/* ======================== Android_UpdateSurface Check if we may use native EGL without jni calls ======================== */ void Android_UpdateSurface( void ) { negl.valid = false; if( Sys_CheckParm("-nonativeegl") ) return; //disabled by user negl.dpy = eglGetCurrentDisplay(); if( negl.dpy == EGL_NO_DISPLAY ) return; negl.surface = eglGetCurrentSurface(EGL_DRAW); if( negl.surface == EGL_NO_SURFACE ) return; // now check if swapBuffers does not give error if( eglSwapBuffers( negl.dpy, negl.surface ) == EGL_FALSE ) return; // double check if( eglGetError() != EGL_SUCCESS ) return; __android_log_print( ANDROID_LOG_VERBOSE, "Xash", "native EGL enabled" ); negl.valid = true; }
/* ================ Sys_GetParmFromCmdLine Returns the argument for specified parm ================ */ qboolean _Sys_GetParmFromCmdLine( char *parm, char *out, size_t size ) { int argc = Sys_CheckParm( parm ); if( !argc ) return false; if( !out ) return false; if( !host.argv[argc + 1] ) return false; Q_strncpy( out, host.argv[argc+1], size ); return true; }
/* ================== GL_SetupAttributes ================== */ void GL_SetupAttributes() { int samples; #if !defined(_WIN32) SDL_SetHint("SDL_VIDEO_X11_XRANDR", "1"); SDL_SetHint("SDL_VIDEO_X11_XVIDMODE", "1"); #endif SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, gl_stencilbits->integer ); if( Sys_CheckParm( "-gldebug" ) && host.developer >= 1 ) { MsgDev( D_NOTE, "Creating an extended GL context for debug...\n" ); SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG ); glw_state.extended = true; } switch( gl_msaa->integer ) { case 2: case 4: case 8: case 16: samples = gl_msaa->integer; break; default: samples = 0; // don't use, because invalid parameter is passed } if( samples ) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, samples); } else { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0); } }
/* ================== SCR_Init ================== */ void SCR_Init( void ) { if( scr_init ) return; MsgDev( D_NOTE, "SCR_Init()\n" ); scr_centertime = Cvar_Get( "scr_centertime", "2.5", 0, "centerprint hold time" ); cl_levelshot_name = Cvar_Get( "cl_levelshot_name", "*black", 0, "contains path to current levelshot" ); cl_allow_levelshots = Cvar_Get( "allow_levelshots", "0", CVAR_ARCHIVE, "allow engine to use indivdual levelshots instead of 'loading' image" ); scr_loading = Cvar_Get( "scr_loading", "0", 0, "loading bar progress" ); scr_download = Cvar_Get( "scr_download", "0", 0, "downloading bar progress" ); cl_testlights = Cvar_Get( "cl_testlights", "0", 0, "test dynamic lights" ); cl_envshot_size = Cvar_Get( "cl_envshot_size", "256", CVAR_ARCHIVE, "envshot size of cube side" ); scr_dark = Cvar_Get( "v_dark", "0", 0, "starts level from dark screen" ); scr_viewsize = Cvar_Get( "viewsize", "120", CVAR_ARCHIVE, "screen size" ); // register our commands Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" ); Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" ); Cmd_AddCommand( "viewpos", SCR_Viewpos_f, "prints current player origin" ); Cmd_AddCommand( "sizeup", SCR_SizeUp_f, "screen size