Esempio n. 1
0
static void DiamondIndicatorElementDraw(
    void *clientData, void *elementRecord, Tk_Window tkwin,
    Drawable d, Ttk_Box b, unsigned int state)
{
    IndicatorElement *indicator = elementRecord;
    Tk_3DBorder border = 0, interior = 0;
    int borderWidth = 2;
    int relief = TK_RELIEF_RAISED;
    int diameter, radius;
    XPoint points[4];
    Ttk_Padding padding;

    interior = Tk_Get3DBorderFromObj(tkwin, indicator->colorObj);
    border = Tk_Get3DBorderFromObj(tkwin, indicator->backgroundObj);
    Tcl_GetIntFromObj(NULL,indicator->borderWidthObj,&borderWidth);
    Tk_GetReliefFromObj(NULL,indicator->reliefObj,&relief);
    Ttk_GetPaddingFromObj(NULL,tkwin,indicator->marginObj,&padding);

    b = Ttk_PadBox(b, padding);

    diameter = b.width < b.height ? b.width : b.height;
    radius = diameter / 2;

    points[0].x = b.x;
    points[0].y = b.y + radius;
    points[1].x = b.x + radius;
    points[1].y = b.y + 2*radius;
    points[2].x = b.x + 2*radius;
    points[2].y = b.y + radius;
    points[3].x = b.x + radius;
    points[3].y = b.y;

    Tk_Fill3DPolygon(tkwin,d,interior,points,4,borderWidth,TK_RELIEF_FLAT);
    Tk_Draw3DPolygon(tkwin,d,border,points,4,borderWidth,relief);
}
Esempio n. 2
0
static void
DrawMenuEntryAccelerator(
    TkMenu *menuPtr,		/* The menu we are drawing */
    TkMenuEntry *mePtr,		/* The entry we are drawing */
    Drawable d,			/* The drawable we are drawing into */
    GC gc,			/* The precalculated gc to draw with */
    Tk_Font tkfont,		/* The precalculated font */
    const Tk_FontMetrics *fmPtr,/* The precalculated metrics */
    Tk_3DBorder activeBorder,	/* The border for an active item */
    int x,			/* Left coordinate of entry rect */
    int y,			/* Top coordinate of entry rect */
    int width,			/* Width of entry */
    int height,			/* Height of entry */
    int drawArrow)		/* Whether or not to draw arrow. */
{
    XPoint points[3];
    int borderWidth, activeBorderWidth;

    /*
     * Draw accelerator or cascade arrow.
     */

    if (menuPtr->menuType == MENUBAR) {
	return;
    }

    Tk_GetPixelsFromObj(NULL, menuPtr->tkwin, menuPtr->borderWidthPtr,
	    &borderWidth);
    Tk_GetPixelsFromObj(NULL, menuPtr->tkwin, menuPtr->activeBorderWidthPtr,
	    &activeBorderWidth);
    if ((mePtr->type == CASCADE_ENTRY) && drawArrow) {
    	points[0].x = x + width - borderWidth - activeBorderWidth
		- CASCADE_ARROW_WIDTH;
    	points[0].y = y + (height - CASCADE_ARROW_HEIGHT)/2;
    	points[1].x = points[0].x;
    	points[1].y = points[0].y + CASCADE_ARROW_HEIGHT;
    	points[2].x = points[0].x + CASCADE_ARROW_WIDTH;
    	points[2].y = points[0].y + CASCADE_ARROW_HEIGHT/2;
    	Tk_Fill3DPolygon(menuPtr->tkwin, d, activeBorder, points, 3,
		DECORATION_BORDER_WIDTH,
	    	(menuPtr->postedCascade == mePtr)
	    	? TK_RELIEF_SUNKEN : TK_RELIEF_RAISED);
    } else if (mePtr->accelPtr != NULL) {
	const char *accel = Tcl_GetString(mePtr->accelPtr);
	int left = x + mePtr->labelWidth + activeBorderWidth
		+ mePtr->indicatorSpace;

	if (menuPtr->menuType == MENUBAR) {
	    left += 5;
	}
    	Tk_DrawChars(menuPtr->display, d, gc, tkfont, accel,
		mePtr->accelLength, left,
		(y + (height + fmPtr->ascent - fmPtr->descent) / 2));
    }
}
static void ArrowElementDraw(
    void *clientData, void *elementRecord, Tk_Window tkwin,
    Drawable d, Ttk_Box b, unsigned int state)
{
    int direction = *(int *)clientData;
    ArrowElement *arrow = elementRecord;
    Tk_3DBorder border;
    int borderWidth;
    int relief = TK_RELIEF_RAISED;
    int size;
    XPoint points[3];

    Tk_GetPixelsFromObj(NULL, tkwin, arrow->borderWidthObj, &borderWidth);
    border = Tk_Get3DBorderFromObj(tkwin, arrow->borderObj);
    Tk_GetReliefFromObj(NULL, arrow->reliefObj, &relief);

    size = b.width < b.height ? b.width : b.height;

