static void OpenPromptWindow(txt_key_input_t *key_input) { txt_window_t *window; txt_label_t *label; // Silently update when the shift button is held down. key_input->check_conflicts = !TXT_GetModifierState(TXT_MOD_SHIFT); window = TXT_NewWindow(NULL); TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, TXT_NewWindowAbortAction(window)); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL); label = TXT_NewLabel("Press the new key..."); TXT_AddWidget(window, label); TXT_SetWidgetAlign(label, TXT_HORIZ_CENTER); TXT_SetKeyListener(window, KeyPressCallback, key_input); // Disable key mappings while we prompt for the key press TXT_EnableKeyMapping(0); // Grab input while reading the key. On Windows Mobile // handheld devices, the hardware keypresses are only // detected when input is grabbed. SDL_WM_GrabInput(SDL_GRAB_ON); TXT_SignalConnect(window, "closed", ReleaseGrab, NULL); }
static void OpenSelectorWindow(txt_dropdown_list_t *list) { txt_window_t *window; int i; // Open a simple window with no title bar or action buttons. window = TXT_NewWindow(NULL); TXT_SetWindowAction(window, TXT_HORIZ_LEFT, NULL); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, NULL); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL); // Position the window so that the currently selected item appears // over the top of the list widget. TXT_SetWindowPosition(window, TXT_HORIZ_LEFT, TXT_VERT_TOP, list->widget.x - 2, SelectorWindowY(list)); // Add a button to the window for each option in the list. for (i=0; i<list->num_values; ++i) { txt_button_t *button; callback_data_t *data; button = TXT_NewButton(list->values[i]); TXT_AddWidget(window, button); // Callback struct data = malloc(sizeof(callback_data_t)); data->list = list; data->window = window; data->item = i; // When the button is pressed, invoke the button press callback TXT_SignalConnect(button, "pressed", ItemSelected, data); // When the window is closed, free back the callback struct TXT_SignalConnect(window, "closed", FreeCallbackData, data); // Is this the currently-selected value? If so, select the button // in the window as the default. if (i == *list->variable) { TXT_SelectWidget(window, button); } } // Catch presses of escape in this window and close it. TXT_SetKeyListener(window, SelectorWindowListener, NULL); }
void MainMenu(void) { txt_window_t *window; txt_window_action_t *quit_action; txt_window_action_t *warp_action; window = TXT_NewWindow("Main Menu"); TXT_SetWindowHelpURL(window, WINDOW_HELP_URL); TXT_AddWidgets(window, TXT_NewButton2("Configure Display", (TxtWidgetSignalFunc) ConfigDisplay, NULL), TXT_NewButton2("Configure Sound", (TxtWidgetSignalFunc) ConfigSound, NULL), TXT_NewButton2("Configure Keyboard", (TxtWidgetSignalFunc) ConfigKeyboard, NULL), TXT_NewButton2("Configure Mouse", (TxtWidgetSignalFunc) ConfigMouse, NULL), TXT_NewButton2("Configure Gamepad/Joystick", (TxtWidgetSignalFunc) ConfigJoystick, NULL), NULL); // The compatibility window is only appropriate for Doom/Strife. if (gamemission == doom || gamemission == strife) { txt_button_t *button; button = TXT_NewButton2("Compatibility", (TxtWidgetSignalFunc) CompatibilitySettings, NULL); TXT_AddWidget(window, button); } TXT_AddWidgets(window, GetLaunchButton(), TXT_NewStrut(0, 1), TXT_NewButton2("Start a Network Game", (TxtWidgetSignalFunc) StartMultiGame, NULL), TXT_NewButton2("Join a Network Game", (TxtWidgetSignalFunc) JoinMultiGame, NULL), TXT_NewButton2("Multiplayer Configuration", (TxtWidgetSignalFunc) MultiplayerConfig, NULL), NULL); quit_action = TXT_NewWindowAction(KEY_ESCAPE, "Quit"); warp_action = TXT_NewWindowAction(KEY_F2, "Warp"); TXT_SignalConnect(quit_action, "pressed", QuitConfirm, NULL); TXT_SignalConnect(warp_action, "pressed", (TxtWidgetSignalFunc) WarpMenu, NULL); TXT_SetWindowAction(window, TXT_HORIZ_LEFT, quit_action); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, warp_action); TXT_SetKeyListener(window, MainMenuKeyPress, NULL); }
static void OpenPromptWindow(txt_key_input_t *key_input) { txt_window_t *window; // Silently update when the shift button is held down. key_input->check_conflicts = !TXT_GetModifierState(TXT_MOD_SHIFT); window = TXT_MessageBox(NULL, "Press the new key..."); TXT_SetKeyListener(window, KeyPressCallback, key_input); // Disable key mappings while we prompt for the key press TXT_EnableKeyMapping(0); // Grab input while reading the key. On Windows Mobile // handheld devices, the hardware keypresses are only // detected when input is grabbed. SDL_WM_GrabInput(SDL_GRAB_ON); TXT_SignalConnect(window, "closed", ReleaseGrab, NULL); }