Esempio n. 1
0
void CPlayerBall::State_Transition(ball_state_t nextState, float nextStateMessageDelay /*= 0*/, float nextStatePostMessageDelay /*= 0*/, bool cancelQueuedState /*= false*/)
{
	State_Leave(nextState);
	State_Enter(nextState, cancelQueuedState);
}
void CHL2MP_Player::State_Transition( HL2MPPlayerState newState )
{
	State_Leave();
	State_Enter( newState );
}
Esempio n. 3
0
void CSDKPlayer::State_Transition( SDKPlayerState newState )
{
	State_Leave();
	State_Enter( newState );
}