Esempio n. 1
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void UI_RegisterBaseLayoutNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "baselayout";
	behaviour->extends = "abstractbase";
	behaviour->manager = UINodePtr(new uiBaseLayoutNode());
	behaviour->lua_SWIG_typeinfo = UI_SWIG_TypeQuery("uiBaseLayoutNode_t *");
}
Esempio n. 2
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void UI_RegisterOptionNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "option";
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);
	behaviour->manager = UINodePtr(new uiOptionNode());

	/**
	 * Displayed text
	 */
	UI_RegisterExtradataNodeProperty(behaviour, "label", V_STRING, EXTRADATA_TYPE, label);

	/**
	 * Value of the option
	 */
	UI_RegisterExtradataNodeProperty(behaviour, "value", V_STRING, EXTRADATA_TYPE, value);

	/**
	 * If true, child are not displayed
	 */
	propertyCollapsed = UI_RegisterExtradataNodeProperty(behaviour, "collapsed", V_BOOL, EXTRADATA_TYPE, collapsed);

	/* Icon used to display the node
	 */
	UI_RegisterExtradataNodeProperty(behaviour, "icon", V_UI_SPRITEREF, EXTRADATA_TYPE, icon);
	UI_RegisterExtradataNodeProperty(behaviour, "flipicon", V_BOOL, EXTRADATA_TYPE, flipIcon);

	ui_optionBehaviour = behaviour;
}
Esempio n. 3
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void UI_RegisterSelectBoxNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "selectbox";
	behaviour->extends = "abstractoption";
	behaviour->manager = UINodePtr(new uiSelectBoxNode());
	behaviour->drawItselfChild = true;
}
Esempio n. 4
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void UI_RegisterFuncNode (uiBehaviour_t *behaviour)
{
	behaviour->name = "func";
	behaviour->isVirtual = true;
	behaviour->isFunction = true;
	behaviour->manager = UINodePtr(new uiFuncNode());
}
Esempio n. 5
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void UI_RegisterTextEntryNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "textentry";
	behaviour->manager = UINodePtr(new uiTextEntryNode());
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);

	/* Call back event called when we click on the node. If the click select the node,
	 * it called before we start the cvar edition.
	 */
	UI_RegisterOveridedNodeProperty(behaviour, "onClick");

	/* Call back event (like click...) fired when the text is changed, after
	 * validation. An abort of the edition dont fire this event.
	 */
	UI_RegisterOveridedNodeProperty(behaviour, "onChange");

	/* Custom the draw behaviour by hiding each character of the text with a star (''*''). */
	UI_RegisterExtradataNodeProperty(behaviour, "isPassword", V_BOOL, textEntryExtraData_t, isPassword);
	/* ustom the mouse event behaviour. When we are editing the text, if we click out of the node, the edition is aborted. Changes on
	 * the text are canceled, and no change event are fired.
	 */
	UI_RegisterExtradataNodeProperty(behaviour, "clickOutAbort", V_BOOL, textEntryExtraData_t, clickOutAbort);
	/* Cursor position (offset of next UTF-8 char to the right) */
	UI_RegisterExtradataNodeProperty(behaviour, "cursorPosition", V_INT, textEntryExtraData_t, cursorPosition);
	/* Call it when we abort the edition */
	UI_RegisterExtradataNodeProperty(behaviour, "onAbort", V_UI_ACTION, textEntryExtraData_t, onAbort);
	/* Call it to force node edition */
	UI_RegisterNodeMethod(behaviour, "edit", UI_TextEntryNodeFocus);
	/* Sprite used to display the background */
	UI_RegisterExtradataNodeProperty(behaviour, "background", V_UI_SPRITEREF, EXTRADATA_TYPE, background);
}
Esempio n. 6
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void UI_RegisterTabNode (uiBehaviour_t *behaviour)
{
	behaviour->name = "tab";
	behaviour->extends = "abstractoption";
	behaviour->manager = UINodePtr(new uiTabNode());
	behaviour->drawItselfChild = true;
}
Esempio n. 7
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void UI_RegisterAbstractOptionNode (uiBehaviour_t *behaviour)
{
	behaviour->name = "abstractoption";
	behaviour->isAbstract = true;
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);
	behaviour->drawItselfChild = true;
	behaviour->manager = UINodePtr(new uiAbstractOptionNode());

