Esempio n. 1
0
void KUiConnectInfo::SetInfoMsg(LOGIN_BG_INFO_MSG_INDEX eIndex)
{
	m_DelRoleBgImg.LeaveAlone();
	m_DelRoleBtn.LeaveAlone();
	m_CancelDelRoleBtn.LeaveAlone();
	m_ConfirmBtn.LeaveAlone();
	m_ContinueBtn.LeaveAlone();
	m_InputPwdWnd.LeaveAlone();
//	m_BtnUnlockLink.LeaveAlone();
	m_RoleName.LeaveAlone();

	m_szMessage[0] = 0;
	m_nMsgLen = 0;
	m_nColor2CharacterStartIndex = 0;
	m_nColor2CharacterEndIndex = 0;

	KIniFile*	pIni = g_UiBase.GetCommConfigFile();
	if (pIni)
	{
		char	szKey[8];
		char	szBuff[64];
		itoa(eIndex, szKey, 10);
		pIni->GetString("InfoString", szKey, "", szBuff, sizeof(szBuff));
		m_nMsgLen = sprintf(m_szMessage, szBuff, m_szString);
		if (m_nMsgLen)
		{
			m_uLastMsgColorChanageTime = IR_GetCurrentTime();
			m_nColor2CharacterEndIndex =
				TSplitString(m_szMessage, m_nColor2CharacterStartIndex + 1, false);
		}
	}

	if (eIndex == CI_MI_TO_DEL_ROLE)	//13=要删除角色
	{
		AddChild(&m_DelRoleBgImg);
		AddChild(&m_InputPwdWnd);
		AddChild(&m_DelRoleBtn);
		AddChild(&m_RoleName);
		char szBuff[64];
		sprintf(szBuff, "角色名字:%s", m_szString);
		m_RoleName.SetText(szBuff);
		AddChild(&m_CancelDelRoleBtn);
		Wnd_SetFocusWnd(&m_InputPwdWnd);
	}
	else if (eIndex == CI_MI_TO_TRANSFER_ROLE)
	{
		AddChild(&m_ContinueBtn);
	}
	else if (eIndex != CI_MI_ENTERING_GAME)
	{
//		if(eIndex == CI_MI_ACCOUNT_LOCKED)
//		{
//			AddChild(&m_BtnUnlockLink);
//		}
		AddChild(&m_ConfirmBtn);
	}
}
Esempio n. 2
0
void KUiConnectInfo::SetInfoMsg(LOGIN_BG_INFO_MSG_INDEX eIndex)
{
	m_DelRoleBgImg.LeaveAlone();
	m_DelRoleBtn.LeaveAlone();
	m_CancelDelRoleBtn.LeaveAlone();
	m_ConfirmBtn.LeaveAlone();
	m_InputPwdWnd.LeaveAlone();

	m_szMessage[0] = 0;
	m_nMsgLen = 0;
	m_nColor2CharacterStartIndex = 0;
	m_nColor2CharacterEndIndex = 0;

	KIniFile*	pIni = g_UiBase.GetCommConfigFile();
	if (pIni)
	{
		char	szKey[8];
		itoa(eIndex, szKey, 10);
		pIni->GetString("InfoString", szKey, "", m_szMessage, sizeof(m_szMessage));
		m_nMsgLen = strlen(m_szMessage);
		if (m_nMsgLen)
		{
			m_uLastMsgColorChanageTime = IR_GetCurrentTime();
			m_nColor2CharacterEndIndex =
				TSplitString(m_szMessage, m_nColor2CharacterStartIndex + 1, false);
		}
	}

	if (eIndex == CI_MI_TO_DEL_ROLE)	//13=要删除角色
	{
		AddChild(&m_DelRoleBgImg);
		AddChild(&m_InputPwdWnd);
		AddChild(&m_DelRoleBtn);
		AddChild(&m_CancelDelRoleBtn);
		Wnd_SetFocusWnd(&m_InputPwdWnd);
	}
	else if (eIndex != CI_MI_ENTERING_GAME)
	{
		AddChild(&m_ConfirmBtn);
	}
}
Esempio n. 3
0
void KUiConnectInfo::PaintWindow()
{
	KWndImage::PaintWindow();
	if (m_nMsgLen && g_pRepresentShell)
	{
		if (IR_IsTimePassed(m_uMsgColorChangeInterval, m_uLastMsgColorChanageTime))
		{
			if (m_nColor2CharacterEndIndex != m_nMsgLen)
				m_nColor2CharacterStartIndex = m_nColor2CharacterEndIndex;
			else
				m_nColor2CharacterStartIndex = 0;
			m_nColor2CharacterEndIndex = 
					TSplitString(m_szMessage, m_nColor2CharacterStartIndex + 1, false);
		}

