Esempio n. 1
0
void Scripts::cmdLoadSound() {
	int idx = _data->readSint16LE();

	_vm->_sound->_soundTable.clear();
	Resource *sound = _vm->_files->loadFile(_vm->_extraCells[idx]._vidSound);
	_vm->_sound->_soundTable.push_back(SoundEntry(sound, 1));
}
Esempio n. 2
0
int QMixer::qsWaveMixPlayEx(int iChannel, uint flags, CWaveFile *waveFile, int loops, const QMIXPLAYPARAMS &params) {
	if (iChannel == -1) {
		// Find a free channel
		for (iChannel = 0; iChannel < (int)_channels.size(); ++iChannel) {
			if (_channels[iChannel]._sounds.empty())
				break;
		}
		assert(iChannel != (int)_channels.size());
	}

	// If the new sound replaces current ones, then clear the channel
	ChannelEntry &channel = _channels[iChannel];
	if (flags & QMIX_CLEARQUEUE) {
		if (!channel._sounds.empty() && channel._sounds.front()._started)
			_mixer->stopHandle(channel._sounds.front()._soundHandle);

		channel._sounds.clear();
	}

	// Add the sound to the channel
	channel._sounds.push_back(SoundEntry(waveFile, params.callback, loops, params.dwUser));
	qsWaveMixPump();

	return 0;
}
Esempio n. 3
0
void SoundManager::Load(string Name, string Path, FMOD_MODE Flags)
{
    if(Exists(Name))
    {
        DebugScreen::GetInstance()->AddLogMessage("Sound: \"" + Name + "\" is already loaded.", Red);
        return;
    }

    FMOD::Sound*	tSound;

    gResult = gSystem->createSound(Path.c_str(), Flags, 0, &tSound);
    ErrorCheck(gResult);

    gLoadedSounds[gLoadedSounds.size()]	=	SoundEntry(Name, tSound);
}