void AdditionClientServiceDef_additionClientFSMState::Default(AdditionClientServiceDef_additionClientFSMContext& context)
{
    if (context.getDebugFlag() == true)
    {
        std::ostream& str = context.getDebugStream();

        str << "TRANSITION   : Default"
            << std::endl;
    }

    throw (
        TransitionUndefinedException(
            context.getState().getName(),
            context.getTransition()));

    return;
}
    void GlobalPoseSensor_SendFSMState::Default(GlobalPoseSensor_SendFSMContext& context)
    {
        if (context.getDebugFlag() == true)
        {
            std::ostream& str = context.getDebugStream();

            str << "TRANSITION   : Default"
                << std::endl;
        }

        throw (
            TransitionUndefinedException(
                context.getState().getName(),
                context.getTransition()));

        return;
    }
Esempio n. 3
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	void StoplightState::Default(StoplightContext<Stoplight>& context) {
	    throw TransitionUndefinedException(context.getState().getName(), context.getTransition());
	    return;
	}