GlfImageSharedPtr GlfImageRegistry::_ConstructImage(std::string const & filename) { static GlfImageSharedPtr NULL_IMAGE; // Lookup the plug-in type name based on the prim type. TfToken fileExtension(TfStringGetSuffix(filename)); TfType const & pluginType = _typeMap->Find(fileExtension); if (!pluginType) { // Unknown prim type. TF_DEBUG(GLF_DEBUG_TEXTURE_IMAGE_PLUGINS).Msg( "[PluginLoad] Unknown image type '%s'\n", fileExtension.GetText()); return NULL_IMAGE; } PlugRegistry& plugReg = PlugRegistry::GetInstance(); PlugPluginPtr plugin = plugReg.GetPluginForType(pluginType); if (!plugin || !plugin->Load()) { TF_CODING_ERROR("[PluginLoad] PlugPlugin could not be loaded for " "TfType '%s'\n", pluginType.GetTypeName().c_str()); return NULL_IMAGE; } GlfImageFactoryBase* factory = pluginType.GetFactory<GlfImageFactoryBase>(); if (!factory) { TF_CODING_ERROR("[PluginLoad] Cannot manufacture type '%s' " "for image type '%s'\n", pluginType.GetTypeName().c_str(), fileExtension.GetText()); return NULL_IMAGE; } GlfImageSharedPtr instance = factory->New(); if (!instance) { TF_CODING_ERROR("[PluginLoad] Cannot construct instance of type '%s' " "for image type '%s'\n", pluginType.GetTypeName().c_str(), fileExtension.GetText()); return NULL_IMAGE; } TF_DEBUG(GLF_DEBUG_TEXTURE_IMAGE_PLUGINS).Msg( "[PluginLoad] Loaded plugin '%s' for image type '%s'\n", pluginType.GetTypeName().c_str(), fileExtension.GetText()); return instance; }
GlfTextureHandleRefPtr GlfTextureRegistry::_CreateTexture(const TfToken &texture) { GlfTextureRefPtr result; if (GlfTextureFactoryBase* factory = _GetTextureFactory(texture)) { result = factory->New(texture); if (!result) { TF_CODING_ERROR("[PluginLoad] Cannot construct texture for " "type '%s'\n", TfStringGetSuffix(texture).c_str()); } } return result ? GlfTextureHandle::New(result) : TfNullPtr; }
GlfTextureHandleRefPtr GlfTextureRegistry::_CreateTexture(const TfTokenVector &textures, const size_t numTextures) { GlfTextureRefPtr result; TfToken filename = textures.empty() ? TfToken() : textures.front(); if (GlfTextureFactoryBase* factory = _GetTextureFactory(filename)) { result = factory->New(textures); if (!result) { TF_CODING_ERROR("[PluginLoad] Cannot construct texture for " "type '%s'\n", TfStringGetSuffix(filename).c_str()); } } return result ? GlfTextureHandle::New(result) : TfNullPtr; }
GlfTextureFactoryBase* GlfTextureRegistry::_GetTextureFactory(const TfToken &filename) { // Lookup the plug-in type name based on the file extension. TfToken fileExtension(TfStringGetSuffix(filename)); TfType pluginType = _typeMap->Find(fileExtension); if (!pluginType) { // Unknown type. Try the wildcard. pluginType = _typeMap->Find(TfToken("*")); if (!pluginType) { TF_DEBUG(GLF_DEBUG_TEXTURE_PLUGINS).Msg( "[PluginLoad] Unknown texture type '%s'\n", fileExtension.GetText()); return nullptr; } } PlugRegistry& plugReg = PlugRegistry::GetInstance(); PlugPluginPtr plugin = plugReg.GetPluginForType(pluginType); if (!plugin || !plugin->Load()) { TF_CODING_ERROR("[PluginLoad] PlugPlugin could not be loaded for " "TfType '%s'\n", pluginType.GetTypeName().c_str()); return nullptr; } TF_DEBUG(GLF_DEBUG_TEXTURE_IMAGE_PLUGINS).Msg( "[PluginLoad] Loaded plugin '%s' for texture type '%s'\n", pluginType.GetTypeName().c_str(), fileExtension.GetText()); if (GlfTextureFactoryBase* factory = pluginType.GetFactory<GlfTextureFactoryBase>()) { return factory; } TF_CODING_ERROR("[PluginLoad] Cannot manufacture type '%s' " "for texture type '%s'\n", pluginType.GetTypeName().c_str(), fileExtension.GetText()); return nullptr; }
