Esempio n. 1
0
bool SkMagnifierImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& src,
                                           const Context&, SkBitmap* dst,
                                           SkIPoint* offset) const {
    if ((src.colorType() != kN32_SkColorType) ||
        (fSrcRect.width() >= src.width()) ||
        (fSrcRect.height() >= src.height())) {
      return false;
    }

    SkAutoLockPixels alp(src);
    SkASSERT(src.getPixels());
    if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
      return false;
    }

    SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(src.width(), src.height()));
    if (!device) {
        return false;
    }
    *dst = device->accessBitmap(false);
    SkAutoLockPixels alp_dst(*dst);

    SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1;

    SkScalar inv_x_zoom = fSrcRect.width() / src.width();
    SkScalar inv_y_zoom = fSrcRect.height() / src.height();

    SkColor* sptr = src.getAddr32(0, 0);
    SkColor* dptr = dst->getAddr32(0, 0);
    int width = src.width(), height = src.height();
    for (int y = 0; y < height; ++y) {
        for (int x = 0; x < width; ++x) {
            SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset;
            SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset;
            SkScalar weight = 0;

            static const SkScalar kScalar2 = SkScalar(2);

            // To create a smooth curve at the corners, we need to work on
            // a square twice the size of the inset.
            if (x_dist < kScalar2 && y_dist < kScalar2) {
                x_dist = kScalar2 - x_dist;
                y_dist = kScalar2 - y_dist;

                SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) +
                                             SkScalarSquare(y_dist));
                dist = SkMaxScalar(kScalar2 - dist, 0);
                weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1);
            } else {
                SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist),
                                              SkScalarSquare(y_dist));
                weight = SkMinScalar(sqDist, SK_Scalar1);
            }

            SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) +
                           (SK_Scalar1 - weight) * x;
            SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) +
                           (SK_Scalar1 - weight) * y;

            int x_val = SkTPin(SkScalarFloorToInt(x_interp), 0, width - 1);
            int y_val = SkTPin(SkScalarFloorToInt(y_interp), 0, height - 1);

            *dptr = sptr[y_val * width + x_val];
            dptr++;
        }
    }
    return true;
}
Esempio n. 2
0
bool SkPatchUtils::getVertexData(SkPatchUtils::VertexData* data, const SkPoint cubics[12],
                   const SkColor colors[4], const SkPoint texCoords[4], int lodX, int lodY) {
    if (lodX < 1 || lodY < 1 || NULL == cubics || NULL == data) {
        return false;
    }

    // check for overflow in multiplication
    const int64_t lodX64 = (lodX + 1),
                   lodY64 = (lodY + 1),
                   mult64 = lodX64 * lodY64;
    if (mult64 > SK_MaxS32) {
        return false;
    }
    data->fVertexCount = SkToS32(mult64);

    // it is recommended to generate draw calls of no more than 65536 indices, so we never generate
    // more than 60000 indices. To accomplish that we resize the LOD and vertex count
    if (data->fVertexCount > 10000 || lodX > 200 || lodY > 200) {
        SkScalar weightX = static_cast<SkScalar>(lodX) / (lodX + lodY);
        SkScalar weightY = static_cast<SkScalar>(lodY) / (lodX + lodY);

        // 200 comes from the 100 * 2 which is the max value of vertices because of the limit of
        // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 6)
        lodX = static_cast<int>(weightX * 200);
        lodY = static_cast<int>(weightY * 200);
        data->fVertexCount = (lodX + 1) * (lodY + 1);
    }
    data->fIndexCount = lodX * lodY * 6;
    
    data->fPoints = SkNEW_ARRAY(SkPoint, data->fVertexCount);
    data->fIndices = SkNEW_ARRAY(uint16_t, data->fIndexCount);
    
    // if colors is not null then create array for colors
    SkPMColor colorsPM[kNumCorners];
    if (NULL != colors) {
        // premultiply colors to avoid color bleeding.
        for (int i = 0; i < kNumCorners; i++) {
            colorsPM[i] = SkPreMultiplyColor(colors[i]);
        }
        data->fColors = SkNEW_ARRAY(uint32_t, data->fVertexCount);
    }
    
    // if texture coordinates are not null then create array for them
    if (NULL != texCoords) {
        data->fTexCoords = SkNEW_ARRAY(SkPoint, data->fVertexCount);
    }
    
    SkPoint pts[kNumPtsCubic];
    SkPatchUtils::getBottomCubic(cubics, pts);
    FwDCubicEvaluator fBottom(pts);
    SkPatchUtils::getTopCubic(cubics, pts);
    FwDCubicEvaluator fTop(pts);
    SkPatchUtils::getLeftCubic(cubics, pts);
    FwDCubicEvaluator fLeft(pts);
    SkPatchUtils::getRightCubic(cubics, pts);
    FwDCubicEvaluator fRight(pts);
    
    fBottom.restart(lodX);
    fTop.restart(lodX);
    