    /*
     * @@@ There are off-by-one pixel errors in the way these are drawn;
     * @@@ need to take a look at Tk_Fill3DPolygon and X11 to find the
     * @@@ exact rules.
     */
    switch (direction)
    {
	case ARROW_UP:
	    points[2].x = b.x; 		points[2].y = b.y + size;
	    points[1].x = b.x + size/2;	points[1].y = b.y;
	    points[0].x = b.x + size;	points[0].y = b.y + size;
	    break;
	case ARROW_DOWN:
	    points[0].x = b.x; 		points[0].y = b.y;
	    points[1].x = b.x + size/2;	points[1].y = b.y + size;
	    points[2].x = b.x + size;	points[2].y = b.y;
	    break;
	case ARROW_LEFT:
	    points[0].x = b.x; 		points[0].y = b.y + size / 2;
	    points[1].x = b.x + size;	points[1].y = b.y + size;
	    points[2].x = b.x + size;	points[2].y = b.y;
	    break;
	case ARROW_RIGHT:
	    points[0].x = b.x + size;	points[0].y = b.y + size / 2;
	    points[1].x = b.x;		points[1].y = b.y;
	    points[2].x = b.x;		points[2].y = b.y + size;
	    break;
    }

    Tk_Fill3DPolygon(tkwin, d, border, points, 3, borderWidth, relief);
}
Esempio n. 4
0
static void
DisplayCanvText(
    Tk_Canvas canvas,		/* Canvas that contains item. */
    Tk_Item *itemPtr,		/* Item to be displayed. */
    Display *display,		/* Display on which to draw item. */
    Drawable drawable,		/* Pixmap or window in which to draw item. */
    int x, int y, int width, int height)
				/* Describes region of canvas that must be
				 * redisplayed (not used). */
{
    TextItem *textPtr;
    Tk_CanvasTextInfo *textInfoPtr;
    int selFirstChar, selLastChar;
    short drawableX, drawableY;
    Pixmap stipple;
    Tk_State state = itemPtr->state;

    textPtr = (TextItem *) itemPtr;
    textInfoPtr = textPtr->textInfoPtr;

    if (state == TK_STATE_NULL) {
	state = Canvas(canvas)->canvas_state;
    }
    stipple = textPtr->stipple;
    if (Canvas(canvas)->currentItemPtr == itemPtr) {
	if (textPtr->activeStipple != None) {
	    stipple = textPtr->activeStipple;
	}
    } else if (state == TK_STATE_DISABLED) {
	if (textPtr->disabledStipple != None) {
	    stipple = textPtr->disabledStipple;
	}
    }

    if (textPtr->gc == NULL) {
	return;
    }

    /*
     * If we're stippling, then modify the stipple offset in the GC. Be sure
     * to reset the offset when done, since the GC is supposed to be
     * read-only.
     */

    if (stipple != None) {
	Tk_CanvasSetOffset(canvas, textPtr->gc, &textPtr->tsoffset);
    }

    selFirstChar = -1;
    selLastChar = 0;		/* lint. */
    Tk_CanvasDrawableCoords(canvas, textPtr->drawOrigin[0],
	    textPtr->drawOrigin[1], &drawableX, &drawableY);

    if (textInfoPtr->selItemPtr == itemPtr) {
	selFirstChar = textInfoPtr->selectFirst;
	selLastChar = textInfoPtr->selectLast;
	if (selLastChar > textPtr->numChars) {
	    selLastChar = textPtr->numChars - 1;
	}
	if ((selFirstChar >= 0) && (selFirstChar <= selLastChar)) {
	    int xFirst, yFirst, hFirst;
	    int xLast, yLast, wLast;

	    /*
	     * Draw a special background under the selection.
	     */

	    Tk_CharBbox(textPtr->textLayout, selFirstChar, &xFirst, &yFirst,
		    NULL, &hFirst);
	    Tk_CharBbox(textPtr->textLayout, selLastChar, &xLast, &yLast,
		    &wLast, NULL);

	    /*
	     * If the selection spans the end of this line, then display
	     * selection background all the way to the end of the line.
	     * However, for the last line we only want to display up to the
	     * last character, not the end of the line.
	     */

	    x = xFirst;
	    height = hFirst;
	    for (y = yFirst ; y <= yLast; y += height) {
		int dx1, dy1, dx2, dy2;
		double s = textPtr->sine, c = textPtr->cosine;
		XPoint points[4];

