Esempio n. 1
0
void treeview_scroll_to(HWND htv)
{
	if (first_visible_lparam) {
		TreeView_Walk(htv, TVI_ROOT, TRUE, cb_treeview_walk_find_lparam, NULL, FALSE);
		TreeView_SelectSetFirstVisible(htv, first_visible_htvi);
	}
}
Esempio n. 2
0
// @fSubLeaf: 是否要遍子下级以及更下级叶子
// 遍历(hctl, htvi)叶子下的所有叶子, 分别调用fn.
// 注:
// 1. 调用函数中不要去删除本叶子,要删除使用函数给的fDelete置TRUE
void TreeView_Walk(HWND hctl, HTREEITEM htvi, BOOL fSubLeaf, fn_treeview_walk fn, uint32_t *ctx, BOOL fDelete)
{
	HTREEITEM			hChildTreeItem = NULL;
	HTREEITEM			hPrevChildTreeItem;

	hChildTreeItem = TreeView_GetChild(hctl, htvi);
	while (hChildTreeItem) {
		//
        // Call the fn on the node itself.
        //
		if (fSubLeaf) {
			TreeView_Walk(hctl, hChildTreeItem, fSubLeaf, fn, ctx);
		}
		if (fn) {
			fn(hctl, hChildTreeItem, ctx);
		}
		
        hPrevChildTreeItem = hChildTreeItem;
		hChildTreeItem = TreeView_GetNextSibling(hctl, hChildTreeItem);
		if (fDelete) {
			TreeView_DeleteItem(hctl, hPrevChildTreeItem);
		}
    }
	return;
}
Esempio n. 3
0
//
// On_DlgDDescNotify()
//
BOOL On_DlgDDescNotify(HWND hdlgP, int DlgItem, LPNMHDR lpNMHdr)
{
	LPNMTREEVIEW			lpnmitem;
	HTREEITEM				htvi;
	TVITEMEX				tvi;
	char					text[_MAX_PATH];
	POINT					point;
	
	if (gdmgr._syncing || (lpNMHdr->idFrom != IDC_TV_DDESC_EXPLORER)) {
		return FALSE;
	}

	lpnmitem = (LPNMTREEVIEW)lpNMHdr;

	// NM_RCLICK/NM_CLICK/NM_DBLCLK这些通知被发来后,其附代参数没法指定是哪个叶子句柄,
	// 需通过判断鼠标坐标来判断是哪个叶子被按下?
	// 1. GetCursorPos, 得到屏幕坐标系下的鼠标坐标
	// 2. TreeView_HitTest1(自写宏),由屏幕坐标系下的鼠标坐标返回指向的叶子句柄
	GetCursorPos(&point);	// 得到的是屏幕坐标
	TreeView_HitTest1(lpNMHdr->hwndFrom, point, htvi);
	
	// NM_表示对通用控件都通用,范围丛(0, 99)
	// TVN_表示只能TreeView通用,范围丛(400, 499)
	if (lpNMHdr->code == NM_RCLICK) {
		//
		// 右键单击: 弹出菜单
		//
		// 准备两个菜单上下文变量
		TreeView_GetItem1(lpNMHdr->hwndFrom, htvi, &tvi, TVIF_IMAGE | TVIF_PARAM | TVIF_TEXT, text);
		strcpy(gdmgr._menu_text, TreeView_FormPath(lpNMHdr->hwndFrom, htvi, dirname(game_config::path.c_str())));
		gdmgr._menu_lparam = (uint32_t)tvi.lParam;

		// new
		if (!can_execute_tack(TASK_NEW) || strcasecmp(gdmgr._menu_text, game_config::path.c_str())) {
			EnableMenuItem(gdmgr._hpopup_new, IDM_NEW_EXTRAINSDIST, MF_BYCOMMAND | MF_GRAYED);
		}
		if (!can_execute_tack(TASK_NEW)) {
			EnableMenuItem(gdmgr._hpopup_new, IDM_NEW_CAMPAIGN, MF_BYCOMMAND | MF_GRAYED);
		}
		// explorer
		if (!can_execute_tack(TASK_EXPLORER) || (_stricmp(extname(gdmgr._menu_text), "bin") && _stricmp(extname(gdmgr._menu_text), "dat"))) {
			EnableMenuItem(gdmgr._hpopup_explorer, IDM_EXPLORER_WML, MF_BYCOMMAND | MF_GRAYED);
		}
		// delete
		if (!can_execute_tack(TASK_DELETE) || _stricmp(extname(gdmgr._menu_text), "bin") || !strstr(gdmgr._menu_text, "\\campaigns\\")) {
			EnableMenuItem(gdmgr._hpopup_delete, IDM_DELETE_ITEM0, MF_BYCOMMAND | MF_GRAYED);
			EnableMenuItem(gdmgr._hpopup_delete, IDM_DELETE_ITEM1, MF_BYCOMMAND | MF_GRAYED);
		}

		TrackPopupMenuEx(gdmgr._hpopup_ddesc, 0,
			point.x, 
			point.y, 
			hdlgP, 
			NULL);