	/** Optional. Data ID we want to use. It must be an option list. It substitute to the inline options */
	UI_RegisterExtradataNodeProperty(behaviour, "dataid", V_UI_DATAID, EXTRADATA_TYPE, dataId);
	/** Optional. We can define the height of the block containing an option. */
	UI_RegisterExtradataNodeProperty(behaviour, "lineheight", V_INT, EXTRADATA_TYPE, lineHeight);

	/* position of the vertical view (into the full number of elements the node contain) */
	UI_RegisterExtradataNodeProperty(behaviour, "viewpos", V_INT, EXTRADATA_TYPE, scrollY.viewPos);
	/* size of the vertical view (proportional to the number of elements the node can display without moving) */
	UI_RegisterExtradataNodeProperty(behaviour, "viewsize", V_INT, EXTRADATA_TYPE, scrollY.viewSize);
	/* full vertical size (proportional to the number of elements the node contain) */
	UI_RegisterExtradataNodeProperty(behaviour, "fullsize", V_INT, EXTRADATA_TYPE, scrollY.fullSize);

	/* number of elements contain the node */
	UI_RegisterExtradataNodeProperty(behaviour, "count", V_INT, EXTRADATA_TYPE, count);

	/* Define the cvar containing the value of the current selected option */
	UI_RegisterExtradataNodeProperty(behaviour, "cvar", V_UI_CVAR, EXTRADATA_TYPE, cvar);

	/* Called when one of the properties viewpos/viewsize/fullsize change */
	UI_RegisterExtradataNodeProperty(behaviour, "onviewchange", V_UI_ACTION, EXTRADATA_TYPE, onViewChange);
}
void UI_RegisterAbstractScrollableNode (uiBehaviour_t *behaviour)
{
	behaviour->name = "abstractscrollable";
	behaviour->manager = UINodePtr(new uiAbstractScrollableNode());
	behaviour->isAbstract = true;
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);

	/* position of the vertical view (into the full number of elements the node contain) */
	UI_RegisterExtradataNodeProperty(behaviour, "viewpos", V_INT, EXTRADATA_TYPE, scrollY.viewPos);
	/* size of the vertical view (proportional to the number of elements the node can display without moving) */
	UI_RegisterExtradataNodeProperty(behaviour, "viewsize", V_INT, EXTRADATA_TYPE, scrollY.viewSize);
	/* full vertical size (proportional to the number of elements the node contain) */
	UI_RegisterExtradataNodeProperty(behaviour, "fullsize", V_INT, EXTRADATA_TYPE, scrollY.fullSize);
	/* Called when one of the properties viewpos/viewsize/fullsize change */
	UI_RegisterExtradataNodeProperty(behaviour, "onviewchange", V_UI_ACTION, EXTRADATA_TYPE, onViewChange);

	/* Call it to vertically scroll the document up */
	UI_RegisterNodeMethod(behaviour, "pageup", UI_AbstractScrollableNodePageUp);
	/* Call it to vertically scroll the document down */
	UI_RegisterNodeMethod(behaviour, "pagedown", UI_AbstractScrollableNodePageDown);
	/* Call it to vertically scroll the document up */
	UI_RegisterNodeMethod(behaviour, "moveup", UI_AbstractScrollableNodeMoveUp);
	/* Call it to vertically scroll the document down */
	UI_RegisterNodeMethod(behaviour, "movedown", UI_AbstractScrollableNodeMoveDown);
	/* Call it to vertically reset the scroll position to 0 */
	UI_RegisterNodeMethod(behaviour, "movehome", UI_AbstractScrollableNodeMoveHome);
	/* Call it to vertically move the scroll to the end of the document */
	UI_RegisterNodeMethod(behaviour, "moveend", UI_AbstractScrollableNodeMoveEnd);
}
Esempio n. 9
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void UI_RegisterFuncNode (uiBehaviour_t* behaviour)
{
    behaviour->name = "func";
    behaviour->isVirtual = true;
    behaviour->isFunction = true;
    behaviour->manager = UINodePtr(new uiFuncNode());
    behaviour->lua_SWIG_typeinfo = UI_SWIG_TypeQuery("uiFuncNode_t *");
}
Esempio n. 10
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void UI_RegisterTabNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "tab";
	behaviour->extends = "abstractoption";
	behaviour->manager = UINodePtr(new uiTabNode());
	behaviour->drawItselfChild = true;
	behaviour->lua_SWIG_typeinfo = UI_SWIG_TypeQuery("uiTabNode_t *");
}
Esempio n. 11
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void UI_RegisterItemNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "item";
	behaviour->extends = "model";
	behaviour->manager = UINodePtr(new uiItemNode());

