bool MissionStaticTryAddItem(Mission *m, const MapObject *mo, const Vec2i pos) { return TryAddMapObject(m, mo, pos, &m->u.Static.Items); }
bool MissionStaticTryAddWreck(Mission *m, const MapObject *mo, const Vec2i pos) { return TryAddMapObject(m, mo, pos, &m->u.Static.Wrecks); }