Esempio n. 1
0
void SkAnimateMaker::deleteMembers() {
    int index;
#if defined SK_DEBUG && 0
    //this code checks to see if helpers are among the children, but it is not complete -
    //it should check the children of the children
    int result;
    SkTDArray<SkDisplayable*> children(fChildren.begin(), fChildren.count());
    SkQSort(children.begin(), children.count(), sizeof(SkDisplayable*),compare_disp);
    for (index = 0; index < fHelpers.count(); index++) {
        SkDisplayable* helper = fHelpers[index];
        result = SkTSearch(children.begin(), children.count(), helper, sizeof(SkDisplayable*));
        SkASSERT(result < 0);
    }
#endif
    for (index = 0; index < fChildren.count(); index++) {
        SkDisplayable* child = fChildren[index];
        delete child;
    }
    for (index = 0; index < fHelpers.count(); index++) {
        SkDisplayable* helper = fHelpers[index];
        delete helper;
    }
    for (index = 0; index < fExtras.count(); index++) {
        SkExtras* extras = fExtras[index];
        delete extras;
    }
}
Esempio n. 2
0
void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo) {

    fMSFBOType = kNone_MSFBOType;
    if (kDesktop_GrGLBinding != ctxInfo.binding()) {
       if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
           // chrome's extension is equivalent to the EXT msaa
           // and fbo_blit extensions.
           fMSFBOType = kDesktopEXT_MSFBOType;
       } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) {
           fMSFBOType = kAppleES_MSFBOType;
       }
    } else {
        if ((ctxInfo.version() >= GR_GL_VER(3,0)) ||
            ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
            fMSFBOType = GrGLCaps::kDesktopARB_MSFBOType;
        } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") &&
                   ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
            fMSFBOType = GrGLCaps::kDesktopEXT_MSFBOType;
        }
        // TODO: We could populate fMSAACoverageModes using GetInternalformativ
        // on GL 4.2+. It's format-specific, though. See also
        // http://code.google.com/p/skia/issues/detail?id=470 about using actual
        // rather than requested sample counts in cache key.
        if (ctxInfo.hasExtension("GL_NV_framebuffer_multisample_coverage")) {
            fCoverageAAType = kNVDesktop_CoverageAAType;
            GrGLint count;
            GR_GL_GetIntegerv(ctxInfo.interface(),
                              GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES,
                              &count);
            fMSAACoverageModes.setCount(count);
            GR_GL_GetIntegerv(ctxInfo.interface(),
                              GR_GL_MULTISAMPLE_COVERAGE_MODES,
                              (int*)&fMSAACoverageModes[0]);
            // The NV driver seems to return the modes already sorted but the
            // spec doesn't require this. So we sort.
            SkQSortCompareProc compareProc =
                reinterpret_cast<SkQSortCompareProc>(&coverage_mode_compare);
            SkQSort(&fMSAACoverageModes[0],
                    count,
                    sizeof(MSAACoverageMode),
                    compareProc);
        }
    }
    if (kNone_MSFBOType != fMSFBOType) {
        GR_GL_GetIntegerv(ctxInfo.interface(),
                          GR_GL_MAX_SAMPLES,
                          &fMaxSampleCount);
    }
}
Esempio n. 3
0
void SkQSort_UnitTest()
{
#ifdef SK_SUPPORT_UNITTEST
    int         array[100];
    SkRandom    rand;

    for (int i = 0; i < 1000; i++)
    {
        int j, count = rand.nextRangeU(1, SK_ARRAY_COUNT(array));
        for (j = 0; j < count; j++)
            array[j] = rand.nextS() & 0xFF;
        SkQSort(array, count, sizeof(int), compare_int);
        for (j = 1; j < count; j++)
            SkASSERT(array[j-1] <= array[j]);
    }
#endif
}
Esempio n. 4
0
int SkRTree::distributeChildren(Branch* children) {
    // We have two sides to sort by on each of two axes:
    const static SortSide sorts[2][2] = {
        {&SkIRect::fLeft, &SkIRect::fRight},
        {&SkIRect::fTop, &SkIRect::fBottom}
    };

    // We want to choose an axis to split on, then a distribution along that axis; we'll need
    // three pieces of info: the split axis, the side to sort by on that axis, and the index
    // to split the sorted array on.
    int32_t sortSide = -1;
    int32_t k        = -1;
    int32_t axis     = -1;
    int32_t bestS    = SK_MaxS32;

    // Evaluate each axis, we want the min summed margin-value (s) over all distributions
    for (int i = 0; i < 2; ++i) {
        int32_t minOverlap   = SK_MaxS32;
        int32_t minArea      = SK_MaxS32;
        int32_t axisBestK    = 0;
        int32_t axisBestSide = 0;
        int32_t s = 0;

        // Evaluate each sort
        for (int j = 0; j < 2; ++j) {

            SkQSort(sorts[i][j], children, children + fMaxChildren, &RectLessThan);

            // Evaluate each split index
            for (int32_t k = 1; k <= fMaxChildren - 2 * fMinChildren + 2; ++k) {
                SkIRect r1 = children[0].fBounds;
                SkIRect r2 = children[fMinChildren + k - 1].fBounds;
                for (int32_t l = 1; l < fMinChildren - 1 + k; ++l) {
                    join_no_empty_check(children[l].fBounds, &r1);
                }
                for (int32_t l = fMinChildren + k; l < fMaxChildren + 1; ++l) {
                    join_no_empty_check(children[l].fBounds, &r2);
                }

                int32_t area = get_area(r1) + get_area(r2);
                int32_t overlap = get_overlap(r1, r2);
                s += get_margin(r1) + get_margin(r2);

                if (overlap < minOverlap || (overlap == minOverlap && area < minArea)) {
                    minOverlap = overlap;
                    minArea = area;
                    axisBestSide = j;
                    axisBestK = k;
                }
            }
        }

        if (s < bestS) {
            bestS = s;
            axis = i;
            sortSide = axisBestSide;
            k = axisBestK;
        }
    }

    // replicate the sort of the winning distribution, (we can skip this if the last
    // sort ended up being best)
    if (!(axis == 1 && sortSide == 1)) {
        SkQSort(sorts[axis][sortSide], children, children + fMaxChildren, &RectLessThan);
    }

    return fMinChildren - 1 + k;
}