Esempio n. 1
0
void
SnowParticleHolder::add_particle (int x, int y, bool colliding)
{
  // search for dead entry to replace
  for (std::vector<SnowParticle>::iterator it=particles.begin(); it != particles.end(); ++it)
    if (!it->alive)
    {
      *it = SnowParticle(x, y, colliding);
      return;
    }

  // create new entry
  particles.push_back(SnowParticle(x, y, colliding));
}
Esempio n. 2
0
Snow::Snow()
    :Entity(false),
    mAnimation("snow.bmp"),
    mFrameCounter(0)
{
    unsigned int i;
    for (i = 0; i < 40; i++)
    {
        mSnowParticlesForeground.push_back(SnowParticle(rand() % (320 * 3), 
                                                        rand() % (240 * 3), 
                                                        rand() % 2 + 1,
                                                        rand() % 3 + 1));
    }

    for (i = 0; i < 100; i++)
    {
        mSnowParticlesBackground.push_back(SnowParticle(rand() % (320 * 3), 
                                                        rand() % (240 * 3), 
                                                        rand() % 2 + 1,
                                                        rand() % 3 + 1));
    }
}