Esempio n. 1
0
static bool Unknown_25C4_000E(void)
{
	Timer_Init();

	if (!Video_Init()) return false;

	Mouse_Init();

	/* Add the general tickers */
	Timer_Add(Video_Tick, 1000000 / 60);
	Timer_Add(Timer_Tick, 1000000 / 60);

	g_var_7097 = -1;

	GFX_Init();
	GFX_ClearScreen();

	if (!Font_Init()) {
		Error(
			"--------------------------\n"
			"ERROR LOADING DATA FILE\n"
			"\n"
			"Did you copy the Dune2 1.07eu data files into the data directory ?\n"
			"\n"
		);

		return false;
	}

	Font_Select(g_fontNew8p);

	g_palette_998A = calloc(256 * 3, sizeof(uint8));

	memset(&g_palette_998A[45], 63, 3);

	GFX_SetPalette(g_palette_998A);

	Tools_RandomLCG_Seed((unsigned)time(NULL));

	Widget_SetCurrentWidget(0);

	return true;
}
Esempio n. 2
0
/**
 * Initialize Timer, Video, Mouse, GFX, Fonts, Random number generator
 * and current Widget
 */
static bool OpenDune_Init(int screen_magnification, VideoScaleFilter filter)
{
	if (!Font_Init()) {
		Error(
			"--------------------------\n"
			"ERROR LOADING DATA FILE\n"
			"\n"
			"Did you copy the Dune2 1.07eu data files into the data directory ?\n"
			"\n"
		);

		return false;
	}

	Timer_Init();

	if (!Video_Init(screen_magnification, filter)) return false;

	Mouse_Init();

	/* Add the general tickers */
	Timer_Add(Timer_Tick, 1000000 / 60, false);
	Timer_Add(Video_Tick, 1000000 / 60, true);

	g_mouseDisabled = -1;

	GFX_Init();
	GFX_ClearScreen();

	Font_Select(g_fontNew8p);

	g_palette_998A = calloc(256 * 3, sizeof(uint8));

	memset(&g_palette_998A[45], 63, 3);

	GFX_SetPalette(g_palette_998A);

	Tools_RandomLCG_Seed((unsigned)time(NULL));

	Widget_SetCurrentWidget(0);

	return true;
}
Esempio n. 3
0
static bool Unknown_25C4_000E()
{
	if (!Video_Init())
		return false;

	/* g_var_7097 = -1; */

	GFX_Init();
	GFX_ClearScreen();

	if (!Font_Init())
	{
		Error(
		      "--------------------------\n"
		      "ERROR LOADING DATA FILE\n"
		      "\n"
		      "Did you copy the Dune2 1.07eu data files into the data directory\n"
		      "%s/data ?\n"
		      "\n",
		      g_dune_data_dir
		     );

		return false;
	}

	Font_Select(g_fontNew8p);
	memset(g_palette_998A, 0, 3 * 256);
	memset(&g_palette_998A[45], 63, 3);
	GFX_SetPalette(g_palette_998A);
	srand((unsigned)time(NULL));
	Tools_RandomLCG_Seed((unsigned)time(NULL));

	Widget_SetCurrentWidget(0);

	return true;
}
Esempio n. 4
0
static bool Skirmish_GenerateMapInner(bool generate_houses, SkirmishData* sd)
{
	const MapInfo* mi = &g_mapInfos[0];

	if (generate_houses)
		Skirmish_Prepare();

	Game_Init();

	Skirmish_GenGeneral();
	Sprites_UnloadTiles();
	Sprites_LoadTiles();
	Tools_RandomLCG_Seed(g_skirmish.seed);
	Map_CreateLandscape(g_skirmish.seed);

	if (!generate_houses)
		return true;