up to 10 points" ); Cmd_AddCommand( "sizedown", SCR_SizeDown_f, "screen size down to 10 points" ); Com_ResetLibraryError(); if( host.state != HOST_RESTART && !UI_LoadProgs( )) { Sys_Warn( "can't initialize menu library:\n%s", Com_GetLibraryError() ); // this is not fatal for us // console still can't be toggled in-game without extra cmd-line switch if( !host.developer ) host.developer = 1; // we need console, because menu is missing } SCR_LoadCreditsFont (); SCR_InstallParticlePalette (); SCR_RegisterTextures (); SCR_InitCinematic(); CL_InitNetgraph(); SCR_VidInit(); if( host.state != HOST_RESTART ) { if( host.developer && Sys_CheckParm( "-toconsole" )) Cbuf_AddText( "toggleconsole\n" ); else UI_SetActiveMenu( true ); } scr_init = true; }
void SCR_CheckStartupVids( void ) { int c = 0; char *afile, *pfile; string token; if( Sys_CheckParm( "-nointro" ) || host.developer >= 2 || cls.demonum != -1 ) { // don't run movies where we in developer-mode cls.movienum = -1; return; } if( !FS_FileExists( "media/StartupVids.txt", false )) SCR_CreateStartupVids(); afile = FS_LoadFile( "media/StartupVids.txt", NULL, false ); if( !afile ) return; // something bad happens pfile = afile; while(( pfile = COM_ParseFile( pfile, token )) != NULL ) { Q_strncpy( cls.movies[c], token, sizeof( cls.movies[0] )); if( ++c > MAX_MOVIES - 1 ) { MsgDev( D_WARN, "Host_StartMovies: max %i movies in StartupVids\n", MAX_MOVIES ); break; } } Mem_Free( afile ); // run cinematic if( !SV_Active() && cls.movienum != -1 && cls.state != ca_cinematic ) { cls.movienum = 0; SCR_NextMovie (); } else cls.movienum = -1; }
/* ================== SCR_Init ================== */ void SCR_Init( void ) { if( scr_init ) return; MsgDev( D_NOTE, "SCR_Init()\n" ); scr_centertime = Cvar_Get( "scr_centertime", "2.5", 0, "centerprint hold time" ); cl_levelshot_name = Cvar_Get( "cl_levelshot_name", "*black", 0, "contains path to current levelshot" ); cl_allow_levelshots = Cvar_Get( "allow_levelshots", "0", CVAR_ARCHIVE, "allow engine to use indivdual levelshots instead of 'loading' image" ); scr_loading = Cvar_Get( "scr_loading", "0", 0, "loading bar progress" ); scr_download = Cvar_Get( "scr_download", "0", 0, "downloading bar progress" ); cl_testlights = Cvar_Get( "cl_testlights", "0", 0, "test dynamic lights" ); cl_envshot_size = Cvar_Get( "cl_envshot_size", "256", CVAR_ARCHIVE, "envshot size of cube side" ); scr_dark = Cvar_Get( "v_dark", "0", 0, "starts level from dark screen" ); scr_viewsize = Cvar_Get( "viewsize", "120", CVAR_ARCHIVE, "screen size" ); // register our commands Cmd_AddCommand( "timerefresh", SCR_TimeRefresh_f, "turn quickly and print rendering statistcs" ); Cmd_AddCommand( "skyname", CL_SetSky_f, "set new skybox by basename" ); Cmd_AddCommand( "viewpos", SCR_Viewpos_f, "prints current player origin" ); if( host.state != HOST_RESTART && !UI_LoadProgs( )) { Msg( "^1Error: ^7can't initialize MainUI.dll\n" ); // there is non fatal for us if( !host.developer ) host.developer = 1; // we need console, because menu is missing } SCR_RegisterShaders (); SCR_InitCinematic(); SCR_VidInit(); if( host.state != HOST_RESTART ) { if( host.developer && Sys_CheckParm( "-toconsole" )) Cbuf_AddText( "toggleconsole\n" ); else UI_SetActiveMenu( true ); } scr_init = true; }
