Esempio n. 1
0
void trigger_ammo_setup(gentity_t* self) {
	self->target_ent = G_FindByTargetname( NULL, self->target );
	if(!self->target_ent) {
		G_Error( "trigger_ammo failed to find target: %s\n", self->target );
	}

	if(TRIGGER_AMMO_CANTHINK(self)) {
		self->think = trigger_ammo_think;
		self->nextthink = level.time + FRAMETIME;
	}	
}
Esempio n. 2
0
/*
==============
SP_trigger_ammo
==============
*/
void SP_trigger_ammo(gentity_t * self)
{

	char           *spawnstr;
	int             ammovalue;

	InitTrigger(self);

	self->touch = ammo_touch;

	// ammototal specifies the maximum amount of ammo this trigger contains
	G_SpawnString("ammototal", "0", &spawnstr);
	ammovalue = atoi(spawnstr);
	// Gordon: -9999 means infinite now
	self->health = ammovalue;
	if(self->health <= 0)
	{
		self->health = -9999;
	}
	self->count = self->health;
	self->s.eType = ET_SUPPLIER;

	self->target_ent = NULL;
	if(self->target && *self->target)
	{
		self->think = trigger_ammo_setup;
		self->nextthink = level.time + FRAMETIME;
	}
	else if(TRIGGER_AMMO_CANTHINK(self))
	{
		self->think = trigger_ammo_think;
		self->nextthink = level.time + AMMO_REGENTIME;
	}

	// ammorate specifies the amount of ammo added per second
	G_SpawnString("ammorate", "1", &spawnstr);
	ammovalue = atoi(spawnstr);
	// store the rate of ammo addition in damage
	self->damage = ammovalue;

}