	/* Create initial island. */
	sd->island[0].start = 0;
	sd->island[0].end = 0;
	for (int dy = 0; dy < mi->sizeY; dy++)
	{
		for (int dx = 0; dx < mi->sizeX; dx++)
		{
			const int tx = mi->minX + dx;
			const int ty = mi->minY + dy;
			const uint16 packed = Tile_PackXY(tx, ty);

			sd->buildable[sd->island[0].end].x = tx;
			sd->buildable[sd->island[0].end].y = ty;
			sd->buildable[sd->island[0].end].packed = packed;
			sd->buildable[sd->island[0].end].parent = 0;
			sd->island[0].end++;
		}
	}

	memset(sd->islandID, 0, MAP_SIZE_MAX * MAP_SIZE_MAX * sizeof(sd->islandID[0]));
	Skirmish_DivideIsland(HOUSE_INVALID, 0, sd);

	if (sd->nislands_unused == 0)
		return false;

	/* Spawn players. */
	for (HouseType houseID = HOUSE_HARKONNEN; houseID < HOUSE_MAX; houseID++)
	{
		if (g_skirmish.brain[houseID] == BRAIN_NONE)
			continue;

		if (g_skirmish.brain[houseID] == BRAIN_HUMAN)
			Scenario_Create_House(houseID, g_skirmish.brain[houseID], 2000, 0, 250);
		else
		{
			House* h = Scenario_Create_House(houseID, g_skirmish.brain[houseID], 1000, 0, 250);

			h->flags.isAIActive = true;

			if (!Skirmish_GenStructuresAI(houseID, sd))
				return false;
		}
	}

	for (HouseType houseID = HOUSE_HARKONNEN; houseID < HOUSE_MAX; houseID++)
	{
		if (g_skirmish.brain[houseID] == BRAIN_NONE)
			continue;

		if (g_skirmish.brain[houseID] == BRAIN_HUMAN)
		{
			if (!Skirmish_GenUnitsHuman(houseID, sd))
				return false;
		}
		else
		{
			Skirmish_GenUnitsAI(houseID);
		}
	}

	Skirmish_GenSpiceBlooms();
	Skirmish_GenSandworms();
	Skirmish_GenCHOAM();

	Game_Prepare();
	GUI_ChangeSelectionType(SELECTIONTYPE_STRUCTURE);
	Scenario_CentreViewport(g_playerHouseID);
	g_tickScenarioStart = g_timerGame;
	return true;
}
Esempio n. 5
0
void Mouse_SetMouseMode(uint8 mouseMode, const char *filename)
{
	switch (mouseMode) {
		default: break;

		case INPUT_MOUSE_MODE_NORMAL:
			g_mouseMode = mouseMode;
			if (g_mouseFileID != 0xFF) {
				Input_Flags_ClearBits(INPUT_FLAG_KEY_RELEASE);
				File_Close(g_mouseFileID);
			}
			g_mouseFileID = 0xFF;
			g_var_701B = true;
			break;

		case INPUT_MOUSE_MODE_RECORD:
			if (g_mouseFileID != 0xFF) break;

			File_Delete(filename);
			File_Create(filename);

			Tools_RandomLCG_Seed(0x21433412);

			g_mouseFileID = File_Open(filename, 3);

			g_mouseMode = mouseMode;

			Input_Flags_SetBits(INPUT_FLAG_KEY_RELEASE);

			Input_HandleInput(0x2D);
			break;

		case INPUT_MOUSE_MODE_PLAY:
			if (g_mouseFileID == 0xFF) {
				g_mouseFileID = File_Open(filename, 1);

				Tools_RandomLCG_Seed(0x21433412);
			}

			g_var_701B = true;

			File_Read(g_mouseFileID, &g_var_7013, 2);
			if (File_Read(g_mouseFileID, &g_var_7015, 2) != 2) break;;

			if ((g_var_7013 >= 0x41 && g_var_7013 <= 0x44) || g_var_7013 == 0x2D) {
				File_Read(g_mouseFileID, &g_var_7017, 2);
				if (File_Read(g_mouseFileID, &g_var_7019, 2) == 2) {
					g_mouseX = g_var_7017;
					g_mouseY = g_var_7019;
					g_prevButtonState = 0;

					GUI_Mouse_Hide_Safe();
					GUI_Mouse_Show_Safe();

					g_var_701B = false;
					break;
				}
				g_var_701B = true;
				break;
			}
			g_var_701B = false;
			break;
	}

	g_timerInput = 0;
	g_mouseMode = mouseMode;
}