	/* Display an item like a container node do it */
	UI_RegisterExtradataNodeProperty(behaviour, "containerlike", V_BOOL, modelExtraData_t, containerLike);
}
Esempio n. 12
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void UI_RegisterTextureNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "texture";
	behaviour->manager = UINodePtr(new uiTextureNode());
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);

	/* Source of the texture */
	UI_RegisterNodeProperty(behaviour, "src", V_CVAR_OR_STRING, uiNode_t, image);
}
Esempio n. 13
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void UI_RegisterCvarFuncNode (uiBehaviour_t *behaviour)
{
	behaviour->name = "cvarlistener";
	behaviour->isVirtual = true;
	behaviour->isFunction = true;
	behaviour->manager = UINodePtr(new uiCvarNode());
	/* Force to bind the node to the cvar */
	UI_RegisterNodeMethod(behaviour, "forceBind", UI_CvarListenerNodeForceBind);
}
Esempio n. 14
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void UI_RegisterOptionListNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "optionlist";
	behaviour->extends = "abstractoption";
	behaviour->manager = UINodePtr(new uiOptionListNode());
	behaviour->drawItselfChild = true;

	/* Sprite used to display the background */
	UI_RegisterExtradataNodeProperty(behaviour, "background", V_UI_SPRITEREF, EXTRADATA_TYPE, background);
}
Esempio n. 15
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void UI_RegisterAbstractBaseNode (uiBehaviour_t *behaviour)
{
	behaviour->name = "abstractbase";
	behaviour->isAbstract = true;
	behaviour->manager = UINodePtr(new uiAbstractBaseNode());
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);

	/* Identify the base, from a base ID, the node use. */
	UI_RegisterExtradataNodeProperty(behaviour, "baseid", V_INT, baseExtraData_t, baseid);
}
Esempio n. 16
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void UI_RegisterContainerNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "container";
	behaviour->manager = UINodePtr(new uiContainerNode());
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);

	/* Callback value set before calling onSelect. It is used to know the item selected */
	UI_RegisterExtradataNodeProperty(behaviour, "lastselectedid", V_INT, containerExtraData_t, lastSelectedId);
	/* Callback event called when the user select an item */
	UI_RegisterExtradataNodeProperty(behaviour, "onselect", V_UI_ACTION, containerExtraData_t, onSelect);
}
Esempio n. 17
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void UI_RegisterVScrollbarNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "vscrollbar";
	behaviour->extends = "abstractscrollbar";
	behaviour->manager = UINodePtr(new uiVScrollbarNode());

	/* Image to use. Each behaviour use it like they want.
	 * @todo use V_REF_OF_STRING when its possible ('image' is never a cvar)
	 */
	UI_RegisterNodeProperty(behaviour, "image", V_CVAR_OR_STRING, uiNode_t, image);
}
Esempio n. 18
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void UI_RegisterOptionTreeNode (uiBehaviour_t *behaviour)
{
	behaviour->name = "optiontree";
	behaviour->extends = "abstractoption";
	behaviour->manager = UINodePtr(new uiOptionTreeNode());
	behaviour->drawItselfChild = true;

	/* Call this to toggle the node status. */
	UI_RegisterNodeMethod(behaviour, "setselectedvalue", UI_OptionTreeSetSelectedValue);
	/* Sprite used to display the background */
	UI_RegisterExtradataNodeProperty(behaviour, "background", V_UI_SPRITEREF, EXTRADATA_TYPE, background);
}
Esempio n. 19
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void UI_RegisterMaterialEditorNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "material_editor";
	behaviour->extends = "abstractscrollable";
	behaviour->manager = UINodePtr(new uiMaterialEditorNode());

