Esempio n. 1
0
bool TdirectionalLight::isVisible(Tvector pos,Tscene * scene)
{
    auto shadowRay = Tray(pos,-m_dir);
    auto result = scene->intersect (shadowRay);
    if(result.geometry ())
    {
        return false;
    }else
    {
        return true;
    }
}
Esempio n. 2
0
bool Tsphere::isVisible(Tvector pos, Tscene *scene)
{
    auto dir = m_center - pos;
    dir.normalize ();
    auto result = scene->intersect (Tray(pos,dir));
    if(result.geometry () == this)
    {
        return true;
    }else
    {
        return false;
    }
}
Esempio n. 3
0
Tcolor TrayTracer::radianceWithExplicitLight(Tray ray,int reflectLevel)
{
    if(reflectLevel <= 0)
        return Tcolor(0,0,0);
    Tcolor finalColor(0,0,0);
    auto result = scene()->intersect(ray);
    if (result.geometry()) {
        auto material = result.geometry ()->material ();
        if(!material) return finalColor;

        Tcolor selfColor = material->sampleSelfColor ();

        //**********Emission.
        auto emissionColor = selfColor*material->emission ();

        //reflect
        Tcolor reflectColor;
        auto allLights = scene()->getLightList();
        for(int i =0;i<allLights.size ();i++)
        {
            TexplicitLight * light = allLights[i];

            if(!light->isVisible (result.pos (),scene())) continue;
            //get the irradiance from the explicit light source.
            auto lightDir = light->getDir (result.pos ());
            auto lightRadiance = light->getIrradiance (result.pos (),result.normal (),scene());

            reflectColor += lightRadiance * material->BRDF (-ray.direction (),-lightDir,result.normal ());
        }

        //ideal specular radiance from other object.
        if(material->reflectiveness () > 0)
        {

            // get the ideal specular ray.
            auto reflectVec = reflect(ray.direction (),result.normal ());
            auto reflectRay = Tray(result.pos (),reflectVec);

            auto idealSpecularRadiance = radianceWithExplicitLight(reflectRay,reflectLevel - 1);
            reflectColor +=idealSpecularRadiance * material->BRDF (-ray.direction (),reflectVec,result.normal ());
        }

        //render euqation.
        finalColor = emissionColor+ selfColor*reflectColor*material->reflectiveness ();
    }
    return finalColor;
}
Esempio n. 4
0
Tcolor TrayTracer::radiancePathTracer(Tray ray, int reflectLevel)
{
    if(reflectLevel <=0) return Tcolor(0,0,0);
    auto result = scene()->intersect(ray);
    if (result.geometry()) {
        auto material = result.geometry ()->material ();
        auto emissionColor = material->sampleSelfColor () * material->emission ();
        auto reflectColor = Tcolor(0,0,0);
        switch(material->getType ())
        {
        case Tmaterial::MaterialType::Mirror://ideal specular object.
        {
            auto reflectVec = reflect(ray.direction (),result.normal ());
            auto reflectRay = Tray(result.pos (),reflectVec);
            auto idealSpecularRadiance = radiancePathTracer(reflectRay,reflectLevel - 1);
            reflectColor +=idealSpecularRadiance * material->BRDF (-ray.direction (),reflectVec,result.normal ());
        }
            break;
        case Tmaterial::MaterialType::Light://ideal emission object.
        {
            reflectColor = Tcolor(0,0,0);
        }
            break;
        case Tmaterial::MaterialType::BlinnPhong:
        {

        }
            break;
        case Tmaterial::MaterialType::Diffuse:
        {
            Tvector nl;
            if(Tvector::dotProduct (result.normal (),ray.direction ())<0)
            {
                nl = result.normal ();
            }else
            {
                nl = result.normal ().negatived();
            }

            double r1=2*TbaseMath::PI*TbaseMath::randF ();
            double r2=TbaseMath::randF ();
            double r2s=sqrt(r2);
            Tvector w=nl;
            Tvector u;
            if(fabs(w.x())>0.1)
            {
                u = Tvector(0,1,0);
            }else
            {
                u = Tvector(1,0,0);
            }
            u = Tvector::crossProduct (u,w);
            u.normalize ();
            Tvector v=Tvector::crossProduct (w,u);
            Tvector dir = (u*cos(r1)*r2s + v*sin(r1)*r2s + w*sqrt(1-r2)).normalized();
            reflectColor = radiancePathTracer(Tray(result.pos (),dir),reflectLevel - 1);
        }
            break;
        }
        return emissionColor + material->selfColor () * reflectColor * material->reflectiveness ();
    }
    return Tcolor(0,0,0);
}