Esempio n. 1
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bool InputManager::IsSpacebarPressed() {
	return ToggleKey(GLFW_KEY_SPACE);
}
Esempio n. 2
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bool InputManager::IsDownPressed() {
	return ToggleKey(GLFW_KEY_DOWN);
}
Esempio n. 3
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bool InputManager::IsCPressed() {
	return ToggleKey(GLFW_KEY_C);
}
Esempio n. 4
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bool InputManager::IsUpPressed() {
	return ToggleKey(GLFW_KEY_UP);
}
Esempio n. 5
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bool InputManager::IsRightPressed() {
	return ToggleKey(GLFW_KEY_RIGHT);
}
Esempio n. 6
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bool InputManager::IsLeftPressed() {
	return ToggleKey(GLFW_KEY_LEFT);
}
Esempio n. 7
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bool InputManager::IsEscapePressed() {
	return ToggleKey(GLFW_KEY_ESCAPE);
}
Esempio n. 8
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// Process more complicated key combinations
void ProcessKeyTable (COMBINATION_KEY* asKeys_)
{
    short nShifts = 0;
    if (IsPressed(VK_SHIFT))    nShifts |= MOD_SHIFT;
    if (IsPressed(VK_LCONTROL)) nShifts |= MOD_LCTRL;
    if (IsPressed(VK_LMENU))    nShifts |= MOD_LALT;
    if (IsPressed(VK_RMENU))    nShifts |= MOD_RALT;

    // Have the shift states changed while a combo is in progress?
    if (nComboModifiers != MOD_NONE && nComboModifiers != nShifts)
    {
        // If the combo key is still pressed, start the timer running to re-press it as we're about to release it
        if (IsPressed(nComboKey))
        {
            TRACE("Starting combo timer\n");
            dwComboTime = OSD::GetTime();
        }

        // We're done with the shift state now, so clear it to prevent the time getting reset
        nComboModifiers = MOD_NONE;
    }

    // Combo unpress timer active?
    if (dwComboTime)
    {
        TRACE("Combo timer active\n");

        // If we're within the threshold, ensure the key remains released
        if ((OSD::GetTime() - dwComboTime) < 250)
        {
            TRACE("Releasing combo key\n");
            ReleaseKey(nComboKey);
        }

        // Otherwise clear the expired timer
        else
        {
            TRACE("Combo timer expired\n");
            dwComboTime = 0;
        }
    }

    for (int i = 0 ; asKeys_[i].nSamKey != SK_NONE; i++)
    {
        if (IsPressed(asKeys_[i].nKey) && asKeys_[i].nMods == nShifts)
        {
            // Release the PC keys used for the key combination
            ReleaseKey(asKeys_[i].nKey);
            if (nShifts & MOD_SHIFT)  ToggleKey(VK_SHIFT);
            if (nShifts & MOD_LCTRL)  ToggleKey(VK_LCONTROL);
            if (nShifts & MOD_LALT) { ToggleKey(VK_LMENU); ReleaseKey(VK_RCONTROL); }

            // Press the SAM key(s) required to generate the symbol
            PressSamKey(asKeys_[i].nSamKey);
            PressSamKey(asKeys_[i].nSamMods);

            // Remember the key involved with the shifted state for a combo
            nComboKey = asKeys_[i].nKey;
            nComboModifiers = nShifts;
        }
    }
}