/*
===============
UI_Mods_LoadMods
===============
*/
static void UI_Mods_LoadMods( void ) {
	int		numdirs;
	char	dirlist[2048];
	char	*dirptr;
  char  *descptr;
	int		i;
	int		dirlen;

	s_mods.list.itemnames = (const char **)s_mods.descriptionList;
	s_mods.descriptionPtr = s_mods.description;
	s_mods.fs_gamePtr = s_mods.fs_game;

	// always start off with baseq3
	s_mods.list.numitems = 1;
	s_mods.list.itemnames[0] = s_mods.descriptionList[0] = "Quake III Arena";
	s_mods.fs_gameList[0] = "";

	numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
	dirptr  = dirlist;
	for( i = 0; i < numdirs; i++ ) {
		dirlen = strlen( dirptr ) + 1;
    descptr = dirptr + dirlen;
  	UI_Mods_ParseInfos( dirptr, descptr);
    dirptr += dirlen + strlen(descptr) + 1;
	}

	trap_Print( va( "%i mods parsed\n", s_mods.list.numitems ) );
	if (s_mods.list.numitems > MAX_MODS) {
		s_mods.list.numitems = MAX_MODS;
	}
}
/*
===============
UI_Mods_LoadModsFromFile
===============
*/
static void UI_Mods_LoadModsFromFile( char *filename ) {
	int				len;
	fileHandle_t	f;
	char			buf[1024];

	len = trap_FS_FOpenFile( filename, &f, FS_READ );
	if ( !f ) {
		trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
		return;
	}
	if ( len >= sizeof(buf) ) {
		trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, sizeof(buf) ) );
		trap_FS_FCloseFile( f );
		return;
	}

	trap_FS_Read( buf, len, f );
	buf[len] = 0;
	trap_FS_FCloseFile( f );

	len = strlen( filename );
	if( !Q_stricmp(filename +  len - 4,".mod") ) {
		filename[len-4] = '\0';
	}

	UI_Mods_ParseInfos( filename, buf );
}
Esempio n. 3
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/*
===============
UI_Mods_LoadMods
===============
*/
static void UI_Mods_LoadMods( void ) {
	int		numdirs;
	char	dirlist[2048];
	char	*dirptr;
  char  *descptr;
	int		i;
	int		dirlen;

	s_mods.list.numitems = 0;
	s_mods.list.itemnames = (const char **)s_mods.descriptionList;
	s_mods.descriptionPtr = s_mods.description;
	s_mods.fs_gamePtr = s_mods.fs_game;

	numdirs = trap_FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
	dirptr  = dirlist;
	for( i = 0; i < numdirs; i++ ) {
		dirlen = strlen( dirptr ) + 1;
    descptr = dirptr + dirlen;
  	UI_Mods_ParseInfos( dirptr, descptr);
    dirptr += dirlen + strlen(descptr) + 1;
	}

	Com_DPrintf("%i mods parsed\n", s_mods.list.numitems);
	if (s_mods.list.numitems > MAX_MODS) {
		s_mods.list.numitems = MAX_MODS;
	}
}
Esempio n. 4
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/*
===============
Mods_LoadMods
===============
*/
static void Mods_LoadMods( void ) 
{
	int		numdirs;
	char	dirlist[2048];
	char	*dirptr;
	char	*descptr;
	int		i;
	int		dirlen;

	s_mods.list.itemnames = (const char **)s_mods.descriptionList;
	s_mods.descriptionPtr = s_mods.description;
	s_mods.fs_gamePtr = s_mods.fs_game;

	// always start off with baseEF
	s_mods.list.numitems = 1;
	s_mods.list.itemnames[0] = s_mods.descriptionList[0] = (char*)menu_normal_text[MNT_ELITEFORCE];
	s_mods.fs_gameList[0] = "";

	numdirs = ui.FS_GetFileList( "$modlist", "", dirlist, sizeof(dirlist) );
	dirptr  = dirlist;
	for( i = 0; i < numdirs; i++ ) 
	{
		dirlen = strlen( dirptr ) + 1;
		descptr = dirptr + dirlen;
  		UI_Mods_ParseInfos( dirptr, descptr);
		dirptr += dirlen + strlen(descptr) + 1;
	}

	Com_Printf(va("%i mods parsed\n", s_mods.list.numitems));
	if (s_mods.list.numitems > MAX_MODS) 
	{
		s_mods.list.numitems = MAX_MODS;
	}
}
Esempio n. 5
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/*
===============
UI_Mods_LoadMods
===============
*/
static void UI_Mods_LoadMods( void ) {
	s_mods.list.itemnames = (const char **)s_mods.descriptionList;
	s_mods.descriptionPtr = s_mods.description;
	s_mods.fs_gamePtr = s_mods.fs_game;

	// always start off with baseq3
	s_mods.list.numitems = 1;
	s_mods.list.itemnames[0] = s_mods.descriptionList[0] = "Quake III Arena";
	s_mods.fs_gameList[0] = "";

	if( og::ModList * mods = og::FS->GetModList() ) {
		for( int i = 0; i < mods->Num(); i++ ) {
			UI_Mods_ParseInfos( mods->GetDirectory( i ), mods->GetDescription( i ) );
		}

		og::FS->FreeModList( mods );
	}

	trap->Print( va( "%i mods parsed\n", s_mods.list.numitems ) );
	if (s_mods.list.numitems > MAX_MODS) {
		s_mods.list.numitems = MAX_MODS;
	}
}