BOOLEAN ShutdownJA2Sound( ) { //UINT32 uiCount; SoundStopAll(); //for(uiCount=0; uiCount < NUM_SAMPLES; uiCount++) //{ // SoundUnlockSample(szSoundEffects[uiCount]); // SoundFreeSample(szSoundEffects[uiCount]); //} return( TRUE ); }
//This function is called when the game is REstarted. Things that need to be reinited are placed in here void ReStartingGame() { UINT16 cnt; //Pause the game gfGamePaused = TRUE; //Reset the sectors gWorldSectorX = gWorldSectorY = 0; gbWorldSectorZ = -1; SoundStopAll( ); //we are going to restart a game so initialize the variable so we can initialize a new game InitNewGame( TRUE ); //Deletes all the Temp files in the Maps\Temp directory InitTacticalSave( TRUE ); //Loop through all the soldier and delete them all for( cnt=0; cnt< TOTAL_SOLDIERS; cnt++) { TacticalRemoveSoldier( cnt ); } // Re-init overhead... InitOverhead( ); //Reset the email list ShutDownEmailList(); //Reinit the laptopn screen variables InitLaptopAndLaptopScreens(); LaptopScreenInit(); //Reload the Merc profiles LoadMercProfiles( ); // Reload quote files ReloadAllQuoteFiles(); //Initialize the ShopKeeper Interface ( arms dealer inventory, etc. ) ShopKeeperScreenInit(); //Delete the world info TrashWorld(); //Init the help screen system InitHelpScreenSystem(); EmptyDialogueQueue( ); if ( InAirRaid( ) ) { EndAirRaid( ); } #ifdef JA2TESTVERSION //Reset so we can use the 'cheat key' to start with mercs TempHiringOfMercs( 0, TRUE ); #endif //Make sure the game starts in the TEAM panel ( it wasnt being reset ) gsCurInterfacePanel = TEAM_PANEL; //Delete all the strategic events DeleteAllStrategicEvents(); //This function gets called when ur in a game a click the quit to main menu button, therefore no game is in progress gTacticalStatus.fHasAGameBeenStarted = FALSE; // Reset timer callbacks gpCustomizableTimerCallback = NULL; gubCheatLevel = STARTING_CHEAT_LEVEL; }
/* * MenuCommand: A menu item has been selected. */ void MenuCommand(HWND hwnd, int id, HWND hwndCtl, UINT codeNotify) { // Set last action time to now, to prevent keypress from being interpreted as a game action. KeySetLastNorepeatTime(); // See if module wants to handle menu selection if (ModuleEvent(EVENT_MENUITEM, id) == False) return; /* Handle menu selections */ switch (id) { case ID_GAME_EXIT: if (connection != CON_NONE && !AreYouSure(hInst, hMain, NO_BUTTON, IDS_LOGOFF)) break; MainQuit(hwnd); break; case ID_GAME_PRINTMAP: if (state == STATE_GAME) PrintMap(FALSE); break; case ID_GAME_CONNECT: OfflineConnect(); break; case ID_GAME_DISCONNECT: if (!AreYouSure(hInst, hMain, NO_BUTTON, IDS_LOGOFF)) break; Logoff(); MainSetState(STATE_OFFLINE); break; case ID_GAME_SETTINGS: if (DialogBox(hInst, MAKEINTRESOURCE(IDD_SETTINGS), hMain, PreferencesDialogProc) == IDOK) { ModuleEvent(EVENT_CONFIGCHANGED); MenuDisplaySettings(hMain); } break; case ID_CONFIGMENU: ConfigMenuLaunch(); break; case ID_GAME_PASSWORD: PerformAction(A_CHANGEPASSWORD, NULL); break; case ID_OPTIONS_TIMEOUT: UserSetTimeout(); break; case ID_OPTIONS_MUSIC: config.play_music = !config.play_music; CheckMenuItem(menu, ID_OPTIONS_MUSIC, config.play_music ? MF_CHECKED : MF_UNCHECKED); UserToggleMusic(config.play_music); break; case ID_OPTIONS_SOUND: config.play_sound = !config.play_sound; CheckMenuItem(menu, ID_OPTIONS_SOUND, config.play_sound ? MF_CHECKED : MF_UNCHECKED); if (!config.play_sound) SoundStopAll(); break; case ID_OPTIONS_SAVENOW: SaveSettings(); break; case ID_OPTIONS_SAVEEXIT: config.save_settings = !config.save_settings; CheckMenuItem(menu, ID_OPTIONS_SAVEEXIT, config.save_settings ? MF_CHECKED : MF_UNCHECKED); break; case ID_OPTIONS_AREA: // due to issues with certain D3D drivers, this no longer immediately updates the config // it now sets a temporary variable that will update the config on shutdown // this means a shutdown and restart are necessary for window size changes MessageBox(hMain, "You must shutdown and restart Meridian 59 for these changes to take effect", "Direct3D", MB_OK); // config.large_area = !config.large_area; gLargeArea = !gLargeArea; CheckMenuItem(menu, ID_OPTIONS_AREA, gLargeArea ? MF_CHECKED : MF_UNCHECKED); /* if (state == STATE_GAME) // Send ourselves a resize message ResizeAll(); RedrawAll();*/ break; case ID_OPTIONS_FONT_MAP_TITLE: UserSelectFont(FONT_MAP_TITLE); break; case ID_OPTIONS_FONT_MAP_LABEL: UserSelectFont(FONT_MAP_LABEL); break; case ID_OPTIONS_FONT_MAP_TEXT: UserSelectFont(FONT_MAP_TEXT); break; case ID_FONT_GAMETEXT: UserSelectFont(FONT_EDIT); break; case ID_FONT_LIST: UserSelectFont(FONT_LIST); break; case ID_FONT_MAIL: UserSelectFont(FONT_MAIL); break; case ID_FONT_TITLES: UserSelectFont(FONT_TITLES); break; case ID_FONT_STATISTICS: UserSelectFont(FONT_STATS); break; case ID_FONT_INPUT: UserSelectFont(FONT_INPUT); break; case ID_FONT_LABELS: UserSelectFont(FONT_LABELS); break; case ID_FONT_DEFAULTS: FontsRestoreDefaults(); break; case ID_COLOR_MAIN: UserSelectColors(COLOR_FGD, COLOR_BGD); break; case ID_COLOR_LIST: UserSelectColors(COLOR_LISTFGD, COLOR_LISTBGD); break; case ID_COLOR_LISTSEL: UserSelectColors(COLOR_LISTSELFGD, COLOR_LISTSELBGD); break; case ID_COLOR_MAGIC: UserSelectColor(COLOR_ITEM_MAGIC_FG); break; case ID_COLOR_HIGHLIGHT: UserSelectColor(COLOR_HIGHLITE); break; case ID_COLOR_MAIL: UserSelectColors(COLOR_MAILFGD, COLOR_MAILBGD); break; case ID_COLOR_TEXT: UserSelectColors(COLOR_MAINEDITFGD, COLOR_MAINEDITBGD); break; case ID_COLOR_EDIT: UserSelectColors(COLOR_EDITFGD, COLOR_EDITBGD); break; case ID_COLOR_SYSMSG: UserSelectColor(COLOR_SYSMSGFGD); case ID_COLOR_QUESTHEADER: UserSelectColor(COLOR_QUEST_HEADER); break; break; case ID_COLOR_STATS: UserSelectColors(COLOR_STATSFGD, COLOR_STATSBGD); break; case ID_COLOR_BAR1: UserSelectColor(COLOR_BAR1); break; case ID_COLOR_BAR2: UserSelectColor(COLOR_BAR2); break; case ID_COLOR_BAR3: UserSelectColor(COLOR_BAR3); break; case ID_COLOR_BAR4: UserSelectColor(COLOR_BAR4); break; case ID_COLOR_INVNUM: UserSelectColors(COLOR_INVNUMFGD, COLOR_INVNUMBGD); break; case ID_COLOR_DEFAULTS: ColorsRestoreDefaults(); break; case ID_HELP_CONTENTS: StartHelp(); break; case ID_HOMEPAGE: WebLaunchBrowser(GetString(hInst, IDS_HOMEPAGEURL)); break; case ID_FORUM: WebLaunchBrowser(GetString(hInst, IDS_FORUMURL)); break; case ID_WIKI: WebLaunchBrowser(GetString(hInst, IDS_WIKIURL)); break; case ID_HELP_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUT), hMain, AboutDialogProc); break; } }
PyObject* LMF_SoundStopAll (PyObject *self, PyObject *args){ SoundStopAll(); Py_RETURN_NONE; }