bool usdWriteJob::beginJob(const std::string &iFileName, bool append, double startTime, double endTime) { // Check for DAG nodes that are a child of an already specified DAG node to export // if that's the case, report the issue and skip the export PxrUsdMayaUtil::ShapeSet::const_iterator m, n; PxrUsdMayaUtil::ShapeSet::const_iterator endPath = mArgs.dagPaths.end(); for (m = mArgs.dagPaths.begin(); m != endPath; ) { MDagPath path1 = *m; m++; for (n = m; n != endPath; n++) { MDagPath path2 = *n; if (PxrUsdMayaUtil::isAncestorDescendentRelationship(path1,path2)) { MString errorMsg = path1.fullPathName(); errorMsg += " and "; errorMsg += path2.fullPathName(); errorMsg += " have an ancestor relationship. Skipping USD Export."; MGlobal::displayError(errorMsg); return false; } } // for n } // for m // Make sure the file name is a valid one with a proper USD extension. const std::string iFileExtension = TfStringGetSuffix(iFileName, '.'); if (iFileExtension == PxrUsdMayaTranslatorTokens->UsdFileExtensionDefault || iFileExtension == PxrUsdMayaTranslatorTokens->UsdFileExtensionASCII || iFileExtension == PxrUsdMayaTranslatorTokens->UsdFileExtensionCrate) { mFileName = iFileName; } else { mFileName = TfStringPrintf("%s.%s", iFileName.c_str(), PxrUsdMayaTranslatorTokens->UsdFileExtensionDefault.GetText()); } MGlobal::displayInfo("usdWriteJob::beginJob: Create stage file "+MString(mFileName.c_str())); ArResolverContext resolverCtx = ArGetResolver().GetCurrentContext(); if (append) { mStage = UsdStage::Open(SdfLayer::FindOrOpen(mFileName), resolverCtx); if (!mStage) { MGlobal::displayError("Failed to open stage file "+MString(mFileName.c_str())); return false; } } else { mStage = UsdStage::CreateNew(mFileName, resolverCtx); if (!mStage) { MGlobal::displayError("Failed to create stage file "+MString(mFileName.c_str())); return false; } } // Set time range for the USD file mStage->SetStartTimeCode(startTime); mStage->SetEndTimeCode(endTime); mModelKindWriter.Reset(); // Setup the requested render layer mode: // defaultLayer - Switch to the default render layer before exporting, // then switch back afterwards (no layer switching if // the current layer IS the default layer). // currentLayer - No layer switching before or after exporting. Just // use whatever is the current render layer for export. // modelingVariant - Switch to the default render layer before exporting, // and export each render layer in the scene as a // modeling variant, then switch back afterwards (no // layer switching if the current layer IS the default // layer). The default layer will be made the default // modeling variant. MFnRenderLayer currentLayer(MFnRenderLayer::currentLayer()); mCurrentRenderLayerName = currentLayer.name(); if (mArgs.renderLayerMode == PxUsdExportJobArgsTokens->modelingVariant) { // Handle usdModelRootOverridePath for USD Variants MFnRenderLayer::listAllRenderLayers(mRenderLayerObjs); if (mRenderLayerObjs.length() > 1) { mArgs.usdModelRootOverridePath = SdfPath("/_BaseModel_"); } } // Switch to the default render layer unless the renderLayerMode is // 'currentLayer', or the default layer is already the current layer. if (mArgs.renderLayerMode != PxUsdExportJobArgsTokens->currentLayer && MFnRenderLayer::currentLayer() != MFnRenderLayer::defaultRenderLayer()) { // Set the RenderLayer to the default render layer MFnRenderLayer defaultLayer(MFnRenderLayer::defaultRenderLayer()); MGlobal::executeCommand(MString("editRenderLayerGlobals -currentRenderLayer ")+ defaultLayer.name(), false, false); } // Pre-process the argument dagPath path names into two sets. One set // contains just the arg dagPaths, and the other contains all parents of // arg dagPaths all the way up to the world root. Partial path names are // enough because Maya