// ------------------------------------------------------------- // Abort application and gracefully end thread // ------------------------------------------------------------- VOID graceful_exit(THREADID threadid, const char* msg) { ThreadEnd(threadid, 0, 0, 0); exit((printf("[TID=%u] %s\n", threadid, msg), 1)); }
/// @fn ~D3D9DeviceThread /// @brief デフォルトデストラクタ D3D9DeviceThread::~D3D9DeviceThread() { ThreadEnd(); }