int InitGraphics (void) { u_int32_t nScreenSize; int t; /*---*/PrintLog ("Initializing graphics\n"); if ((t = GrInit ())) { //doesn't do much PrintLog ("Cannot initialize graphics\n"); Error (TXT_CANT_INIT_GFX, t); return 0; } nScreenSize = SM (scrSizes [gameStates.gfx.nStartScrMode].x, scrSizes [gameStates.gfx.nStartScrMode].y); /*---*/PrintLog ("Initializing render buffers\n"); if (!gameStates.render.vr.buffers.offscreen) //if hasn't been initialied (by headset init) SetDisplayMode (gameStates.gfx.nStartScrMode, gameStates.gfx.bOverride); //..then set default display mode /*---*/PrintLog ("Loading default palette\n"); paletteManager.SetDefault (paletteManager.Load (D2_DEFAULT_PALETTE, NULL)); CCanvas::Current ()->SetPalette (paletteManager.Default ()); //just need some valid palette here /*---*/PrintLog ("Initializing game fonts\n"); fontManager.Setup (); // must load after palette data loaded. /*---*/PrintLog ("Setting screen mode\n"); SetScreenMode (SCREEN_MENU); /*---*/PrintLog ("Showing loading screen\n"); ShowLoadingScreen (); return 1; }
void FPlatformerLevelSelect::OnMenuHidden() { DestroyRootMenu(); GEngine->SetClientTravel(PCOwner->GetWorld(), TEXT("/Game/Maps/Platformer_StreetSection"), TRAVEL_Absolute); FSlateApplication::Get().SetAllUserFocusToGameViewport(); ShowLoadingScreen(); }
bool UAmethystGameInstance::PlayDemo(ULocalPlayer* LocalPlayer, const FString& DemoName) { ShowLoadingScreen(); // Play the demo GEngine->Exec(GetWorld(), *FString::Printf(TEXT("DEMOPLAY %s"), *DemoName)); return true; }
void UAmethystGameInstance::StartGameInstance() { #if PLATFORM_PS4 == 0 TCHAR Parm[4096] = TEXT(""); const TCHAR* Cmd = FCommandLine::Get(); // Catch the case where we want to override the map name on startup (used for connecting to other MP instances) if (FParse::Token(Cmd, Parm, ARRAY_COUNT(Parm), 0) && Parm[0] != '-') { // if we're 'overriding' with the default map anyway, don't set a bogus 'playing' state. if (!MainMenuMap.Contains(Parm)) { FURL DefaultURL; DefaultURL.LoadURLConfig(TEXT("DefaultPlayer"), GGameIni); FURL URL(&DefaultURL, Parm, TRAVEL_Partial); if (URL.Valid) { UEngine* const Engine = GetEngine(); FString Error; const EBrowseReturnVal::Type BrowseRet = Engine->Browse(*WorldContext, URL, Error); if (BrowseRet == EBrowseReturnVal::Success) { // Success, we loaded the map, go directly to playing state GotoState(AmethystGameInstanceState::Playing); return; } else if (BrowseRet == EBrowseReturnVal::Pending) { // Assume network connection LoadFrontEndMap(MainMenuMap); ShowLoadingScreen(); GotoState(AmethystGameInstanceState::Playing); return; } } } } #endif GotoInitialState(); }
int Initialize (int argc, char *argv[]) { /*---*/PrintLog ("Initializing data\n"); gameData.time.xGameTotal = 0; signal (SIGABRT, D2SignalHandler); signal (SIGFPE, D2SignalHandler); signal (SIGILL, D2SignalHandler); signal (SIGINT, D2SignalHandler); signal (SIGSEGV, D2SignalHandler); signal (SIGTERM, D2SignalHandler); #ifdef _WIN32 SDL_SetSpecialKeyHandling (0); #endif hogFileManager.Init ("", ""); InitGameStates (); gameData.Init (); InitExtraGameInfo (); InitNetworkData (); InitGameOptions (0); InitArgs (argc, argv); GetAppFolders (); if (FindArg ("-debug-printlog") || FindArg ("-printlog")) { char fnErr [FILENAME_LEN]; #ifdef __unix__ sprintf (fnErr, "%s/d2x.log", getenv ("HOME")); fErr = fopen (fnErr, "wt"); #else sprintf (fnErr, "%s/d2x.log", gameFolders.szGameDir); fErr = fopen (fnErr, "wt"); #endif } PrintLog ("%s\n", DESCENT_VERSION); InitArgs (argc, argv); GetAppFolders (); #ifdef D2X_MEM_HANDLER MemInit (); #endif error_init (NULL, NULL); *szAutoHogFile = *szAutoMission = '\0'; EvalArgs (); InitGameOptions (1); DefaultAllSettings (); gameOpts->render.nMathFormat = gameOpts->render.nDefMathFormat; /*---*/PrintLog ("Loading text resources\n"); /*---*/PrintLog ("Loading main hog file\n"); if (!(hogFileManager.Init ("descent2.hog", gameFolders.szDataDir) || (gameStates.app.bDemoData = hogFileManager.Init ("d2demo.hog", gameFolders.szDataDir)))) { /*---*/PrintLog ("Descent 2 data not found\n"); Error (TXT_NO_HOG2); } LoadGameTexts (); /*---*/PrintLog ("Reading configuration file\n"); ReadConfigFile (); if (!InitGraphics ()) return 1; console.Setup (SMALL_FONT, &screen, CON_NUM_LINES, 0, 0, screen.Width (), screen.Height () / 2); if (gameStates.app.bProgressBars && gameOpts->menus.nStyle) InitializeGauge (); else { CMenu m (1); int key = 0; m.AddGauge ("", -1, 1000); // dummy for InitializePoll() messageBox.Show (TXT_INITIALIZING); for (loadOp = 0; loadOp < InitGaugeSize (); ) InitializePoll (m, key, 0, 0); } messageBox.Clear (); PrintBanner (); if (!gameStates.app.bAutoRunMission) { /*---*/PrintLog ("Showing title screens\n"); if (!ShowTitleScreens ()) ShowLoadingScreen (); } if (FindArg ("-norun")) return 0; /*---*/PrintLog ("Loading hires models\n"); LoadHiresModels (0); LoadModelData (); ogl.InitShaders (); //required for some menus to show all possible choices return 0; }