/* ================ Con_CreateConsole create win32 console ================ */ void Con_CreateConsole( void ) { HDC hDC; WNDCLASS wc; RECT rect; int nHeight; int swidth, sheight, fontsize; int DEDSTYLE = WS_POPUPWINDOW | WS_CAPTION; int CONSTYLE = WS_CHILD|WS_VISIBLE|WS_VSCROLL|WS_BORDER|WS_EX_CLIENTEDGE|ES_LEFT|ES_MULTILINE|ES_AUTOVSCROLL|ES_READONLY; string FontName; wc.style = 0; wc.lpfnWndProc = (WNDPROC)Con_WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = host.hInst; wc.hIcon = LoadIcon( host.hInst, MAKEINTRESOURCE( IDI_ICON1 )); wc.hCursor = LoadCursor( NULL, IDC_ARROW ); wc.hbrBackground = (void *)COLOR_3DSHADOW; wc.lpszClassName = SYSCONSOLE; wc.lpszMenuName = 0; if( Sys_CheckParm( "-log" ) && host.developer != 0 ) s_wcd.log_active = true; if( host.type == HOST_NORMAL ) { rect.left = 0; rect.right = 536; rect.top = 0; rect.bottom = 364; Q_strncpy( FontName, "Fixedsys", sizeof( FontName )); Q_strncpy( s_wcd.title, va( "Xash3D %g", XASH_VERSION ), sizeof( s_wcd.title )); Q_strncpy( s_wcd.log_path, "engine.log", sizeof( s_wcd.log_path )); fontsize = 8; } else // dedicated console { rect.left = 0; rect.right = 640; rect.top = 0; rect.bottom = 392; Q_strncpy( FontName, "System", sizeof( FontName )); Q_strncpy( s_wcd.title, "Xash Dedicated Server", sizeof( s_wcd.title )); Q_strncpy( s_wcd.log_path, "dedicated.log", sizeof( s_wcd.log_path )); s_wcd.log_active = true; // always make log fontsize = 14; } Sys_InitLog(); if( !RegisterClass( &wc )) { // print into log MsgDev( D_ERROR, "Can't register window class '%s'\n", SYSCONSOLE ); return; } AdjustWindowRect( &rect, DEDSTYLE, FALSE ); hDC = GetDC( GetDesktopWindow() ); swidth = GetDeviceCaps( hDC, HORZRES ); sheight = GetDeviceCaps( hDC, VERTRES ); ReleaseDC( GetDesktopWindow(), hDC ); s_wcd.windowWidth = rect.right - rect.left; s_wcd.windowHeight = rect.bottom - rect.top; s_wcd.hWnd = CreateWindowEx( WS_EX_DLGMODALFRAME, SYSCONSOLE, s_wcd.title, DEDSTYLE, ( swidth - 600 ) / 2, ( sheight - 450 ) / 2 , rect.right - rect.left + 1, rect.bottom - rect.top + 1, NULL, NULL, host.hInst, NULL ); if( s_wcd.hWnd == NULL ) { MsgDev( D_ERROR, "Can't create window '%s'\n", s_wcd.title ); return; } // create fonts hDC = GetDC( s_wcd.hWnd ); nHeight = -MulDiv( fontsize, GetDeviceCaps( hDC, LOGPIXELSY ), 72 ); s_wcd.hfBufferFont = CreateFont( nHeight, 0, 0, 0, FW_LIGHT, 0, 0, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FF_MODERN|FIXED_PITCH, FontName ); ReleaseDC( s_wcd.hWnd, hDC ); if( host.type == HOST_DEDICATED ) { // create the input line s_wcd.hwndInputLine = CreateWindowEx( WS_EX_CLIENTEDGE, "edit", NULL, WS_CHILD|WS_VISIBLE|WS_BORDER|ES_LEFT|ES_AUTOHSCROLL, 0, 366, 550, 25, s_wcd.hWnd, (HMENU)INPUT_ID, host.hInst, NULL ); s_wcd.hwndButtonSubmit = CreateWindow( "button", NULL, BS_PUSHBUTTON|WS_VISIBLE|WS_CHILD|BS_DEFPUSHBUTTON, 552, 367, 87, 25, s_wcd.hWnd, (HMENU)SUBMIT_ID, host.hInst, NULL ); SendMessage( s_wcd.hwndButtonSubmit, WM_SETTEXT, 0, ( LPARAM ) "submit" ); } // create the scrollbuffer GetClientRect( s_wcd.hWnd, &rect ); s_wcd.hwndBuffer = CreateWindowEx( WS_EX_DLGMODALFRAME|WS_EX_CLIENTEDGE, "edit", NULL, CONSTYLE, 0, 0, rect.right - rect.left, min(365, rect.bottom), s_wcd.hWnd, (HMENU)EDIT_ID, host.hInst, NULL ); SendMessage( s_wcd.hwndBuffer, WM_SETFONT, (WPARAM)s_wcd.hfBufferFont, 0 ); if( host.type == HOST_DEDICATED ) { s_wcd.SysInputLineWndProc = (WNDPROC)SetWindowLong( s_wcd.hwndInputLine, GWL_WNDPROC, (long)Con_InputLineProc ); SendMessage( s_wcd.hwndInputLine, WM_SETFONT, ( WPARAM )s_wcd.hfBufferFont, 0 ); } // show console if needed if( host.con_showalways ) { // make console visible ShowWindow( s_wcd.hWnd, SW_SHOWDEFAULT ); UpdateWindow( s_wcd.hWnd ); SetForegroundWindow( s_wcd.hWnd ); if( host.type != HOST_DEDICATED ) SetFocus( s_wcd.hWnd ); else SetFocus( s_wcd.hwndInputLine ); s_wcd.status = true; } else s_wcd.status = false; }
/* ================= Host_InitCommon ================= */ void Host_InitCommon( int argc, const char** argv, const char *progname, qboolean bChangeGame ) { char dev_level[4]; char *baseDir; // some commands may turn engine into infinite loop, // e.g. xash.exe +game xash -game xash // so we clear all cmd_args, but leave dbg states as well Sys_ParseCommandLine( argc, argv ); host.enabledll = !Sys_CheckParm( "-nodll" ); host.shutdown_issued = false; host.crashed = false; #ifdef DLL_LOADER if( host.enabledll ) Setup_LDT_Keeper( ); // Must call before any thread creating #endif #if defined(XASH_SDL) && !(defined(PANDORA) || defined(RPI)) if( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_EVENTS )) { Sys_Error( "SDL_Init: %s", SDL_GetError() ); } #endif if( ( baseDir = getenv( "XASH3D_BASEDIR" ) ) ) { Q_strncpy( host.rootdir, baseDir, sizeof(host.rootdir) ); } else { #if defined(PANDORA) || defined(RPI) Q_strncpy( host.rootdir, ".", sizeof( host.rootdir ) ); #else #if defined(XASH_SDL) if( !( baseDir = SDL_GetBasePath() ) ) Sys_Error( "couldn't determine current directory: %s", SDL_GetError() ); Q_strncpy( host.rootdir, baseDir, sizeof( host.rootdir ) ); #else if( !getcwd( host.rootdir, sizeof(host.rootdir) ) ) host.rootdir[0] = 0; #endif #endif } if( host.rootdir[Q_strlen( host.rootdir ) - 1] == '/' ) host.rootdir[Q_strlen( host.rootdir ) - 1] = 0; if( !Sys_CheckParm( "-noch" ) ) { Sys_SetupCrashHandler(); } host.change_game = bChangeGame; host.state = HOST_INIT; // initialization started host.developer = host.old_developer = 0; host.textmode = false; host.mempool = Mem_AllocPool( "Zone Engine" ); if( Sys_CheckParm( "-console" )) host.developer = 1; if( Sys_CheckParm( "-dev" )) { if( Sys_GetParmFromCmdLine( "-dev", dev_level )) { if( Q_isdigit( dev_level )) host.developer = abs( Q_atoi( dev_level )); else host.developer++; // -dev == 1, -dev -console == 2 } else host.developer++; // -dev == 1, -dev -console == 2 } #ifdef XASH_DEDICATED host.type = HOST_DEDICATED; // predict state #else if( Sys_CheckParm("-dedicated") || progname[0] == '#' ) host.type = HOST_DEDICATED; else host.type = HOST_NORMAL; #endif host.con_showalways = true; host.mouse_visible = false; #ifdef XASH_SDL if( SDL_Init( SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS )) { SDL_Init( SDL_INIT_TIMER ); host.type = HOST_DEDICATED; } #endif if ( SetCurrentDirectory( host.rootdir ) != 0) MsgDev( D_INFO, "%s is working directory now\n", host.rootdir ); else Sys_Error( "Changing working directory to %s failed.