/* * @brief Only called at Quake2World startup, not for each game. */ void Sv_Init(void) { memset(&svs, 0, sizeof(svs)); Sv_InitLocal(); Sv_InitCommands(); Sv_InitMasters(); Mem_InitBuffer(&net_message, net_message_buffer, sizeof(net_message_buffer)); Net_Config(NS_UDP_SERVER, true); }
/* * @brief Only called at Quetoo startup, not for each game. */ void Sv_Init(void) { memset(&svs, 0, sizeof(svs)); Cm_LoadBspModel(NULL, NULL); Sv_InitConsole(); Sv_InitLocal(); Sv_InitAdmin(); Sv_InitMasters(); }