		int nX = m_nAbsoluteLeft + m_nTextCentreX - m_nMsgLen * m_nFont / 4;
		int nY = m_nAbsoluteTop + m_nTextCentreY;
		if (m_nColor2CharacterStartIndex)
		{
			g_pRepresentShell->OutputText(m_nFont, m_szMessage,
				m_nColor2CharacterStartIndex, nX, nY, m_uMsgColor,
				0, TEXT_IN_SINGLE_PLANE_COORD, m_uMsgBorderColor);
			nX += m_nColor2CharacterStartIndex * m_nFont / 2;
		}
		g_pRepresentShell->OutputText(m_nFont,
			&m_szMessage[m_nColor2CharacterStartIndex],
			m_nColor2CharacterEndIndex - m_nColor2CharacterStartIndex,
			nX, nY, m_uMsgColor2,
			0, TEXT_IN_SINGLE_PLANE_COORD, m_uMsgBorderColor2);
		nX += (m_nColor2CharacterEndIndex - m_nColor2CharacterStartIndex) * m_nFont / 2;
		if (m_nColor2CharacterEndIndex < m_nMsgLen)
		{
			g_pRepresentShell->OutputText(m_nFont,
				&m_szMessage[m_nColor2CharacterEndIndex],
				m_nMsgLen - m_nColor2CharacterEndIndex, nX, nY, m_uMsgColor,
				0, TEXT_IN_SINGLE_PLANE_COORD, m_uMsgBorderColor);
		}
	}
}
Esempio n. 4
0
void KUiConnectInfo::PaintWindow()
{
	KWndImage::PaintWindow();
	if (m_nMsgLen && g_pRepresentShell)
	{
		if (IR_IsTimePassed(m_uMsgColorChangeInterval, m_uLastMsgColorChanageTime))
		{
			if (m_nColor2CharacterEndIndex != m_nMsgLen)
				m_nColor2CharacterStartIndex = m_nColor2CharacterEndIndex;
			else
				m_nColor2CharacterStartIndex = 0;
			m_nColor2CharacterEndIndex =
					TSplitString(m_szMessage, m_nColor2CharacterStartIndex + 1, false);
		}

		//判断是否超出一行
		int nMsgLen;
		if(m_nMsgLen > INFO_LENGTH)
		{
			nMsgLen = TSplitString(m_szMessage, INFO_LENGTH, FALSE);
		}
		else
		{
			nMsgLen = m_nMsgLen;
		}

		int nX = m_nAbsoluteLeft + m_nTextCentreX - nMsgLen * m_nFont / 4;
		int nY = m_nAbsoluteTop + m_nTextCentreY - ((m_nMsgLen > nMsgLen) ? m_nFont / 2: 0);
		if (m_nColor2CharacterStartIndex)
		{
			//如果要变色的字在第一行,就不需要很特别的处理
			if(m_nColor2CharacterStartIndex < nMsgLen)
			{
				g_pRepresentShell->OutputText(m_nFont, m_szMessage,
						m_nColor2CharacterStartIndex, nX, nY, m_uMsgColor,
						0, TEXT_IN_SINGLE_PLANE_COORD, m_uMsgBorderColor);
				nX += m_nColor2CharacterStartIndex * m_nFont / 2;
			}
			//要变色的字在下一行,那就
			else
			{
				//先直接画出第一行
				g_pRepresentShell->OutputText(m_nFont, m_szMessage,
						nMsgLen, nX, nY, m_uMsgColor,
						0, TEXT_IN_SINGLE_PLANE_COORD, m_uMsgBorderColor);