\n", host.rootdir ); // set default gamedir if( progname[0] == '#' ) progname++; Q_strncpy( SI.ModuleName, progname, sizeof( SI.ModuleName )); if( host.type == HOST_DEDICATED ) { Sys_MergeCommandLine( ); if( host.developer < 3 ) host.developer = 3; // otherwise we see empty console } else { // don't show console as default if( host.developer < D_WARN ) host.con_showalways = false; } host.old_developer = host.developer; if( !Sys_CheckParm( "-nowcon" ) ) Con_CreateConsole(); // first text message into console or log MsgDev( D_NOTE, "Sys_LoadLibrary: Loading Engine Library - ok\n" ); // startup cmds and cvars subsystem Cmd_Init(); Cvar_Init(); // share developer level across all dlls Q_snprintf( dev_level, sizeof( dev_level ), "%i", host.developer ); Cvar_Get( "developer", dev_level, CVAR_INIT, "current developer level" ); Cmd_AddCommand( "exec", Host_Exec_f, "execute a script file" ); Cmd_AddCommand( "memlist", Host_MemStats_f, "prints memory pool information" ); Cmd_AddCommand( "userconfigd", Host_Userconfigd_f, "execute all scripts from userconfig.d" ); cmd_scripting = Cvar_Get( "cmd_scripting", "0", CVAR_ARCHIVE, "enable simple condition checking and variable operations" ); FS_Init(); Image_Init(); Sound_Init(); FS_LoadGameInfo( NULL ); Q_strncpy( host.gamefolder, GI->gamefolder, sizeof( host.gamefolder )); #if !(defined(PANDORA) || defined(RPI)) if( GI->secure ) { // clear all developer levels when game is protected Cvar_FullSet( "developer", "0", CVAR_INIT ); host.developer = host.old_developer = 0; host.con_showalways = false; } #endif HPAK_Init(); IN_Init(); Key_Init(); }
/* ================= Host_InitCommon ================= */ void Host_InitCommon( const char* moduleName, const char* cmdLine, const char *progname, qboolean bChangeGame ) { char dev_level[4]; char szTemp[MAX_SYSPATH]; string szRootPath; #ifdef _WIN32 MEMORYSTATUS lpBuffer; lpBuffer.dwLength = sizeof( MEMORYSTATUS ); GlobalMemoryStatus( &lpBuffer ); #endif #ifndef __ANDROID__ if( !(SDL_GetBasePath()) ) Sys_Error( "couldn't determine current directory" ); Q_strncpy(host.rootdir, SDL_GetBasePath(), sizeof(host.rootdir)); if( host.rootdir[Q_strlen( host.rootdir ) - 1] == '/' ) host.rootdir[Q_strlen( host.rootdir ) - 1] = 0; #else Q_strncpy(host.rootdir, GAMEPATH, sizeof(host.rootdir)); #endif #ifdef _WIN32 host.oldFilter = SetUnhandledExceptionFilter( Sys_Crash ); host.hInst = GetModuleHandle( NULL ); #endif host.change_game = bChangeGame; host.state = HOST_INIT; // initialzation started host.developer = host.old_developer = 0; CRT_Init(); // init some CRT functions // some commands may turn engine into infinity loop, // e.g. xash.exe +game xash -game