1; break; case 'r': resources.ARB_texture_rectangle = 1; break; default: failCode = EFailUsage; } } else { failCode = EFailUsage; } break; default: failCode = EFailUsage; } } else { ShHandle compiler = 0; switch (FindShaderType(argv[0])) { case SH_VERTEX_SHADER: if (vertexCompiler == 0) vertexCompiler = ShConstructCompiler( SH_VERTEX_SHADER, spec, output, &resources); compiler = vertexCompiler; break; case SH_FRAGMENT_SHADER: if (fragmentCompiler == 0) fragmentCompiler = ShConstructCompiler( SH_FRAGMENT_SHADER, spec, output, &resources); compiler = fragmentCompiler; break; default: break; } if (compiler) { bool compiled = CompileFile(argv[0], compiler, compileOptions); LogMsg("BEGIN", "COMPILER", numCompiles, "INFO LOG"); ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &bufferLen); buffer = (char*) realloc(buffer, bufferLen * sizeof(char)); ShGetInfoLog(compiler, buffer); puts(buffer); LogMsg("END", "COMPILER", numCompiles, "INFO LOG"); printf("\n\n"); if (compiled && (compileOptions & SH_OBJECT_CODE)) { LogMsg("BEGIN", "COMPILER", numCompiles, "OBJ CODE"); ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &bufferLen); buffer = (char*) realloc(buffer, bufferLen * sizeof(char)); ShGetObjectCode(compiler, buffer); puts(buffer); LogMsg("END", "COMPILER", numCompiles, "OBJ CODE"); printf("\n\n"); } if (compiled && (compileOptions & SH_ATTRIBUTES_UNIFORMS)) { LogMsg("BEGIN", "COMPILER", numCompiles, "ACTIVE ATTRIBS"); PrintActiveVariables(compiler, SH_ACTIVE_ATTRIBUTES, (compileOptions & SH_MAP_LONG_VARIABLE_NAMES) != 0); LogMsg("END", "COMPILER", numCompiles, "ACTIVE ATTRIBS"); printf("\n\n"); LogMsg("BEGIN", "COMPILER", numCompiles, "ACTIVE UNIFORMS"); PrintActiveVariables(compiler, SH_ACTIVE_UNIFORMS, (compileOptions & SH_MAP_LONG_VARIABLE_NAMES) != 0); LogMsg("END", "COMPILER", numCompiles, "ACTIVE UNIFORMS"); printf("\n\n"); } if (!compiled) failCode = EFailCompile; ++numCompiles; } else { failCode = EFailCompilerCreate; } } } if ((vertexCompiler == 0) && (fragmentCompiler == 0)) failCode = EFailUsage; if (failCode == EFailUsage) usage(); if (vertexCompiler) ShDestruct(vertexCompiler); if (fragmentCompiler) ShDestruct(fragmentCompiler); if (buffer) free(buffer); ShFinalize(); return failCode; }
int C_DECL main(int argc, char* argv[]) { ProcessArguments(argc, argv); if (Options & EOptionDumpConfig) { printf("%s", DefaultConfig); if (Worklist.empty()) return ESuccess; } if (Options & EOptionDumpVersions) { printf("Glslang Version: %s %s\n", GLSLANG_REVISION, GLSLANG_DATE); printf("ESSL Version: %s\n", glslang::GetEsslVersionString()); printf("GLSL Version: %s\n", glslang::GetGlslVersionString()); std::string spirvVersion; glslang::GetSpirvVersion(spirvVersion); printf("SPIR-V Version %s\n", spirvVersion.c_str()); printf("GLSL.std.450 Version %d, Revision %d\n", GLSLstd450Version, GLSLstd450Revision); if (Worklist.empty()) return ESuccess; } if (Worklist.empty()) { usage(); } ProcessConfigFile(); // // Two modes: // 1) linking all arguments together, single-threaded, new C++ interface // 2) independent arguments, can be tackled by multiple asynchronous threads, for testing thread safety, using the old handle interface // if (Options & EOptionLinkProgram || Options & EOptionOutputPreprocessed) { glslang::InitializeProcess(); CompileAndLinkShaders(); glslang::FinalizeProcess(); } else { ShInitialize(); bool printShaderNames = Worklist.size() > 1; if (Options & EOptionMultiThreaded) { const int NumThreads = 16; void* threads[NumThreads]; for (int t = 0; t < NumThreads; ++t) { threads[t] = glslang::OS_CreateThread(&CompileShaders); if (! threads[t]) { printf("Failed to create thread\n"); return EFailThreadCreate; } } glslang::OS_WaitForAllThreads(threads, NumThreads); } else CompileShaders(0); // Print out all the resulting infologs for (int w = 0; w < NumWorkItems; ++w) { if (Work[w]) { if (printShaderNames) PutsIfNonEmpty(Work[w]->name.c_str()); PutsIfNonEmpty(Work[w]->results.c_str()); delete Work[w]; } } ShFinalize(); } if (CompileFailed) return EFailCompile; if (LinkFailed) return EFailLink; return 0; }