				//坐标换到下一行去
				nX = m_nAbsoluteLeft + m_nTextCentreX - (m_nMsgLen - nMsgLen) * m_nFont / 4;
				nY += m_nFont;
				//再画到要变色的那个字的前面
				g_pRepresentShell->OutputText(m_nFont, &m_szMessage[nMsgLen],
						m_nColor2CharacterStartIndex - nMsgLen, nX, nY, m_uMsgColor,
						0, TEXT_IN_SINGLE_PLANE_COORD, m_uMsgBorderColor);
				nX += (m_nColor2CharacterStartIndex - nMsgLen) * m_nFont / 2;
			}
		}
		//画出要变色的那个字
		g_pRepresentShell->OutputText(m_nFont,
			&m_szMessage[m_nColor2CharacterStartIndex],
			m_nColor2CharacterEndIndex - m_nColor2CharacterStartIndex,
			nX, nY, m_uMsgColor2,
			0, TEXT_IN_SINGLE_PLANE_COORD, m_uMsgBorderColor2);

		//如果刚好到行尾了,就要换行
		if(m_nColor2CharacterEndIndex == nMsgLen)
		{
			nX = m_nAbsoluteLeft + m_nTextCentreX - (m_nMsgLen - nMsgLen) * m_nFont / 4;
			nY += m_nFont;
		}
		//不然的话就不用换行了
		else
		{
			nX += (m_nColor2CharacterEndIndex - m_nColor2CharacterStartIndex) * m_nFont / 2;
		}

		//如果变色的那个字不是整句话的末尾
		if (m_nColor2CharacterEndIndex < m_nMsgLen)
		{
			//如果是两行的话,要进行特别判断,如果还没到第二行,就要分两行画
			//剩下的那些字
			if(nMsgLen < m_nMsgLen)
			{
				int nPos;
				if(m_nColor2CharacterEndIndex < nMsgLen)
				{
					g_pRepresentShell->OutputText(m_nFont,
							&m_szMessage[m_nColor2CharacterEndIndex],
							nMsgLen - m_nColor2CharacterEndIndex, nX, nY, m_uMsgColor,
							0, TEXT_IN_SINGLE_PLANE_COORD, m_uMsgBorderColor);
					nX = m_nAbsoluteLeft + m_nTextCentreX - (m_nMsgLen - nMsgLen) * m_nFont / 4;
					nY += m_nFont;
					nPos = nMsgLen;
				}
				else
				{
					nPos = m_nColor2CharacterEndIndex;
				}
				g_pRepresentShell->OutputText(m_nFont,
						&m_szMessage[nPos],
						m_nMsgLen - nPos, nX, nY, m_uMsgColor,
						0, TEXT_IN_SINGLE_PLANE_COORD, m_uMsgBorderColor);
			}
			//不是的话,就直接一行画出后面的就行了
			else
			{
				g_pRepresentShell->OutputText(m_nFont,
						&m_szMessage[m_nColor2CharacterEndIndex],
						nMsgLen - m_nColor2CharacterEndIndex, nX, nY, m_uMsgColor,
						0, TEXT_IN_SINGLE_PLANE_COORD, m_uMsgBorderColor);
			}
		}
	}
}
Esempio n. 5
0
//--------------------------------------------------------------------------
//	功能:响应键盘按键操作
//--------------------------------------------------------------------------
int KWndEdit::OnKeyDown(int nKeyCode, int nModifiers)
{
	int nRet = 1;
	switch(nKeyCode)
	{
	case VK_DELETE:
		if (m_nCaretPos < m_nTextLen)
		{
			int nNextPos = TSplitString(m_pText + m_nCaretPos, 1, false);
			m_nTextLen -= nNextPos;
			memmove(m_pText + m_nCaretPos, m_pText + m_nCaretPos + nNextPos, m_nTextLen - m_nCaretPos + 1);
			UpdateData();
		}
		break;
	case VK_LEFT:
		if (m_nCaretPos)
		{
			m_nCaretPos = TSplitString(m_pText, m_nCaretPos - 1, true);
			FmtForShow();
		}
		break;
	case VK_RIGHT:
		if (m_nCaretPos < m_nTextLen)
		{
			m_nCaretPos += TSplitString(m_pText + m_nCaretPos, 1, false);
			FmtForShow();
		}
		break;
	case VK_HOME:
		m_nCaretPos = 0;
		FmtForShow();
		break;
	case VK_END:
		m_nCaretPos = m_nTextLen;
		FmtForShow();
		break;
	case VK_UP:
		if (MULTI_LINE && m_nCaretLineIndex)
		{
			int nCharPerLine = (m_Width * 2) / m_nFontSize;
			int nLineHead = 0, nLineEnd = 0;
			for (nRet = 0; nRet < m_nCaretLineIndex; nRet++)
			{
				nLineHead = nLineEnd;
				nLineEnd = nLineHead + SplitStringLine(&m_pText[nLineHead], 1, nCharPerLine);
			}

