virtual void OnClick(Point pt, int widget, int click_count) { #ifdef ENABLE_NETWORK /* Do not create a network server when you (just) have closed one of the game * creation/load windows for the network server. */ if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false; #endif /* ENABLE_NETWORK */ switch (widget) { case WID_SGI_GENERATE_GAME: if (_ctrl_pressed) { StartNewGameWithoutGUI(GENERATE_NEW_SEED); } else { ShowGenerateLandscape(); } break; case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(SLD_LOAD_GAME); break; case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break; case WID_SGI_PLAY_NETWORK: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { ShowNetworkGameWindow(); } break; case WID_SGI_TEMPERATE_LANDSCAPE: case WID_SGI_ARCTIC_LANDSCAPE: case WID_SGI_TROPIC_LANDSCAPE: case WID_SGI_TOYLAND_LANDSCAPE: SetNewLandscapeType(widget - WID_SGI_TEMPERATE_LANDSCAPE); break; case WID_SGI_OPTIONS: ShowGameOptions(); break; case WID_SGI_HIGHSCORE: ShowHighscoreTable(); break; case WID_SGI_SETTINGS_OPTIONS:ShowGameSettings(); break; case WID_SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; case WID_SGI_CONTENT_DOWNLOAD: if (!_network_available) { ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR); } else { ShowNetworkContentListWindow(); } break; case WID_SGI_AI_SETTINGS: ShowAIConfigWindow(); break; case WID_SGI_TUTORIAL: ShowTutorialWindow(); break; case WID_SGI_EXIT: HandleExitGameRequest(); break; } }
~EndGameWindow() { if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause ShowHighscoreTable(this->window_number, this->rank); }