float4x4 MUST_USE_RESULT Quat::ToFloat4x4(const float3 &translation) const { #if defined(MATH_AUTOMATIC_SSE) && defined(MATH_SSE) return ToFloat4x4(float4(translation, 1.f)); #else return float4x4(*this, translation); #endif }
TranslateOp::operator float4x4() const { return ToFloat4x4(); }
ScaleOp::operator float4x4() const { return ToFloat4x4(); }