Esempio n. 1
0
/*
* PF_StatQuery_GetAPI
*
* Overrides CreateQuery entry with proxy function.
*/
static stat_query_api_t *PF_StatQuery_GetAPI( void )
{
	static stat_query_api_t api;
	stat_query_api_t *p;
	
	p = StatQuery_GetAPI();
	api = *p;
	api.CreateQuery = SV_MM_CreateQuery;
	
	return &api;
}
Esempio n. 2
0
void CL_MM_Init( void )
{
	if( cl_mm_initialized )
		return;

	cl_mm_enabled = qfalse;
	cl_mm_loginState = LOGIN_STATE_NONE;

	cls.mm_session = 0;

	cl_mm_loginHandle = 0;
	cl_mm_loginState = LOGIN_STATE_NONE;
	cl_mm_loginTime = 0;
	cl_mm_loginRetries = 0;

	if( !cl_mm_mempool ) {
		cl_mm_errmsg = NULL;
		cl_mm_errmsg_size = 0;
	}

	if( !cl_mm_mempool )
		cl_mm_mempool = Mem_AllocPool( NULL, "cl_mm" );

	StatQuery_Init();
	sq_api = StatQuery_GetAPI();

	/*
	* create cvars
	*/
	cl_mm_session = Cvar_Get( "cl_mm_session", "0", CVAR_READONLY | CVAR_USERINFO );
	cl_mm_autologin = Cvar_Get( "cl_mm_autologin", "0", CVAR_ARCHIVE );

	// TODO: remove as cvar
	cl_mm_user = Cvar_Get( "cl_mm_user", "", CVAR_ARCHIVE );

	/*
	* add commands
	*/
	Cmd_AddCommand( "mm_login", CL_MM_Login_f );
	Cmd_AddCommand( "mm_logout", CL_MM_Logout_f );

	Cvar_ForceSet( cl_mm_session->name, "0" );

	/*
	* login
	*/
	if( cl_mm_autologin->integer )
		CL_MM_Login( NULL, NULL );

	cl_mm_initialized = qtrue;
}
Esempio n. 3
0
/*
* SV_MM_Init
*/
void SV_MM_Init( void )
{
	sv_mm_initialized = qfalse;
	sv_mm_session = 0;
	sv_mm_localsession = 0;
	sv_mm_last_heartbeat = 0;
	sv_mm_logout_semaphore = qfalse;

	sv_mm_gameon = qfalse;

	sv_mm_match_uuid[0] = '\0';
	sv_mm_next_match_uuid_fetch = Sys_Milliseconds();
	sv_mm_match_uuid_fetch_query = NULL;
	sv_mm_match_uuid_callback_fn = NULL;

	StatQuery_Init();
	sq_api = StatQuery_GetAPI();

	/*
	* create cvars
	* ch : had to make sv_mm_enable to cmdline only, because of possible errors
	* if enabled while players on server
	*/
	sv_mm_enable = Cvar_Get( "sv_mm_enable", "0", CVAR_ARCHIVE | CVAR_NOSET | CVAR_SERVERINFO );
	sv_mm_loginonly = Cvar_Get( "sv_mm_loginonly", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_mm_debug_reportbots = Cvar_Get( "sv_mm_debug_reportbots", "0", CVAR_CHEAT );

	// this is used by game, but to pass it to client, we'll initialize it in sv
	Cvar_Get( "sv_skillRating", va( "%.0f", MM_RATING_DEFAULT), CVAR_READONLY | CVAR_SERVERINFO );

	// TODO: remove as cvar
	sv_mm_authkey = Cvar_Get( "sv_mm_authkey", "", CVAR_ARCHIVE );

	/*
	* login
	*/
	sv_login_query = NULL;
	//if( sv_mm_enable->integer )
	//	SV_MM_Login();
	sv_mm_enable->modified = qtrue;
}