Esempio n. 1
0
int nodeup_timeout(void) {
    struct timeval now;

    /* Start the worker if it's time... */
    gettimeofday(&now, 0);
    if (nclients > 0 && TIMEVALDIFF(now, last_accept) >= conf.startup_delay)
	nodeup_start_worker();
    return 0;
}
static int
getTimeToNextRedraw (CompScreen     *s,
		     struct timeval *lastTv)
{
    struct timeval tv;
    int		   diff;

    gettimeofday (&tv, 0);

    diff = TIMEVALDIFF (&tv, lastTv);

    if (diff > s->redrawTime)
	return 0;

    return s->redrawTime - diff;
}
Esempio n. 3
0
int nodeup_select_1(int *maxfd, fd_set *rset, fd_set *wset,
		    fd_set *eset, struct timeval *tmo) {
    long tm;
    struct timeval now;

    if (child_pid == 0) {
	FD_SET(conf.fd, rset);
	if (conf.fd > *maxfd) *maxfd = conf.fd;

	/* If there's no worker running, figure out how much longer
	 * we're willing to wait for clients to appear. */
	if (nclients > 0) {
	    gettimeofday(&now, 0);
	    tm = conf.startup_delay - TIMEVALDIFF(now, last_accept);
	    if (tm < 0) tm = 0;
	    if (tmo->tv_sec * 1000000 + tmo->tv_usec > tm) {
		tmo->tv_sec  = tm / 1000000;
		tmo->tv_usec = tm % 1000000;
	    }
	}
    }
    return 0;
}
void
eventLoop (void)
{
    XEvent	   event;
    struct pollfd  ufd;
    int		   timeDiff;
    struct timeval tv;
    Region	   tmpRegion;
    CompDisplay    *display = compDisplays;
    CompScreen	   *s = display->screens;
    int		   timeToNextRedraw = 0;
    CompWindow	   *move = 0;
    int		   px = 0, py = 0;
    CompTimeout    *t;

    tmpRegion = XCreateRegion ();
    if (!tmpRegion)
    {
	fprintf (stderr, "%s: Couldn't create region\n", programName);
	return;
    }

    ufd.fd = ConnectionNumber (display->display);
    ufd.events = POLLIN;

    for (;;)
    {
	if (display->dirtyPluginList)
	    updatePlugins (display);

	if (restartSignal)
	{
	     execvp (programName, programArgv);
	     exit (1);
	}

	while (XPending (display->display))
	{
	    XNextEvent (display->display, &event);

	    /* translate root window */
	    if (testMode)
	    {
		Window root, child;

		switch (event.type) {
		case ButtonPress:
		    if (!move)
		    {
			px = event.xbutton.x;
			py = event.xbutton.y;

			move = findWindowAt (display, event.xbutton.window,
					     px, py);
			if (move)
			{
			    XRaiseWindow (display->display, move->id);
			    continue;
			}
		    }
		case ButtonRelease:
		    move = 0;

		    root = translateToRootWindow (display,
						  event.xbutton.window);
		    XTranslateCoordinates (display->display,
					   event.xbutton.root, root,
					   event.xbutton.x_root,
					   event.xbutton.y_root,
					   &event.xbutton.x_root,
					   &event.xbutton.y_root,
					   &child);
		    event.xbutton.root = root;
		    break;
		case KeyPress:
		case KeyRelease:
		    root = translateToRootWindow (display, event.xkey.window);
		    XTranslateCoordinates (display->display,
					   event.xkey.root, root,
					   event.xkey.x_root,
					   event.xkey.y_root,
					   &event.xkey.x_root,
					   &event.xkey.y_root,
					   &child);
		    event.xkey.root = root;
		    break;
		case MotionNotify:
		    if (move)
		    {
			XMoveWindow (display->display, move->id,
				     move->attrib.x + event.xbutton.x - px,
				     move->attrib.y + event.xbutton.y - py);

			px = event.xbutton.x;
			py = event.xbutton.y;
			continue;
		    }

		    root = translateToRootWindow (display,
						  event.xmotion.window);
		    XTranslateCoordinates (display->display,
					   event.xmotion.root, root,
					   event.xmotion.x_root,
					   event.xmotion.y_root,
					   &event.xmotion.x_root,
					   &event.xmotion.y_root,
					   &child);
		    event.xmotion.root = root;
		default:
		    break;
		}
	    }

