Esempio n. 1
0
void
StandbyThread::StopAsync()
{
  assert(!IsInside());
  assert(mutex.IsLockedByCurrent());

  stop = true;

  /* clear the queued work */
  pending = false;

  TriggerCommand();
}
Esempio n. 2
0
void
StandbyThread::Trigger()
{
  assert(!IsInside());
  assert(mutex.IsLockedByCurrent());

  stop = false;
  pending = true;

  if (alive)
    TriggerCommand();
  else
    /* start it if it's not running currently */
    alive = Start();
}
Esempio n. 3
0
// This method receives keys not handled directly by the original receiver and
// distributes them to interested listeners
// p_vKeyStatus is true for a pressed key and false for a released key
// returns true if anyone handles the key
// update: The return value no longer means anything
bool EMKeyboard::NotifyKey(EMGUIComponent* p_opOrigin, char p_vKey, bool p_vKeyStatus, uint32 p_vModifiers)
{
	//m_opSemaphore -> Acquire();
	m_oKey.m_opOrigin = p_opOrigin;
	m_oKey.m_vKey = p_vKey;
	m_oKey.m_vKeyStatus = p_vKeyStatus;
	m_oKey.m_vModifiers = p_vModifiers;
	m_vProcessKey = true;
//	m_opThread -> Start();

	if(m_oKey.m_vKeyStatus)
		Notify(EM_KEY_DOWN);
	else
		Notify(EM_KEY_UP);
	if(m_oKey.m_vKeyStatus) // Key is pressed
		TriggerCommand(m_oKey);
	else // Key is released
		EMCommandRepository::Instance() -> SetKeyReleased();

	//m_opSemaphore -> Release();
	return true;
}