Esempio n. 1
0
    sk_sp<SkData> encode_bitmap_for_png(SkBitmap bitmap) {
        const int w = bitmap.width(),
                h = bitmap.height();
        // PNG wants unpremultiplied 8-bit RGBA pixels (16-bit could work fine too).
        // We leave the gamma of these bytes unspecified, to continue the status quo,
        // which we think generally is to interpret them as sRGB.

        SkAutoTMalloc<uint32_t> rgba(w*h);

        auto srgbColorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
        if (bitmap. colorType() ==  kN32_SkColorType &&
            bitmap.colorSpace() == srgbColorSpace.get()) {
            // These are premul sRGB 8-bit pixels in SkPMColor order.
            // We want unpremul sRGB 8-bit pixels in RGBA order.  We'll get there via floats.
            bitmap.lockPixels();
            auto px = (const uint32_t*)bitmap.getPixels();
            if (!px) {
                return nullptr;
            }
            for (int i = 0; i < w*h; i++) {
                Sk4f fs = Sk4f_fromS32(px[i]);         // Convert up to linear floats.
#if defined(SK_PMCOLOR_IS_BGRA)
                fs = SkNx_shuffle<2,1,0,3>(fs);        // Shuffle to RGBA, if not there already.
#endif
                float invA = 1.0f / fs[3];
                fs = fs * Sk4f(invA, invA, invA, 1);   // Unpremultiply.
                rgba[i] = Sk4f_toS32(fs);              // Pack down to sRGB bytes.
            }

        } else if (bitmap.colorType() == kRGBA_F16_SkColorType) {
            // These are premul linear half-float pixels in RGBA order.
            // We want unpremul sRGB 8-bit pixels in RGBA order.  We'll get there via floats.
            bitmap.lockPixels();
            auto px = (const uint64_t*)bitmap.getPixels();
            if (!px) {
                return nullptr;
            }
            for (int i = 0; i < w*h; i++) {
                // Convert up to linear floats.
                Sk4f fs(SkHalfToFloat(static_cast<SkHalf>(px[i] >> (0 * 16))),
                        SkHalfToFloat(static_cast<SkHalf>(px[i] >> (1 * 16))),
                        SkHalfToFloat(static_cast<SkHalf>(px[i] >> (2 * 16))),
                        SkHalfToFloat(static_cast<SkHalf>(px[i] >> (3 * 16))));
                fs = Sk4f::Max(0.0f, Sk4f::Min(fs, 1.0f));  // Clamp
                float invA = 1.0f / fs[3];
                fs = fs * Sk4f(invA, invA, invA, 1);  // Unpremultiply.
                rgba[i] = Sk4f_toS32(fs);             // Pack down to sRGB bytes.
            }

        } else {
Esempio n. 2
0
static void clear_srgb(const SkXfermode*, uint32_t dst[], const SkPM4f[],
                       int count, const SkAlpha aa[]) {
    if (aa) {
        for (int i = 0; i < count; ++i) {
            if (aa[i]) {
                Sk4f d = Sk4f_fromS32(dst[i]) * Sk4f((255 - aa[i]) * (1/255.0f));
                dst[i] = Sk4f_toS32(d);
            }
        }
    } else {
        sk_memset32(dst, 0, count);
    }
}
Esempio n. 3
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static void clear_srgb_n(const SkXfermode::PM4fState& state, uint32_t dst[], const SkPM4f[],
                           int count, const SkAlpha aa[]) {
    if (aa) {
        for (int i = 0; i < count; ++i) {
            unsigned a = aa[i];
            if (a) {
                Sk4f d = Sk4f_fromS32(dst[i]) * Sk4f((255 - a) * (1/255.0f));
                dst[i] = Sk4f_toS32(d);
            }
        }
    } else {
        sk_bzero(dst, count * sizeof(SkPMColor));
    }
}
Esempio n. 4
0
SkColor SkColor4f::toSkColor() const {
    return Sk4f_toS32(swizzle_rb(Sk4f::Load(this->vec())));
}
Esempio n. 5
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static inline void brute_srcover_srgb_srgb_1(uint32_t* dst, uint32_t src) {
    auto d = Sk4f_fromS32(*dst),
         s = Sk4f_fromS32( src);
    *dst = Sk4f_toS32(s + d * (1.0f - s[3]));
}
Esempio n. 6
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template <DstType D> uint32_t store_dst(const Sk4f& x4) {
    return (D == kSRGB_Dst) ? Sk4f_toS32(x4) : Sk4f_toL32(x4);
}