    SkScalar u = 0.0f;
    int stride = lodY + 1;
    for (int x = 0; x <= lodX; x++) {
        SkPoint bottom = fBottom.next(), top = fTop.next();
        fLeft.restart(lodY);
        fRight.restart(lodY);
        SkScalar v = 0.f;
        for (int y = 0; y <= lodY; y++) {
            int dataIndex = x * (lodY + 1) + y;
            
            SkPoint left = fLeft.next(), right = fRight.next();
            
            SkPoint s0 = SkPoint::Make((1.0f - v) * top.x() + v * bottom.x(),
                                       (1.0f - v) * top.y() + v * bottom.y());
            SkPoint s1 = SkPoint::Make((1.0f - u) * left.x() + u * right.x(),
                                       (1.0f - u) * left.y() + u * right.y());
            SkPoint s2 = SkPoint::Make(
                                       (1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].x()
                                                     + u * fTop.getCtrlPoints()[3].x())
                                       + v * ((1.0f - u) * fBottom.getCtrlPoints()[0].x()
                                              + u * fBottom.getCtrlPoints()[3].x()),
                                       (1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].y()
                                                     + u * fTop.getCtrlPoints()[3].y())
                                       + v * ((1.0f - u) * fBottom.getCtrlPoints()[0].y()
                                              + u * fBottom.getCtrlPoints()[3].y()));
            data->fPoints[dataIndex] = s0 + s1 - s2;
            
            if (NULL != colors) {
                uint8_t a = uint8_t(bilerp(u, v,
                                   SkScalar(SkColorGetA(colorsPM[kTopLeft_Corner])),
                                   SkScalar(SkColorGetA(colorsPM[kTopRight_Corner])),
                                   SkScalar(SkColorGetA(colorsPM[kBottomLeft_Corner])),
                                   SkScalar(SkColorGetA(colorsPM[kBottomRight_Corner]))));
                uint8_t r = uint8_t(bilerp(u, v,
                                   SkScalar(SkColorGetR(colorsPM[kTopLeft_Corner])),
                                   SkScalar(SkColorGetR(colorsPM[kTopRight_Corner])),
                                   SkScalar(SkColorGetR(colorsPM[kBottomLeft_Corner])),
                                   SkScalar(SkColorGetR(colorsPM[kBottomRight_Corner]))));
                uint8_t g = uint8_t(bilerp(u, v,
                                   SkScalar(SkColorGetG(colorsPM[kTopLeft_Corner])),
                                   SkScalar(SkColorGetG(colorsPM[kTopRight_Corner])),
                                   SkScalar(SkColorGetG(colorsPM[kBottomLeft_Corner])),
                                   SkScalar(SkColorGetG(colorsPM[kBottomRight_Corner]))));
                uint8_t b = uint8_t(bilerp(u, v,
                                   SkScalar(SkColorGetB(colorsPM[kTopLeft_Corner])),
                                   SkScalar(SkColorGetB(colorsPM[kTopRight_Corner])),
                                   SkScalar(SkColorGetB(colorsPM[kBottomLeft_Corner])),
                                   SkScalar(SkColorGetB(colorsPM[kBottomRight_Corner]))));
                data->fColors[dataIndex] = SkPackARGB32(a,r,g,b);
            }
            
            if (NULL != texCoords) {
                data->fTexCoords[dataIndex] = SkPoint::Make(
                                            bilerp(u, v, texCoords[kTopLeft_Corner].x(),
                                                   texCoords[kTopRight_Corner].x(),
                                                   texCoords[kBottomLeft_Corner].x(),
                                                   texCoords[kBottomRight_Corner].x()),
                                            bilerp(u, v, texCoords[kTopLeft_Corner].y(),
                                                   texCoords[kTopRight_Corner].y(),
                                                   texCoords[kBottomLeft_Corner].y(),
                                                   texCoords[kBottomRight_Corner].y()));
                
            }
            
            if(x < lodX && y < lodY) {
                int i = 6 * (x * lodY + y);
                data->fIndices[i] = x * stride + y;
                data->fIndices[i + 1] = x * stride + 1 + y;
                data->fIndices[i + 2] = (x + 1) * stride + 1 + y;
                data->fIndices[i + 3] = data->fIndices[i];
                data->fIndices[i + 4] = data->fIndices[i + 2];
                data->fIndices[i + 5] = (x + 1) * stride + y;
            }
            v = SkScalarClampMax(v + 1.f / lodY, 1);
        }
        u = SkScalarClampMax(u + 1.f / lodX, 1);
    }
    return true;

}