	    /* add virtual modifiers */
	    switch (event.type) {
	    case ButtonPress:
		event.xbutton.state |= CompPressMask;
		event.xbutton.state =
		    realToVirtualModMask (display, event.xbutton.state);
		break;
	    case ButtonRelease:
		event.xbutton.state |= CompReleaseMask;
		event.xbutton.state =
		    realToVirtualModMask (display, event.xbutton.state);
		break;
	    case KeyPress:
		event.xkey.state |= CompPressMask;
		event.xkey.state = realToVirtualModMask (display,
							 event.xkey.state);
		break;
	    case KeyRelease:
		event.xkey.state |= CompReleaseMask;
		event.xkey.state = realToVirtualModMask (display,
							 event.xkey.state);
		break;
	    case MotionNotify:
		event.xmotion.state =
		    realToVirtualModMask (display, event.xmotion.state);
		break;
	    default:
		break;
	    }

	    (*display->handleEvent) (display, &event);
	}

	if (s->allDamaged || REGION_NOT_EMPTY (s->damage))
	{
	    if (timeToNextRedraw == 0)
	    {
		/* wait for X drawing requests to finish
		   glXWaitX (); */

		gettimeofday (&tv, 0);

		timeDiff = TIMEVALDIFF (&tv, &s->lastRedraw);

		(*s->preparePaintScreen) (s, timeDiff);

		if (s->allDamaged)
		{
		    EMPTY_REGION (s->damage);
		    s->allDamaged = 0;

		    (*s->paintScreen) (s,
				       &defaultScreenPaintAttrib,
				       &defaultWindowPaintAttrib,
				       &s->region,
				       PAINT_SCREEN_REGION_MASK |
				       PAINT_SCREEN_FULL_MASK);

		    glXSwapBuffers (s->display->display, s->root);
		}
		else
		{
		    XIntersectRegion (s->damage, &s->region, tmpRegion);

		    EMPTY_REGION (s->damage);

		    if ((*s->paintScreen) (s,
					   &defaultScreenPaintAttrib,
					   &defaultWindowPaintAttrib,
					   tmpRegion,
					   PAINT_SCREEN_REGION_MASK))
		    {
			BoxPtr pBox;
			int    nBox, y;

			glEnable (GL_SCISSOR_TEST);
			glDrawBuffer (GL_FRONT);

			pBox = tmpRegion->rects;
			nBox = tmpRegion->numRects;
			while (nBox--)
			{
			    y = s->height - pBox->y2;

			    glBitmap (0, 0, 0, 0,
				      pBox->x1 - s->rasterX, y - s->rasterY,
				      NULL);

			    s->rasterX = pBox->x1;
			    s->rasterY = y;

			    glScissor (pBox->x1, y,
				       pBox->x2 - pBox->x1,
				       pBox->y2 - pBox->y1);

			    glCopyPixels (pBox->x1, y,
					  pBox->x2 - pBox->x1,
					  pBox->y2 - pBox->y1,
					  GL_COLOR);

			    pBox++;
			}

			glDrawBuffer (GL_BACK);
			glDisable (GL_SCISSOR_TEST);
			glFlush ();
		    }
		    else
		    {
			(*s->paintScreen) (s,
					   &defaultScreenPaintAttrib,
					   &defaultWindowPaintAttrib,
					   &s->region,
					   PAINT_SCREEN_FULL_MASK);

			glXSwapBuffers (s->display->display, s->root);
		    }
		}

		s->lastRedraw = tv;

		(*s->donePaintScreen) (s);

		/* remove destroyed windows */
		while (s->pendingDestroys)
		{
		    CompWindow *w;

		    for (w = s->windows; w; w = w->next)
		    {
			if (w->destroyed)
			{
			    addWindowDamage (w);
			    removeWindow (w);
			    break;
			}
		    }

		    s->pendingDestroys--;
		}
	    }

	    timeToNextRedraw = getTimeToNextRedraw (s, &s->lastRedraw);
	    if (timeToNextRedraw)
		timeToNextRedraw = poll (&ufd, 1, timeToNextRedraw);
	}
	else
	{
	    if (timeouts)
	    {
		if (timeouts->left > 0)
		    poll (&ufd, 1, timeouts->left);

		gettimeofday (&tv, 0);

		timeDiff = TIMEVALDIFF (&tv, &lastTimeout);

		for (t = timeouts; t; t = t->next)
		    t->left -= timeDiff;

		while (timeouts && timeouts->left <= 0)
		{
		    t = timeouts;
		    if ((*t->callBack) (t->closure))
		    {
			timeouts = t->next;
			addTimeout (t);
		    }
		    else
		    {
			timeouts = t->next;
			free (t);
		    }
		}

		s->lastRedraw = lastTimeout = tv;
	    }
	    else
	    {
		poll (&ufd, 1, 1000);
		gettimeofday (&s->lastRedraw, 0);
	    }

	    /* just redraw immediately */
	    timeToNextRedraw = 0;
	}
    }
}