		if (y == yLast) {
		    width = xLast + wLast - x;
		} else {
		    width = textPtr->actualWidth - x;
		}
		dx1 = x - textInfoPtr->selBorderWidth;
		dy1 = y;
		dx2 = width + 2 * textInfoPtr->selBorderWidth;
		dy2 = height;
		points[0].x = (short)(drawableX + dx1*c + dy1*s);
		points[0].y = (short)(drawableY + dy1*c - dx1*s);
		points[1].x = (short)(drawableX + (dx1+dx2)*c + dy1*s);
		points[1].y = (short)(drawableY + dy1*c - (dx1+dx2)*s);
		points[2].x = (short)(drawableX + (dx1+dx2)*c + (dy1+dy2)*s);
		points[2].y = (short)(drawableY + (dy1+dy2)*c - (dx1+dx2)*s);
		points[3].x = (short)(drawableX + dx1*c + (dy1+dy2)*s);
		points[3].y = (short)(drawableY + (dy1+dy2)*c - dx1*s);
		Tk_Fill3DPolygon(Tk_CanvasTkwin(canvas), drawable,
			textInfoPtr->selBorder, points, 4,
			textInfoPtr->selBorderWidth, TK_RELIEF_RAISED);
		x = 0;
	    }
	}
    }

    /*
     * If the insertion point should be displayed, then draw a special
     * background for the cursor before drawing the text. Note: if we're the
     * cursor item but the cursor is turned off, then redraw background over
     * the area of the cursor. This guarantees that the selection won't make
     * the cursor invisible on mono displays, where both are drawn in the same
     * color.
     */

    if ((textInfoPtr->focusItemPtr == itemPtr) && (textInfoPtr->gotFocus)) {
	if (Tk_CharBbox(textPtr->textLayout, textPtr->insertPos,
		&x, &y, NULL, &height)) {
	    int dx1, dy1, dx2, dy2;
	    double s = textPtr->sine, c = textPtr->cosine;
	    XPoint points[4];

	    dx1 = x - (textInfoPtr->insertWidth / 2);
	    dy1 = y;
	    dx2 = textInfoPtr->insertWidth;
	    dy2 = height;
	    points[0].x = (short)(drawableX + dx1*c + dy1*s);
	    points[0].y = (short)(drawableY + dy1*c - dx1*s);
	    points[1].x = (short)(drawableX + (dx1+dx2)*c + dy1*s);
	    points[1].y = (short)(drawableY + dy1*c - (dx1+dx2)*s);
	    points[2].x = (short)(drawableX + (dx1+dx2)*c + (dy1+dy2)*s);
	    points[2].y = (short)(drawableY + (dy1+dy2)*c - (dx1+dx2)*s);
	    points[3].x = (short)(drawableX + dx1*c + (dy1+dy2)*s);
	    points[3].y = (short)(drawableY + (dy1+dy2)*c - dx1*s);

	    Tk_SetCaretPos(Tk_CanvasTkwin(canvas), points[0].x, points[0].y,
		    height);
	    if (textInfoPtr->cursorOn) {
		Tk_Fill3DPolygon(Tk_CanvasTkwin(canvas), drawable,
			textInfoPtr->insertBorder, points, 4,
			textInfoPtr->insertBorderWidth, TK_RELIEF_RAISED);
	    } else if (textPtr->cursorOffGC != NULL) {
		/*
		 * Redraw the background over the area of the cursor, even
		 * though the cursor is turned off. This guarantees that the
		 * selection won't make the cursor invisible on mono displays,
		 * where both may be drawn in the same color.
		 */

		XFillPolygon(display, drawable, textPtr->cursorOffGC,
			points, 4, Convex, CoordModeOrigin);
	    }
	}
    }

    /*
     * If there is no selected text or the selected text foreground is the
     * same as the regular text foreground, then draw one text string. If
     * there is selected text and the foregrounds differ, draw the regular
     * text up to the selection, draw the selection, then draw the rest of the
     * regular text. Drawing the regular text and then the selected text over
     * it would causes problems with anti-aliased text because the two
     * anti-aliasing colors would blend together.
     */

    if ((selFirstChar >= 0) && (textPtr->selTextGC != textPtr->gc)) {
	TkDrawAngledTextLayout(display, drawable, textPtr->gc,
		textPtr->textLayout, drawableX, drawableY, textPtr->angle,
		0, selFirstChar);
	TkDrawAngledTextLayout(display, drawable, textPtr->selTextGC,
		textPtr->textLayout, drawableX, drawableY, textPtr->angle,
		selFirstChar, selLastChar + 1);
	TkDrawAngledTextLayout(display, drawable, textPtr->gc,
		textPtr->textLayout, drawableX, drawableY, textPtr->angle,
		selLastChar + 1, -1);
    } else {
	TkDrawAngledTextLayout(display, drawable, textPtr->gc,
		textPtr->textLayout, drawableX, drawableY, textPtr->angle,
		0, -1);
    }
    TkUnderlineAngledTextLayout(display, drawable, textPtr->gc,
	    textPtr->textLayout, drawableX, drawableY, textPtr->angle,
	    textPtr->underline);

    if (stipple != None) {
	XSetTSOrigin(display, textPtr->gc, 0, 0);
    }
}