xash // so we clearing all cmd_args, but leave dbg states as well if( cmdLine ) Sys_ParseCommandLine( cmdLine ); #ifdef _WIN32 SetErrorMode( SEM_FAILCRITICALERRORS ); // no abort/retry/fail errors #endif host.mempool = Mem_AllocPool( "Zone Engine" ); if( Sys_CheckParm( "-console" )) host.developer = 1; if( Sys_CheckParm( "-dev" )) { if( Sys_GetParmFromCmdLine( "-dev", dev_level )) { if( Q_isdigit( dev_level )) host.developer = abs( Q_atoi( dev_level )); else host.developer++; // -dev == 1, -dev -console == 2 } else host.developer++; // -dev == 1, -dev -console == 2 } host.type = HOST_NORMAL; // predict state host.con_showalways = true; #ifdef PANDORA if( Sys_CheckParm( "-noshouldermb" )) noshouldermb = 1; #endif #ifdef __ANDROID__ if (chdir(host.rootdir) == 0) MsgDev(D_INFO,"%s is working directory now",host.rootdir); else MsgDev(D_ERROR,"%s is not exists",host.rootdir); #else // we can specified custom name, from Sys_NewInstance if( SDL_GetBasePath() && !host.change_game ) { Q_strncpy( szTemp, SDL_GetBasePath(), sizeof(szTemp) ); FS_FileBase( szTemp, SI.ModuleName ); } if(moduleName) Q_strncpy(SI.ModuleName, moduleName, sizeof(SI.ModuleName)); FS_ExtractFilePath( SI.ModuleName, szRootPath ); if( Q_stricmp( host.rootdir, szRootPath )) { Q_strncpy( host.rootdir, szRootPath, sizeof( host.rootdir )); #ifdef _WIN32 SetCurrentDirectory( host.rootdir ); #else chdir( host.rootdir ); #endif } #endif if( SI.ModuleName[0] == '#' ) host.type = HOST_DEDICATED; // determine host type if( progname[0] == '#' ) { Q_strncpy( SI.ModuleName, progname + 1, sizeof( SI.ModuleName )); host.type = HOST_DEDICATED; } else Q_strncpy( SI.ModuleName, progname, sizeof( SI.ModuleName )); if( host.type == HOST_DEDICATED ) { // check for duplicate dedicated server host.hMutex = SDL_CreateMutex( ); if( !host.hMutex ) { MSGBOX( "Dedicated server already running" ); Sys_Quit(); return; } Sys_MergeCommandLine( cmdLine ); SDL_DestroyMutex( host.hMutex ); host.hMutex = SDL_CreateSemaphore( 0 ); if( host.developer < 3 ) host.developer = 3; // otherwise we see empty console } else { // don't show console as default if( host.developer < D_WARN ) host.con_showalways = false; } host.old_developer = host.developer; Con_CreateConsole(); // first text message into console or log MsgDev( D_NOTE, "Sys_LoadLibrary: Loading xash.dll - ok\n" ); // startup cmds and cvars subsystem Cmd_Init(); Cvar_Init(); // share developer level across all dlls Q_snprintf( dev_level, sizeof( dev_level ), "%i", host.developer ); Cvar_Get( "developer", dev_level, CVAR_INIT, "current developer level" ); Cmd_AddCommand( "exec", Host_Exec_f, "execute a script file" ); Cmd_AddCommand( "memlist", Host_MemStats_f, "prints memory pool information" ); FS_Init(); Image_Init(); Sound_Init(); FS_LoadGameInfo( NULL ); Q_strncpy( host.gamefolder, GI->gamefolder, sizeof( host.gamefolder )); if( GI->secure ) { // clear all developer levels when game is protected Cvar_FullSet( "developer", "0", CVAR_INIT ); host.developer = host.old_developer = 0; host.con_showalways = false; } HPAK_Init(); IN_Init(); Key_Init(); }