void FinalizeProcess() { ShFinalize(); }
int main(int argc, char *argv[]) { TFailCode failCode = ESuccess; int compileOptions = 0; int numCompiles = 0; ShHandle vertexCompiler = 0; ShHandle fragmentCompiler = 0; ShShaderSpec spec = SH_GLES2_SPEC; ShShaderOutput output = SH_ESSL_OUTPUT; ShInitialize(); ShBuiltInResources resources; GenerateResources(&resources); argc--; argv++; for (; (argc >= 1) && (failCode == ESuccess); argc--, argv++) { if (argv[0][0] == '-') { switch (argv[0][1]) { case 'i': compileOptions |= SH_INTERMEDIATE_TREE; break; case 'o': compileOptions |= SH_OBJECT_CODE; break; case 'u': compileOptions |= SH_VARIABLES; break; case 'l': compileOptions |= SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX; break; case 'e': compileOptions |= SH_EMULATE_BUILT_IN_FUNCTIONS; break; case 'd': compileOptions |= SH_DEPENDENCY_GRAPH; break; case 't': compileOptions |= SH_TIMING_RESTRICTIONS; break; case 'p': resources.WEBGL_debug_shader_precision = 1; break; case 's': if (argv[0][2] == '=') { switch (argv[0][3]) { case 'e': if (argv[0][4] == '3') { spec = SH_GLES3_SPEC; } else { spec = SH_GLES2_SPEC; } break; case 'w': if (argv[0][4] == '2') { spec = SH_WEBGL2_SPEC; } else { spec = SH_WEBGL_SPEC; } break; case 'c': spec = SH_CSS_SHADERS_SPEC; break; default: failCode = EFailUsage; } } else { failCode = EFailUsage; } break; case 'b': if (argv[0][2] == '=') { switch (argv[0][3]) { case 'e': output = SH_ESSL_OUTPUT; break; case 'g': output = SH_GLSL_OUTPUT; break; case 'h': if (argv[0][4] == '1' && argv[0][5] == '1') { output = SH_HLSL11_OUTPUT; } else { output = SH_HLSL9_OUTPUT; } break; default: failCode = EFailUsage; } } else { failCode = EFailUsage; } break; case 'x': if (argv[0][2] == '=') { switch (argv[0][3]) { case 'i': resources.OES_EGL_image_external = 1; break; case 'd': resources.OES_standard_derivatives = 1; break; case 'r': resources.ARB_texture_rectangle = 1; break; case 'l': resources.EXT_shader_texture_lod = 1; break; case 'f': resources.EXT_shader_framebuffer_fetch = 1; break; case 'n': resources.NV_shader_framebuffer_fetch = 1; break; case 'a': resources.ARM_shader_framebuffer_fetch = 1; break; default: failCode = EFailUsage; } } else { failCode = EFailUsage; } break; default: failCode = EFailUsage; } } else { ShHandle compiler = 0; switch (FindShaderType(argv[0])) { case GL_VERTEX_SHADER: if (vertexCompiler == 0) { vertexCompiler = ShConstructCompiler( GL_VERTEX_SHADER, spec, output, &resources); } compiler = vertexCompiler; break; case GL_FRAGMENT_SHADER: if (fragmentCompiler == 0) { fragmentCompiler = ShConstructCompiler( GL_FRAGMENT_SHADER, spec, output, &resources); } compiler = fragmentCompiler; break; default: break; } if (compiler) { bool compiled = CompileFile(argv[0], compiler, compileOptions); LogMsg("BEGIN", "COMPILER", numCompiles, "INFO LOG"); std::string log = ShGetInfoLog(compiler); puts(log.c_str()); LogMsg("END", "COMPILER", numCompiles, "INFO LOG"); printf("\n\n"); if (compiled && (compileOptions & SH_OBJECT_CODE)) { LogMsg("BEGIN", "COMPILER", numCompiles, "OBJ CODE"); std::string code = ShGetObjectCode(compiler); puts(code.c_str()); LogMsg("END", "COMPILER", numCompiles, "OBJ CODE"); printf("\n\n"); } if (compiled && (compileOptions & SH_VARIABLES)) { LogMsg("BEGIN", "COMPILER", numCompiles, "VARIABLES"); PrintActiveVariables(compiler); LogMsg("END", "COMPILER", numCompiles, "VARIABLES"); printf("\n\n"); } if (!compiled) failCode = EFailCompile; ++numCompiles; } else { failCode = EFailCompilerCreate; } } } if ((vertexCompiler == 0) && (fragmentCompiler == 0)) failCode = EFailUsage; if (failCode == EFailUsage) usage(); if (vertexCompiler) ShDestruct(vertexCompiler); if (fragmentCompiler) ShDestruct(fragmentCompiler); ShFinalize(); return failCode; }