Esempio n. 1
0
void
Tcl_ConditionWait(
    Tcl_Condition *condPtr,	/* Really (pthread_cond_t **) */
    Tcl_Mutex *mutexPtr,	/* Really (pthread_mutex_t **) */
    Tcl_Time *timePtr)		/* Timeout on waiting period */
{
    pthread_cond_t *pcondPtr;
    pthread_mutex_t *pmutexPtr;
    struct timespec ptime;

    if (*condPtr == NULL) {
	MASTER_LOCK;

	/*
	 * Double check inside mutex to avoid race, then initialize condition
	 * variable if necessary.
	 */

	if (*condPtr == NULL) {
	    pcondPtr = (pthread_cond_t *) ckalloc(sizeof(pthread_cond_t));
	    pthread_cond_init(pcondPtr, NULL);
	    *condPtr = (Tcl_Condition)pcondPtr;
	    TclRememberCondition(condPtr);
	}
	MASTER_UNLOCK;
    }
    pmutexPtr = *((pthread_mutex_t **)mutexPtr);
    pcondPtr = *((pthread_cond_t **)condPtr);
    if (timePtr == NULL) {
	pthread_cond_wait(pcondPtr, pmutexPtr);
    } else {
	Tcl_Time now;

	/*
	 * Make sure to take into account the microsecond component of the
	 * current time, including possible overflow situations. [Bug #411603]
	 */

	Tcl_GetTime(&now);
	ptime.tv_sec = timePtr->sec + now.sec +
	    (timePtr->usec + now.usec) / 1000000;
	ptime.tv_nsec = 1000 * ((timePtr->usec + now.usec) % 1000000);
	pthread_cond_timedwait(pcondPtr, pmutexPtr, &ptime);
    }
}
Esempio n. 2
0
void
Tcl_ConditionWait(
    Tcl_Condition *condPtr,	/* Really (WinCondition **) */
    Tcl_Mutex *mutexPtr,	/* Really (CRITICAL_SECTION **) */
    const Tcl_Time *timePtr) /* Timeout on waiting period */
{
    WinCondition *winCondPtr;	/* Per-condition queue head */
    CRITICAL_SECTION *csPtr;	/* Caller's Mutex, after casting */
    DWORD wtime;		/* Windows time value */
    int timeout;		/* True if we got a timeout */
    int doExit = 0;		/* True if we need to do exit setup */
    ThreadSpecificData *tsdPtr = TCL_TSD_INIT(&dataKey);

    /*
     * Self initialize the two parts of the condition. The per-condition and
     * per-thread parts need to be handled independently.
     */

    if (tsdPtr->flags == WIN_THREAD_UNINIT) {
	TclpMasterLock();

	/*
	 * Create the per-thread event and queue pointers.
	 */

	if (tsdPtr->flags == WIN_THREAD_UNINIT) {
	    tsdPtr->condEvent = CreateEvent(NULL, TRUE /* manual reset */,
		    FALSE /* non signaled */, NULL);
	    tsdPtr->nextPtr = NULL;
	    tsdPtr->prevPtr = NULL;
	    tsdPtr->flags = WIN_THREAD_RUNNING;
	    doExit = 1;
	}
	TclpMasterUnlock();

	if (doExit) {
	    /*
	     * Create a per-thread exit handler to clean up the condEvent. We
	     * must be careful to do this outside the Master Lock because
	     * Tcl_CreateThreadExitHandler uses its own ThreadSpecificData,
	     * and initializing that may drop back into the Master Lock.
	     */

	    Tcl_CreateThreadExitHandler(FinalizeConditionEvent, tsdPtr);
	}
    }

    if (*condPtr == NULL) {
	TclpMasterLock();

	/*
	 * Initialize the per-condition queue pointers and Mutex.
	 */

	if (*condPtr == NULL) {
	    winCondPtr = ckalloc(sizeof(WinCondition));
	    InitializeCriticalSection(&winCondPtr->condLock);
	    winCondPtr->firstPtr = NULL;
	    winCondPtr->lastPtr = NULL;
	    *condPtr = (Tcl_Condition) winCondPtr;
	    TclRememberCondition(condPtr);
	}
	TclpMasterUnlock();
    }
    csPtr = *((CRITICAL_SECTION **)mutexPtr);
    winCondPtr = *((WinCondition **)condPtr);
    if (timePtr == NULL) {
	wtime = INFINITE;
    } else {
	wtime = timePtr->sec * 1000 + timePtr->usec / 1000;
    }

    /*
     * Queue the thread on the condition, using the per-condition lock for
     * serialization.
     */

    tsdPtr->flags = WIN_THREAD_BLOCKED;
    tsdPtr->nextPtr = NULL;
    EnterCriticalSection(&winCondPtr->condLock);
    tsdPtr->prevPtr = winCondPtr->lastPtr;		/* A: */
    winCondPtr->lastPtr = tsdPtr;
    if (tsdPtr->prevPtr != NULL) {
	tsdPtr->prevPtr->nextPtr = tsdPtr;
    }
    if (winCondPtr->firstPtr == NULL) {
	winCondPtr->firstPtr = tsdPtr;
    }

    /*
     * Unlock the caller's mutex and wait for the condition, or a timeout.
     * There is a minor issue here in that we don't count down the timeout if
     * we get notified, but another thread grabs the condition before we do.
     * In that race condition we'll wait again for the full timeout. Timed
     * waits are dubious anyway. Either you have the locking protocol wrong
     * and are masking a deadlock, or you are using conditions to pause your
     * thread.
     */

    LeaveCriticalSection(csPtr);
    timeout = 0;
    while (!timeout && (tsdPtr->flags & WIN_THREAD_BLOCKED)) {
	ResetEvent(tsdPtr->condEvent);
	LeaveCriticalSection(&winCondPtr->condLock);
	if (WaitForSingleObjectEx(tsdPtr->condEvent, wtime,
		TRUE) == WAIT_TIMEOUT) {
	    timeout = 1;
	}
	EnterCriticalSection(&winCondPtr->condLock);
    }

    /*
     * Be careful on timeouts because the signal might arrive right around the
     * time limit and someone else could have taken us off the queue.
     */

    if (timeout) {
	if (tsdPtr->flags & WIN_THREAD_RUNNING) {
	    timeout = 0;
	} else {
	    /*
	     * When dequeuing, we can leave the tsdPtr->nextPtr and
	     * tsdPtr->prevPtr with dangling pointers because they are
	     * reinitialilzed w/out reading them when the thread is enqueued
	     * later.
	     */

	    if (winCondPtr->firstPtr == tsdPtr) {
		winCondPtr->firstPtr = tsdPtr->nextPtr;
	    } else {
		tsdPtr->prevPtr->nextPtr = tsdPtr->nextPtr;
	    }
	    if (winCondPtr->lastPtr == tsdPtr) {
		winCondPtr->lastPtr = tsdPtr->prevPtr;
	    } else {
		tsdPtr->nextPtr->prevPtr = tsdPtr->prevPtr;
	    }
	    tsdPtr->flags = WIN_THREAD_RUNNING;
	}
    }

    LeaveCriticalSection(&winCondPtr->condLock);
    EnterCriticalSection(csPtr);
}