Esempio n. 1
0
BOOLEAN CheckIfGameCdromIsInCDromDrive()
{
	CHAR8		zVolumeNameBuffer[512];
	UINT32	uiVolumeSerialNumber=0;
	UINT32	uiMaxComponentLength=0;
	UINT32	uiFileSystemFlags=0;
	CHAR8		zFileSystemNameBuffer[512];
	CHAR8		zCdLocation[ SGPFILENAME_LEN ];
	CHAR8		zCdFile[ SGPFILENAME_LEN ];

	CHAR8		zCdromRootDrive[512];
	BOOLEAN	fFailed = FALSE;
	UINT32	uiVolumeReturnValue;
	UINT32	uiLastError = ERROR_SUCCESS;

	if( !GetCdromLocationFromIniFile( zCdromRootDrive ) )
		return( FALSE );

	uiVolumeReturnValue = GetVolumeInformation( zCdromRootDrive, zVolumeNameBuffer, 512, &uiVolumeSerialNumber, &uiMaxComponentLength, &uiFileSystemFlags, zFileSystemNameBuffer, 512 );

	if( !uiVolumeReturnValue )
	{
		 uiLastError = GetLastError();
	}

	// OK, build filename
	sprintf( zCdFile, "%s%s", zCdLocation, gCheckFilenames[ Random( 2 ) ] );

		//If the cdrom drive is no longer in the drive
	if( uiLastError == ERROR_NOT_READY || ( !FileExists( zCdFile ) ) )
	{
			CHAR8 sString[512];

			//if a game has been started, add the msg about saving the game to a different entry
			if( gTacticalStatus.fHasAGameBeenStarted )
			{
				sprintf( sString, "%S  %S", pMessageStrings[ MSG_INTEGRITY_WARNING ], pMessageStrings[ MSG_CDROM_SAVE_GAME ] );

				SaveGame( SAVE__ERROR_NUM, pMessageStrings[ MSG_CDROM_SAVE ] );
			}
			else
			{
				sprintf( sString, "%S", pMessageStrings[ MSG_INTEGRITY_WARNING ] );
			}

      // ATE: These are ness. due to reference counting
      // in showcursor(). I'm not about to go digging in low level stuff at this
      // point in the game development, so keep these here, as this works...
      ShowCursor(TRUE);
      ShowCursor(TRUE);
      ShutdownWithErrorBox( sString );

      //DoTester( );
      //MessageBox(NULL, sString, "Error", MB_OK | MB_ICONERROR  );

			return( FALSE );
	}

	return( TRUE );	
}
Esempio n. 2
0
void HandleLaserLockResult( BOOLEAN fSuccess )
{
	if( !fSuccess )
	{
		CHAR8	zString[512];

		sprintf( zString, "%S", gzLateLocalizedString[56] );

    ShowCursor(TRUE);
    ShowCursor(TRUE);
		ShutdownWithErrorBox( zString );
	}
}