			m_nCaretPos = nLineHead + TSplitString(&m_pText[nLineHead],
				(m_nCaretPos - nLineEnd), false);
			if (m_nCaretPos >= nLineEnd && nLineEnd)
			{
				m_nCaretPos = nLineEnd;
				if(m_pText[nLineEnd - 1] == KTC_ENTER)
					m_nCaretPos--;
			}
			FmtForShow();
		}
		else if (m_pParentWnd)
			nRet = m_pParentWnd->WndProc(WND_N_EDIT_SPECIAL_KEY_DOWN, (unsigned int)(KWndWindow*)this, VK_UP);
		break;
	case VK_DOWN:
		if (MULTI_LINE)
		{
			int nCharPerLine = (m_Width * 2) / m_nFontSize;
			int nLineHead = 0, nLineEnd = 0;
			for (nRet = 0; nRet <= m_nCaretLineIndex; nRet++)
			{
				nLineHead = nLineEnd;
				nLineEnd = nLineHead + SplitStringLine(&m_pText[nLineHead], 1, nCharPerLine);
			}

			m_nCaretPos = nLineEnd + TSplitString(&m_pText[nLineEnd],
				(m_nCaretPos - nLineHead), false);
			nLineHead = nLineEnd;
			nLineEnd = nLineHead + SplitStringLine(&m_pText[nLineHead], 1, nCharPerLine);
			if (m_nCaretPos >= nLineEnd && nLineEnd)
			{
				m_nCaretPos = nLineEnd;
				if(m_pText[nLineEnd - 1] == KTC_ENTER)
					m_nCaretPos--;
			}
			FmtForShow();
		}
		else if (m_pParentWnd)
			nRet = m_pParentWnd->WndProc(WND_N_EDIT_SPECIAL_KEY_DOWN, (unsigned int)(KWndWindow*)this, VK_DOWN);
		break;
	case VK_TAB:
	case VK_PRIOR:
	case VK_NEXT:
	case VK_ESCAPE:
		if (m_pParentWnd)
			nRet = m_pParentWnd->WndProc(WND_N_EDIT_SPECIAL_KEY_DOWN, (unsigned int)(KWndWindow*)this, nKeyCode);
		break;
	case VK_RETURN:
		if (m_pParentWnd)
		{
			if ((m_Flag & WNDEDIT_ES_MULTI_LINE) == 0)
				nRet = m_pParentWnd->WndProc(WND_N_EDIT_SPECIAL_KEY_DOWN, (unsigned int)(KWndWindow*)this, VK_RETURN);
			else if ((GetKeyState(VK_CONTROL) & 0x8000) == 0 && (GetKeyState(VK_SHIFT) & 0x8000) == 0)
				nRet = m_pParentWnd->WndProc(WND_N_EDIT_SPECIAL_KEY_DOWN, (unsigned int)(KWndWindow*)this, VK_RETURN);
			else if (InsertChar(0x0a, 0))
			{
				UpdateData();
				nRet = 1;
			}
		}
		break;
	case 'V':	//粘帖
		if ((GetKeyState(VK_CONTROL) & 0x8000) && Paste())
			nRet = 1;
		break;
	case 'C':	//复制
		if ((GetKeyState(VK_CONTROL) & 0x8000) && Copy())
			nRet = 1;
		break;
	default:
		if ((nKeyCode < '0' || nKeyCode > '9') &&
			(nKeyCode < 'A' || nKeyCode > 'Z') &&
			(nKeyCode < VK_NUMPAD0 || nKeyCode > VK_DIVIDE))
		{
			nRet = 0;
		}
	}
	return nRet;
}