	/** @todo convert it to ui functions */
	Cmd_AddCommand("ui_materialeditor_removestage", UI_MaterialEditorRemoveStage_f, "Removes the selected material stage");
	Cmd_AddCommand("ui_materialeditor_newstage", UI_MaterialEditorNewStage_f, "Creates a new material stage for the current selected material");
	Cmd_AddCommand("ui_materialeditor_selectstage", UI_MaterialEditorSelectStage_f, "Select a given material stage");
	Cmd_AddCommand("ui_materialeditor_changevalue", UI_MaterialEditorChangeValue_f, "Initializes the material editor window");
	Cmd_AddCommand("ui_materialeditor", UI_MaterialEditorStart_f, "Initializes the material editor window");
}
Esempio n. 20
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void UI_RegisterLineChartNode (uiBehaviour_t *behaviour)
{
	behaviour->name = "linechart";
	behaviour->manager = UINodePtr(new uiLineChartNode());
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);

	/* Identity the shared data the node use. It must be a LINESTRIP data. */
	UI_RegisterExtradataNodeProperty(behaviour, "dataid", V_UI_DATAID, lineChartExtraData_t, dataId);
	/* If true, it display axes of the chart. */
	UI_RegisterExtradataNodeProperty(behaviour, "displayaxes", V_BOOL, lineChartExtraData_t, displayAxes);
	/* Axe color. */
	UI_RegisterExtradataNodeProperty(behaviour, "axescolor", V_COLOR, lineChartExtraData_t, axesColor);
}
Esempio n. 21
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void UI_RegisterTextNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "text";
	behaviour->extends = "abstractscrollable";
	behaviour->manager = UINodePtr(new uiTextNode());
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);

	/* Current selected line  */
	UI_RegisterExtradataNodeProperty(behaviour, "lineselected", V_INT, textExtraData_t, textLineSelected);

	/* Text of the current selected line */
	UI_RegisterExtradataNodeProperty(behaviour, "textselected", V_CVAR_OR_STRING, textExtraData_t, textSelected);

	/* One of the list TEXT_STANDARD, TEXT_LIST, TEXT_UFOPEDIA, TEXT_BUILDINGS,
	 * TEXT_BUILDING_INFO, TEXT_RESEARCH, TEXT_RESEARCH_INFO, TEXT_POPUP,
	 * TEXT_POPUP_INFO, TEXT_AIRCRAFT_LIST, TEXT_AIRCRAFT, TEXT_AIRCRAFT_INFO,
	 * TEXT_MESSAGESYSTEM, TEXT_CAMPAIGN_LIST, TEXT_MULTISELECTION.
	 * There are more IDs in use - see ui_data.h for an up-to-date list.
	 * Display a shared content registered by the client code.
	 */
	UI_RegisterExtradataNodeProperty(behaviour, "dataid", V_UI_DATAID, textExtraData_t, dataID);
	/* Size between two lines. Default value is 0, in this case it use a line height according to the font size. */
	UI_RegisterExtradataNodeProperty(behaviour, "lineheight", V_INT, textExtraData_t, lineHeight);
	/* Bigger size of the width replacing a tab character. */
	UI_RegisterExtradataNodeProperty(behaviour, "tabwidth", V_INT, textExtraData_t, tabWidth);
	/* What to do with text lines longer than node width. Default is to wordwrap them to make multiple lines.
	 * It can be LONGLINES_WRAP, LONGLINES_CHOP, LONGLINES_PRETTYCHOP
	 */
	UI_RegisterExtradataNodeProperty(behaviour, "longlines", V_INT, textExtraData_t, longlines);

	/* Number of visible line we can display into the node height.
	 * Currently, it translate the scrollable property <code>viewSize</code>
	 * @todo For a smooth scroll we should split that
	 */
	UI_RegisterExtradataNodeProperty(behaviour, "rows", V_INT, textExtraData_t, super.scrollY.viewSize);
	/* Number of lines contained into the node.
	 * Currently, it translate the scrollable property <code>fullSize</code>
	 * @todo For a smooth scroll we should split that
	 */
	UI_RegisterExtradataNodeProperty(behaviour, "lines", V_INT, textExtraData_t, super.scrollY.fullSize);

	/** Highlight each node elements when the mouse move over the node.
	 * @todo delete it when its possible (need to create a textlist...)
	 */
	UI_RegisterExtradataNodeProperty(behaviour, "mousefx", V_BOOL, textExtraData_t, mousefx);

