Esempio n. 1
0
//переключение режимов стрельбы одиночными и очередями
bool CWeaponMagazined::SwitchMode()
{
	if (eIdle != GetState() || IsPending()) return false;

	if (SingleShotMode())
		m_iQueueSize = WEAPON_ININITE_QUEUE;
	else
		m_iQueueSize = 1;

	PlaySound(sndEmptyClick, get_LastFP());

	return true;
}
Cedrus::SingleShotMode Cedrus::XIDDevice::GetSingleShotMode(unsigned char selector) const
{
    if (!m_config->IsXID2())
        return SingleShotMode();

    static char gssm_command[4] = { '_','i','a' };

    gssm_command[3] = selector;

    unsigned char return_info[9];
    m_xidCon->SendXIDCommand(gssm_command, 4, return_info, sizeof(return_info));

    SingleShotMode ss_mode;
    ss_mode.enabled = return_info[4] == '1';

    ss_mode.delay = AdjustEndiannessCharsToUint(
        return_info[5],
        return_info[6],
        return_info[7],
        return_info[8]);

    return ss_mode;
}