guarantees them to still be unique, and they require // less work to hash and compare than full path names. TfHashSet<std::string, TfHash> argDagPaths; TfHashSet<std::string, TfHash> argDagPathParents; PxrUsdMayaUtil::ShapeSet::const_iterator end = mArgs.dagPaths.end(); for (PxrUsdMayaUtil::ShapeSet::const_iterator it = mArgs.dagPaths.begin(); it != end; ++it) { MDagPath curDagPath = *it; std::string curDagPathStr(curDagPath.partialPathName().asChar()); argDagPaths.insert(curDagPathStr); while (curDagPath.pop() && curDagPath.length() >= 0) { curDagPathStr = curDagPath.partialPathName().asChar(); if (argDagPathParents.find(curDagPathStr) != argDagPathParents.end()) { // We've already traversed up from this path. break; } argDagPathParents.insert(curDagPathStr); } } // Now do a depth-first traversal of the Maya DAG from the world root. // We keep a reference to arg dagPaths as we encounter them. MDagPath curLeafDagPath; for (MItDag itDag(MItDag::kDepthFirst, MFn::kInvalid); !itDag.isDone(); itDag.next()) { MDagPath curDagPath; itDag.getPath(curDagPath); std::string curDagPathStr(curDagPath.partialPathName().asChar()); if (argDagPathParents.find(curDagPathStr) != argDagPathParents.end()) { // This dagPath is a parent of one of the arg dagPaths. It should // be included in the export, but not necessarily all of its // children should be, so we continue to traverse down. } else if (argDagPaths.find(curDagPathStr) != argDagPaths.end()) { // This dagPath IS one of the arg dagPaths. It AND all of its // children should be included in the export. curLeafDagPath = curDagPath; } else if (!MFnDagNode(curDagPath).hasParent(curLeafDagPath.node())) { // This dagPath is not a child of one of the arg dagPaths, so prune // it and everything below it from the traversal. itDag.prune(); continue; } MayaPrimWriterPtr primWriter = nullptr; if (!createPrimWriter(curDagPath, &primWriter) && curDagPath.length() > 0) { // This dagPath and all of its children should be pruned. itDag.prune(); continue; } if (primWriter) { mMayaPrimWriterList.push_back(primWriter); // Write out data (non-animated/default values). if (UsdPrim usdPrim = primWriter->write(UsdTimeCode::Default())) { MDagPath dag = primWriter->getDagPath(); mDagPathToUsdPathMap[dag] = usdPrim.GetPath(); // If we are merging transforms and the object derives from // MayaTransformWriter but isn't actually a transform node, we // need to add its parent. if (mArgs.mergeTransformAndShape) { MayaTransformWriterPtr xformWriter = boost::dynamic_pointer_cast<MayaTransformWriter>( primWriter); if (xformWriter) { MDagPath xformDag = xformWriter->getTransformDagPath(); mDagPathToUsdPathMap[xformDag] = usdPrim.GetPath(); } } mModelKindWriter.OnWritePrim(usdPrim, primWriter); if (primWriter->shouldPruneChildren()) { itDag.prune(); } } } } // Writing Materials/Shading PxrUsdMayaTranslatorMaterial::ExportShadingEngines( mStage, mArgs.dagPaths, mArgs.shadingMode, mArgs.mergeTransformAndShape, mArgs.usdModelRootOverridePath); if (!mModelKindWriter.MakeModelHierarchy(mStage)) { return false; } // now we populate the chasers and run export default mChasers.clear(); PxrUsdMayaChaserRegistry::FactoryContext ctx(mStage, mDagPathToUsdPathMap, mArgs); for (const std::string& chaserName : mArgs.chaserNames) { if (PxrUsdMayaChaserRefPtr fn = PxrUsdMayaChaserRegistry::GetInstance().Create(chaserName, ctx)) { mChasers.push_back(fn); } else { std::string error = TfStringPrintf("Failed to create chaser: %s", chaserName.c_str()); MGlobal::displayError(MString(error.c_str())); } } for (const PxrUsdMayaChaserRefPtr& chaser : mChasers) { if (!chaser->ExportDefault()) { return false; } } return true; }