	Com_RegisterConstInt("LONGLINES_WRAP", LONGLINES_WRAP);
	Com_RegisterConstInt("LONGLINES_CHOP", LONGLINES_CHOP);
	Com_RegisterConstInt("LONGLINES_PRETTYCHOP", LONGLINES_PRETTYCHOP);
}
Esempio n. 22
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void UI_RegisterSequenceNode (uiBehaviour_t* behaviour)
{
	localBehaviour = behaviour;
	behaviour->name = "sequence";
	behaviour->manager = UINodePtr(new uiSequenceNode());
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);

	/** sequence script id */
	propertySource = UI_RegisterExtradataNodeProperty(behaviour, "src", V_CVAR_OR_STRING, EXTRADATA_TYPE, source);

	/** Called when the sequence end */
	UI_RegisterExtradataNodeProperty(behaviour, "onEnd", V_UI_ACTION, EXTRADATA_TYPE, onEnd);

}
Esempio n. 23
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void UI_RegisterVideoNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "video";
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);
	behaviour->manager = UINodePtr(new uiVideoNode());
	behaviour->lua_SWIG_typeinfo = UI_SWIG_TypeQuery("uiVideoNode_t *");

	/** Source of the video. File name without prefix ./base/videos and without extension */
	UI_RegisterExtradataNodeProperty(behaviour, "src", V_CVAR_OR_STRING, EXTRADATA_TYPE, source);
	/** Use or not the music from the video. */
	UI_RegisterExtradataNodeProperty(behaviour, "nosound", V_BOOL, EXTRADATA_TYPE, nosound);
	/** Invoked when video end. */
	UI_RegisterExtradataNodeProperty(behaviour, "onEnd", V_UI_ACTION, EXTRADATA_TYPE, onEnd);
}
Esempio n. 24
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void UI_RegisterRowsNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "rows";
	behaviour->manager = UINodePtr(new uiRowsNode());
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);

	/* Background color for odd elements */
	UI_RegisterNodeProperty(behaviour, "color1", V_COLOR, uiNode_t, color);
	/* Background color for even elements */
	UI_RegisterNodeProperty(behaviour, "color2", V_COLOR, uiNode_t, selectedColor);
	/* Element height */
	UI_RegisterExtradataNodeProperty(behaviour, "lineheight", V_INT, rowsExtraData_t, lineHeight);
	/* Element number on the top of the list. It is used to scroll the node content. */
	UI_RegisterExtradataNodeProperty(behaviour, "current", V_INT, rowsExtraData_t, current);
}
Esempio n. 25
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void UI_RegisterBaseInventoryNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "baseinventory";
	behaviour->extends = "container";
	behaviour->manager = UINodePtr(new uiBaseInventoryNode());
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);
	behaviour->lua_SWIG_typeinfo = UI_SWIG_TypeQuery("uiBaseInventoryNode_t *");

	/* Display/hide weapons. */
	UI_RegisterExtradataNodeProperty(behaviour, "displayweapon", V_BOOL, baseInventoryExtraData_t, displayWeapon);
	/* Display/hide ammo. */
	UI_RegisterExtradataNodeProperty(behaviour, "displayammo", V_BOOL, baseInventoryExtraData_t, displayAmmo);
	/* Display/hide implants. */
	UI_RegisterExtradataNodeProperty(behaviour, "displayimplant", V_BOOL, baseInventoryExtraData_t, displayImplant);
	/* Display/hide out of stock items. */
	UI_RegisterExtradataNodeProperty(behaviour, "displayunavailableitem", V_BOOL, baseInventoryExtraData_t, displayUnavailableItem);
	/* Sort the list to display in stock items on top of the list. */
	UI_RegisterExtradataNodeProperty(behaviour, "displayavailableontop", V_BOOL, baseInventoryExtraData_t, displayAvailableOnTop);
	/* Display/hide ammo near weapons. */
	UI_RegisterExtradataNodeProperty(behaviour, "displayammoofweapon", V_BOOL, baseInventoryExtraData_t, displayAmmoOfWeapon);
	/* Display/hide out of stock ammo near weapons. <code>displayammoofweapon</code> must be activated first. */
	UI_RegisterExtradataNodeProperty(behaviour, "displayunavailableammoofweapon", V_BOOL, baseInventoryExtraData_t, displayUnavailableAmmoOfWeapon);
	/* Custom the number of column we must use to display items. */
	UI_RegisterExtradataNodeProperty(behaviour, "columns", V_INT, baseInventoryExtraData_t, columns);
	/* Filter items by a category. */
	UI_RegisterExtradataNodeProperty(behaviour, "filter", V_INT, baseInventoryExtraData_t, filterEquipType);

