/* ----------------------------------------------------------------------------- Function: R_BeginRegistration -Start the rendering registration sequence. Parameters: map -[in] The name of the map to load. Returns: Nothing. Notes: ----------------------------------------------------------------------------- */ PUBLIC void R_BeginRegistration( const char *map ) { char fullname[ MAX_GAMEPATH ]; if( ! map || ! *map ) { return; } ++texture_registration_sequence; //my_snprintf( fullname, sizeof( fullname ), "maps/%s.map", map ); if ( g_version->value == SPEAROFDESTINY && currentMap.episode >= 6 && currentMap.episode < 10) //add if/else... gsh my_snprintf( fullname, sizeof( fullname ), "%s.map", map ); else if (currentMap.episode >= 10) my_snprintf( fullname, sizeof( fullname ), "%s.map", map ); else my_snprintf( fullname, sizeof( fullname ), "maps/%s.map", map ); // Door_ResetDoors( &r_world->Doors ); Powerup_Reset(); Sprite_Reset(); Areas_InitAreas( Player.areanumber ); PushWall_Reset(); memset( &levelstate, 0, sizeof( levelstate ) ); // Reset gamestate ResetGuards(); r_world = Level_LoadMap( fullname ); if( r_world == NULL ) { Com_Printf( "Could not load map (%s) in R_BeginRegistration\n", map ); return; } levelstate.floornum = floornumber; if( g_version->value == SPEAROFDESTINY && currentMap.episode >= 6 && currentMap.episode < 9) //added the episode check... gsh) { if( strlen( map ) >= 2 ) { levelstate.floornum = atoi( map+1 ); if( levelstate.floornum == 20 ) { levelstate.floornum = 17; } } } }
/** * \brief Initialize game */ PUBLIC void Game_Init( void ) { Com_Printf( "\n------ Game Init ------\n" ); // noset vars // dedicated = Cvar_Get( "dedicated", "0", CVAR_ROM ); // latched vars // sv_cheats = Cvar_Get( "cheats", "0", CVAR_SERVERINFO |CVAR_LATCH ); skill = Cvar_Get( "skill", "1", CVAR_LATCH ); g_version = Cvar_Get( "g_version", "0", CVAR_ARCHIVE | CVAR_LATCH ); g_fov = Cvar_Get( "g_fov", "68", CVAR_ARCHIVE | CVAR_LATCH ); g_autoaim = Cvar_Get( "g_autoaim", "1", CVAR_ARCHIVE | CVAR_LATCH ); // maxentities = Cvar_Get( "maxentities", "1024", CVAR_LATCH ); mapScale = Cvar_Get( "mapScale", "10", CVAR_ARCHIVE ); // dm map list Cmd_AddCommand( "map", Map_f ); Cmd_AddCommand( "load", Load_f ); Cmd_AddCommand( "save", Save_f ); Cmd_AddCommand( "toggleautomap", Con_ToggleAutomap_f ); WM_BuildTables(); CorrectBossDeathTimeouts(); Powerup_Reset(); Sprite_Reset(); Game_Reset(); PL_Init(); Com_Printf( "\n-----------------------\n" ); }