void OSystem_PalmZodiac::undraw_mouse() { if (!_mouseDrawn) return; int h = _mouseOldState.h; // no need to do clipping here, since draw_mouse() did that already if (_overlayVisible) { uint16 *dst; uint16 *bak = (uint16 *)_mouseBackupP; TwGfxLockSurface(_overlayP, (void **)&dst); dst += _mouseOldState.y * _screenWidth + _mouseOldState.x; do { MemMove(dst, bak, _mouseOldState.w * 2); dst += _screenWidth; bak += _mouseOldState.w; } while (--h); TwGfxUnlockSurface(_overlayP, true); } else { byte *dst = _offScreenP + _mouseOldState.y * _screenWidth + _mouseOldState.x; byte *bak = _mouseBackupP; do { MemMove(dst, bak, _mouseOldState.w); dst += _screenWidth; bak += _mouseOldState.w; } while (--h); } _mouseDrawn = false; }
void OSystem_PalmZodiac::draw_mouse() { if (!_mouseDataP || _mouseDrawn || !_mouseVisible) return; byte *src = _mouseDataP; int x = _mouseCurState.x - _mouseHotspotX; int y = _mouseCurState.y - _mouseHotspotY; int w = _mouseCurState.w; int h = _mouseCurState.h; // clip the mouse rect if (y < 0) { src -= y * w; h += y; y = 0; } if (x < 0) { src -= x; w += x; x = 0; } if (h > _screenHeight - y) h = _screenHeight - y; if (w > _screenWidth - x) w = _screenWidth - x; if (w <= 0 || h <= 0) return; // store the bounding box so that undraw mouse can restore the area the // mouse currently covers to its original content _mouseOldState.x = x; _mouseOldState.y = y; _mouseOldState.w = w; _mouseOldState.h = h; byte color; int ww; if (_overlayVisible) { uint16 *bak = (uint16 *)_mouseBackupP; uint16 *pal = _cursorPaletteDisabled ? _nativePal : _mousePal; uint16 *dst; TwGfxLockSurface(_overlayP, (void **)&dst); dst += y * _screenWidth + x; do { ww = w; do { *bak++ = *dst; color = *src++; // transparent, don't draw if (color != _mouseKeyColor) *dst = pal[color]; dst++; } while (--ww); src += _mouseCurState.w - w; dst += _screenWidth - w; } while (--h); TwGfxUnlockSurface(_overlayP, true); } else { byte *bak = _mouseBackupP; byte *dst =_offScreenP + y * _screenWidth + x; do { ww = w; do { *bak++ = *dst; color = *src++; // transparent, don't draw if (color != _mouseKeyColor) *dst = color; dst++; } while (--ww); src += _mouseCurState.w - w; dst += _screenWidth - w; } while (--h); } _mouseDrawn = true; }
void OSystem_PalmZodiac::draw_mouse() { if (_mouseDrawn || !_mouseVisible) return; byte *src = _mouseDataP; // Image representing the mouse byte color; int width; _mouseCurState.y = _mouseCurState.y >= _screenHeight ? _screenHeight - 1 : _mouseCurState.y; int x = _mouseCurState.x - _mouseHotspotX; int y = _mouseCurState.y - _mouseHotspotY; int w = _mouseCurState.w; int h = _mouseCurState.h; int draw_x = x; int draw_y = y; // clip the mouse rect if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * MAX_MOUSE_W; y = 0; } if (w > _screenWidth - x) w = _screenWidth - x; if (h > _screenHeight - y) h = _screenHeight - y; // Quick check to see if anything has to be drawn at all if (w <= 0 || h <= 0) return; // Store the bounding box so that undraw mouse can restore the area the // mouse currently covers to its original content. _mouseOldState.x = x; _mouseOldState.y = y; _mouseOldState.w = w; _mouseOldState.h = h; // Backup the covered area draw the mouse cursor if (_overlayVisible) { uint16 *bak = (uint16 *)_mouseBackupP; // Surface used to backup the area obscured by the mouse uint16 *dst; TwGfxLockSurface(_overlayP, (void **)&dst); dst += y * _screenWidth + x; do { width = w; do { *bak++ = *dst; color = *src++; if (color != _mouseKeyColor) // transparent, don't draw *dst = _nativePal[color]; dst++; } while (--width); src += MAX_MOUSE_W - w; bak += MAX_MOUSE_W - w; dst += _screenWidth - w; } while (--h); TwGfxUnlockSurface(_overlayP, true); } else { byte *bak = _mouseBackupP; // Surface used to backup the area obscured by the mouse byte *dst =_offScreenP + y * _screenWidth + x; // Surface we are drawing into do { width = w; do { *bak++ = *dst; color = *src++; if (color != _mouseKeyColor) // transparent, don't draw *dst = color; dst++; } while (--width); src += MAX_MOUSE_W - w; bak += MAX_MOUSE_W - w; dst += _screenWidth - w; } while (--h); } _mouseDrawn = true; }