	/* Position of the vertical view (into the full number of elements the node contain) */
	UI_RegisterExtradataNodeProperty(behaviour, "viewpos", V_INT, baseInventoryExtraData_t, scrollY.viewPos);
	/* Size of the vertical view (proportional to the number of elements the node can display without moving) */
	UI_RegisterExtradataNodeProperty(behaviour, "viewsize", V_INT, baseInventoryExtraData_t, scrollY.viewSize);
	/* Full vertical size (proportional to the number of elements the node contain) */
	UI_RegisterExtradataNodeProperty(behaviour, "fullsize", V_INT, baseInventoryExtraData_t, scrollY.fullSize);
	/* Called when one of the properties viewpos/viewsize/fullsize change */
	UI_RegisterExtradataNodeProperty(behaviour, "onviewchange", V_UI_ACTION, baseInventoryExtraData_t, onViewChange);

	Com_RegisterConstInt("FILTER_S_PRIMARY", FILTER_S_PRIMARY);
	Com_RegisterConstInt("FILTER_S_SECONDARY", FILTER_S_SECONDARY);
	Com_RegisterConstInt("FILTER_S_HEAVY", FILTER_S_HEAVY);
	Com_RegisterConstInt("FILTER_S_IMPLANT", FILTER_S_IMPLANT);
	Com_RegisterConstInt("FILTER_S_MISC", FILTER_S_MISC);
	Com_RegisterConstInt("FILTER_S_ARMOUR", FILTER_S_ARMOUR);
	Com_RegisterConstInt("FILTER_CRAFTITEM", FILTER_CRAFTITEM);
	Com_RegisterConstInt("FILTER_UGVITEM", FILTER_UGVITEM);
	Com_RegisterConstInt("FILTER_AIRCRAFT", FILTER_AIRCRAFT);
	Com_RegisterConstInt("FILTER_DUMMY", FILTER_DUMMY);
	Com_RegisterConstInt("FILTER_DISASSEMBLY", FILTER_DISASSEMBLY);
}
Esempio n. 26
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void UI_RegisterAbstractScrollbarNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "abstractscrollbar";
	behaviour->isAbstract = true;
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);
	behaviour->manager = UINodePtr(new uiAbstractScrollbarNode());
	behaviour->lua_SWIG_typeinfo = UI_SWIG_TypeQuery("uiAbstractScrollbarNode_t *");

	/* Current position of the scroll. Image of the <code>viewpos</code> from <code>abstractscrollable</code> node. */
	UI_RegisterExtradataNodeProperty(behaviour, "current", V_INT, EXTRADATA_TYPE, pos);
	/* Image of the <code>viewsize</code> from <code>abstractscrollable</code> node. */
	UI_RegisterExtradataNodeProperty(behaviour, "viewsize", V_INT, EXTRADATA_TYPE, viewsize);
	/* Image of the <code>fullsize</code> from <code>abstractscrollable</code> node. */
	UI_RegisterExtradataNodeProperty(behaviour, "fullsize", V_INT, EXTRADATA_TYPE, fullsize);

	/* If true, hide the scroll when the position is 0 and can't change (when <code>viewsize</code> >= <code>fullsize</code>). */
	UI_RegisterExtradataNodeProperty(behaviour, "hidewhenunused", V_BOOL, EXTRADATA_TYPE, hideWhenUnused);
}
Esempio n. 27
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void UI_RegisterCheckBoxNode (uiBehaviour_t *behaviour)
{
	behaviour->name = "checkbox";
	behaviour->extends = "abstractvalue";
	behaviour->manager = UINodePtr(new uiCheckBoxNode());
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);

