// \brief Show keyboard twice to get and confirm a user-entered password string. // \param strNewPassword Overwritten with user input if return=true. // \return true if successful display and user input entry/re-entry. false if unsucessful display, no user input, or canceled editing. bool CGUIDialogKeyboard::ShowAndVerifyNewPassword(CStdString& newPassword) { CStdString heading = g_localizeStrings.Get(12340); return ShowAndVerifyNewPassword(newPassword, heading, false); }
// \brief Show keyboard twice to get and confirm a user-entered password string. // \param strNewPassword Overwritten with user input if return=true. // \return true if successful display and user input entry/re-entry. false if unsucessful display, no user input, or canceled editing. bool CGUIKeyboardFactory::ShowAndVerifyNewPassword(CStdString& newPassword, unsigned int autoCloseMs /* = 0 */) { CStdString heading = g_localizeStrings.Get(12340); return ShowAndVerifyNewPassword(newPassword, heading, false, autoCloseMs); }