		EnableMenuItem(gdmgr._hpopup_new, IDM_NEW_EXTRAINSDIST, MF_BYCOMMAND | MF_ENABLED);
		EnableMenuItem(gdmgr._hpopup_explorer, IDM_EXPLORER_WML, MF_BYCOMMAND | MF_ENABLED);
		EnableMenuItem(gdmgr._hpopup_delete, IDM_DELETE_ITEM0, MF_BYCOMMAND | MF_ENABLED);
		EnableMenuItem(gdmgr._hpopup_delete, IDM_DELETE_ITEM1, MF_BYCOMMAND | MF_ENABLED);
	
	} else if (lpNMHdr->code == NM_CLICK) {
		//
		// 左键单击: 如果底下被击的是目录,且没有生成过叶子,成生叶子
		//
		strcpy(text, TreeView_FormPath(lpNMHdr->hwndFrom, htvi, dirname(game_config::path.c_str())));
		TreeView_GetItem1(lpNMHdr->hwndFrom, htvi, &tvi, TVIF_CHILDREN, NULL);
		if (tvi.cChildren && !TreeView_GetChild(lpNMHdr->hwndFrom, htvi)) {
			dir_2_tv(lpNMHdr->hwndFrom, htvi, text, 0);
		}
		// 址址栏中显示选中目录
		strcpy(text, TreeView_FormPath(lpNMHdr->hwndFrom, htvi, dirname(game_config::path.c_str())));
		if (!is_directory(text)) {
			strcpy(text, dirname(text));
		}
		// Edit_SetText(GetDlgItem(hdlgP, IDC_ET_DDESC_WWWROOT), text + strlen(dirname(game_config::path.c_str())) + 1);

	} else if (lpNMHdr->code == NM_DBLCLK) {
		//
		// 目录: 展开/折叠叶子(系统自动)
		// 文件: 用特定应程序打开
		//
		// 切换到编辑窗口
		TreeView_GetItem1(lpNMHdr->hwndFrom, htvi, &tvi, TVIF_IMAGE | TVIF_PARAM | TVIF_TEXT, text);

		if (!_stricmp(text, "hero.dat")) {
			strcpy(gdmgr._menu_text, TreeView_FormPath(lpNMHdr->hwndFrom, htvi, dirname(game_config::path.c_str())));
			gdmgr._menu_lparam = (uint32_t)tvi.lParam;
			if (gdmgr._da != da_wgen) {
				title_select(da_wgen);
			} else {
				wgen_enter_ui();
			}
		} else if (!_stricmp(text, "tb.dat") || !_stricmp(text, "tb-1.dat")) {
			strcpy(gdmgr._menu_text, TreeView_FormPath(lpNMHdr->hwndFrom, htvi, dirname(game_config::path.c_str())));
			gdmgr._menu_lparam = (uint32_t)tvi.lParam;
			editor_config::type = BIN_BUILDINGRULE;
			if (gdmgr._da != da_visual) {
				title_select(da_visual);
			} else {
				visual_enter_ui();
			}
		} else if (!_stricmp(extname(text), "bin")) {
			strcpy(gdmgr._menu_text, TreeView_FormPath(lpNMHdr->hwndFrom, htvi, dirname(game_config::path.c_str())));
			if (wml_checksum_from_file(std::string(gdmgr._menu_text))) {
				gdmgr._menu_lparam = (uint32_t)tvi.lParam;
				if (strstr(gdmgr._menu_text, "\\campaigns\\") && 
					!strstr(gdmgr._menu_text, "duel") &&
					!strstr(gdmgr._menu_text, "legend_of_bei_liu") &&
					!strstr(gdmgr._menu_text, "tower_defense") &&
					!strstr(gdmgr._menu_text, "tutorial")) {
					if (gdmgr._da != da_campaign) {
						title_select(da_campaign);
					} else {
						campaign_enter_ui();
					}
				} else if (strstr(gdmgr._menu_text, "data.bin")) {
					if (gdmgr._da != da_core) {
						title_select(da_core);
					} else {
						// core_enter_ui();
					}
				} else {
					editor_config::type = BIN_WML;
					if (gdmgr._da != da_visual) {
						title_select(da_visual);
					} else {
						visual_enter_ui();
					}
				}
			}
		}
		
	} else if (lpNMHdr->code == TVN_ITEMEXPANDED) {
		//
		// 子叶子已被展开或折叠, 是折叠时删除所子有叶子, 以便下次展开时通反映最近文件系统
		//

		if (lpnmitem->action & TVE_COLLAPSE) {
			TreeView_Walk(lpNMHdr->hwndFrom, lpnmitem->itemNew.hItem, FALSE, NULL, NULL, TRUE);
			TreeView_SetChilerenByPath(lpNMHdr->hwndFrom, htvi, TreeView_FormPath(lpNMHdr->hwndFrom, htvi, dirname(game_config::path.c_str())));
		}
	}

    return FALSE;
}