	/** Sprite used as an icon for checked state */
	UI_RegisterExtradataNodeProperty(behaviour, "iconChecked", V_UI_SPRITEREF, EXTRADATA_TYPE, iconChecked);
	/** Sprite used as an icon for unchecked state */
	UI_RegisterExtradataNodeProperty(behaviour, "iconUnchecked", V_UI_SPRITEREF, EXTRADATA_TYPE, iconUnchecked);
	/** Sprite used as an icon for indeterminate state */
	UI_RegisterExtradataNodeProperty(behaviour, "iconIndeterminate", V_UI_SPRITEREF, EXTRADATA_TYPE, iconIndeterminate);
	/** Sprite used as a background */
	UI_RegisterExtradataNodeProperty(behaviour, "background", V_UI_SPRITEREF, EXTRADATA_TYPE, background);

	/* Call it to toggle the node status. */
	UI_RegisterNodeMethod(behaviour, "toggle", UI_CheckBoxNodeCallActivate);
}
Esempio n. 28
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void UI_RegisterDataNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "data";
	behaviour->isVirtual = true;
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);
	behaviour->manager = UINodePtr(new uiDataNode());

	/* Store a string into the node.
	 * @note you should note store a cvar ref
	 * @todo use a REF_STRING when it is possible
	 */
	UI_RegisterOveridedNodeProperty(behaviour, "string");

	/* Store a float number into the node. */
	UI_RegisterExtradataNodeProperty(behaviour, "number", V_FLOAT, EXTRADATA_TYPE, number);

	/* Store a integer number into the node. */
	UI_RegisterExtradataNodeProperty(behaviour, "integer", V_INT, EXTRADATA_TYPE, number);
}
Esempio n. 29
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void UI_RegisterEditorNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "editor";
	behaviour->manager = UINodePtr(new uiEditorNode());
	behaviour->lua_SWIG_typeinfo = UI_SWIG_TypeQuery("uiEditorNode_t *");

	/* start edition mode */
	UI_RegisterNodeMethod(behaviour, "start", UI_EditorNodeStart);
	/* stop edition mode */
	UI_RegisterNodeMethod(behaviour, "stop", UI_EditorNodeStop);
	/* select the next node (according to the current one) */
	UI_RegisterNodeMethod(behaviour, "selectnext", UI_EditorNodeSelectNext);
	/* select the parent node (according to the current one) */
	UI_RegisterNodeMethod(behaviour, "selectparent", UI_EditorNodeSelectParent);
	/* select first child node (according to the current one) */
	UI_RegisterNodeMethod(behaviour, "selectfirstchild", UI_EditorNodeSelectFirstChild);

	Cmd_AddCommand("ui_extract", UI_EditorNodeExtract_f, "Extract position and size of nodes into a file");
	Cmd_AddParamCompleteFunction("ui_extract", UI_CompleteWithWindow);
}
Esempio n. 30
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void UI_RegisterRadioButtonNode (uiBehaviour_t* behaviour)
{
	behaviour->name = "radiobutton";
	behaviour->manager = UINodePtr(new uiRadioButtonNode());
	behaviour->extraDataSize = sizeof(EXTRADATA_TYPE);
	behaviour->lua_SWIG_typeinfo = UI_SWIG_TypeQuery("uiRadioButtonNode_t *");

	/* Numerical value defining the radiobutton. Cvar is updated with this value when the radio button is selected. */
	UI_RegisterExtradataNodeProperty(behaviour, "value", V_FLOAT, EXTRADATA_TYPE, value);
	/* String Value defining the radiobutton. Cvar is updated with this value when the radio button is selected. */
	UI_RegisterExtradataNodeProperty(behaviour, "stringValue", V_CVAR_OR_STRING, EXTRADATA_TYPE, string);

	/* Cvar name shared with the radio button group to identify when a radio button is selected. */
	UI_RegisterExtradataNodeProperty(behaviour, "cvar", V_UI_CVAR, EXTRADATA_TYPE, cvar);
	/* Icon used to display the node */
	UI_RegisterExtradataNodeProperty(behaviour, "icon", V_UI_SPRITEREF, EXTRADATA_TYPE, icon);
	UI_RegisterExtradataNodeProperty(behaviour, "flipicon", V_BOOL, EXTRADATA_TYPE, flipIcon);
	/* Sprite used to display the background */
	UI_RegisterExtradataNodeProperty(behaviour, "background", V_UI_SPRITEREF, EXTRADATA_TYPE, background);
}