Esempio n. 1
0
void V8GCController::gcEpilogue(v8::GCType type, v8::GCCallbackFlags flags)
{
    // FIXME: It would be nice if the GC callbacks passed the Isolate directly....
    v8::Isolate* isolate = v8::Isolate::GetCurrent();
    if (type == v8::kGCTypeScavenge)
        minorGCEpilogue(isolate);
    else if (type == v8::kGCTypeMarkSweepCompact)
        majorGCEpilogue(isolate);

    // Forces a Blink heap garbage collection when a garbage collection
    // was forced from V8. This is used for tests that force GCs from
    // JavaScript to verify that objects die when expected.
    if (flags & v8::kGCCallbackFlagForced) {
        // This single GC is not enough for two reasons:
        //   (1) The GC is not precise because the GC scans on-stack pointers conservatively.
        //   (2) One GC is not enough to break a chain of persistent handles. It's possible that
        //       some heap allocated objects own objects that contain persistent handles
        //       pointing to other heap allocated objects. To break the chain, we need multiple GCs.
        //
        // Regarding (1), we force a precise GC at the end of the current event loop. So if you want
        // to collect all garbage, you need to wait until the next event loop.
        // Regarding (2), it would be OK in practice to trigger only one GC per gcEpilogue, because
        // GCController.collectAll() forces 7 V8's GC.
        Heap::collectGarbage(ThreadState::HeapPointersOnStack, ThreadState::ForcedGC);

        // Forces a precise GC at the end of the current event loop.
        Heap::setForcePreciseGCForTesting();
    }

    TRACE_EVENT_END1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "GCEvent", "usedHeapSizeAfter", usedHeapSize(isolate));
    TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "UpdateCounters", "data", InspectorUpdateCountersEvent::data());
}
void V8GCController::gcEpilogue(v8::Isolate* isolate, v8::GCType type, v8::GCCallbackFlags flags)
{
    switch (type) {
    case v8::kGCTypeScavenge:
        TRACE_EVENT_END1("devtools.timeline,v8", "MinorGC", "usedHeapSizeAfter", usedHeapSize(isolate));
        // TODO(haraken): Remove this. See the comment in gcPrologue.
        if (ThreadState::current())
            ThreadState::current()->scheduleV8FollowupGCIfNeeded(BlinkGC::V8MinorGC);
        break;
    case v8::kGCTypeMarkSweepCompact:
        TRACE_EVENT_END1("devtools.timeline,v8", "MajorGC", "usedHeapSizeAfter", usedHeapSize(isolate));
        if (ThreadState::current())
            ThreadState::current()->scheduleV8FollowupGCIfNeeded(BlinkGC::V8MajorGC);
        break;
    case v8::kGCTypeIncrementalMarking:
        TRACE_EVENT_END1("devtools.timeline,v8", "MajorGC", "usedHeapSizeAfter", usedHeapSize(isolate));
        break;
    case v8::kGCTypeProcessWeakCallbacks:
        TRACE_EVENT_END1("devtools.timeline,v8", "MajorGC", "usedHeapSizeAfter", usedHeapSize(isolate));
        break;
    default:
        ASSERT_NOT_REACHED();
    }

    if (isMainThread())
        ScriptForbiddenScope::exit();

    // v8::kGCCallbackFlagForced forces a Blink heap garbage collection
    // when a garbage collection was forced from V8. This is either used
    // for tests that force GCs from JavaScript to verify that objects die
    // when expected.
    if (flags & v8::kGCCallbackFlagForced) {
        // This single GC is not enough for two reasons:
        //   (1) The GC is not precise because the GC scans on-stack pointers conservatively.
        //   (2) One GC is not enough to break a chain of persistent handles. It's possible that
        //       some heap allocated objects own objects that contain persistent handles
        //       pointing to other heap allocated objects. To break the chain, we need multiple GCs.
        //
        // Regarding (1), we force a precise GC at the end of the current event loop. So if you want
        // to collect all garbage, you need to wait until the next event loop.
        // Regarding (2), it would be OK in practice to trigger only one GC per gcEpilogue, because
        // GCController.collectAll() forces multiple V8's GC.
        Heap::collectGarbage(BlinkGC::HeapPointersOnStack, BlinkGC::GCWithSweep, BlinkGC::ForcedGC);

        // Forces a precise GC at the end of the current event loop.
        if (ThreadState::current()) {
            RELEASE_ASSERT(!ThreadState::current()->isInGC());
            ThreadState::current()->setGCState(ThreadState::FullGCScheduled);
        }
    }

    // v8::kGCCallbackFlagCollectAllAvailableGarbage is used when V8 handles
    // low memory notifications.
    if (flags & v8::kGCCallbackFlagCollectAllAvailableGarbage) {
        // This single GC is not enough. See the above comment.
        Heap::collectGarbage(BlinkGC::HeapPointersOnStack, BlinkGC::GCWithSweep, BlinkGC::ForcedGC);

        // Do not force a precise GC at the end of the current event loop.
        // According to UMA stats, the collection rate of the precise GC
        // scheduled at the end of the low memory handling is extremely low,
        // because the above conservative GC is sufficient for collecting
        // most objects. So we intentionally don't schedule a precise GC here.
    }

    TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "UpdateCounters", TRACE_EVENT_SCOPE_THREAD, "data", InspectorUpdateCountersEvent::data());
}