// Listener stop void ElStopListener(EL *e) { UINT i; THREAD **threads; SOCK **socks; UINT num_threads, num_socks; // Validate arguments if (e == NULL) { return; } StopAllListener(e->Cedar); LockList(e->AdminThreadList); { threads = ToArray(e->AdminThreadList); num_threads = LIST_NUM(e->AdminThreadList); DeleteAll(e->AdminThreadList); socks = ToArray(e->AdminSockList); num_socks = LIST_NUM(e->AdminSockList); DeleteAll(e->AdminSockList); } UnlockList(e->AdminThreadList); for (i = 0;i < num_socks;i++) { Disconnect(socks[i]); ReleaseSock(socks[i]); } for (i = 0;i < num_threads;i++) { WaitThread(threads[i], INFINITE); ReleaseThread(threads[i]); } Free(threads); Free(socks); ReleaseList(e->AdminSockList); ReleaseList(e->AdminThreadList); ReleaseListener(e->Listener); }
// Stop Cedar void StopCedar(CEDAR *c) { // Validate arguments if (c == NULL) { return; } // Stop flag c->Halt = true; // Stop all listener StopAllListener(c); // Stop all connections StopAllConnection(c); // Stop all hubs StopAllHub(c); // Free all virtual L3 switch L3FreeAllSw(c); }