Esempio n. 1
0
static void UI_SPLevelMenu_ResetAction( qboolean result ) {
	if( !result ) {
		return;
	}

	// clear game variables
	UI_NewGame();
	trap_Cvar_SetValue( "ui_spSelection", -4 );

	// make the level select menu re-initialize
	UI_PopMenu();
	UI_SPLevelMenu();
}
Esempio n. 2
0
/*
=================
Reset_MenuEvent
=================
*/
void Reset_MenuEvent(void* ptr, int event) {
	if( event != QM_ACTIVATED ) {
		return;
	}

	UI_PopMenu();

	if( ((menucommon_s*)ptr)->id == ID_NO ) {
		return;
	}

	// reset the game, pop the level menu and restart it so it updates
	UI_NewGame();
	trap_Cvar_SetValue( "ui_spSelection", 0 );
	UI_PopMenu();
	UI_SPLevelMenu();
}
Esempio n. 3
0
static void UI_SPLevelMenu_ResetAction( qboolean result ) {
	if( !result ) {
		return;
	}

	// clear game variables
	UI_NewGame();
	if ( UI_GetSpecialArenaInfo( "training" ) ) {
		trap_Cvar_SetValue( "ui_spSelection", -4 );
	} else {
		trap_Cvar_SetValue( "ui_spSelection", 0 );
	}

	// make the level select menu re-initialize
	UI_PopMenu();
	UI_SPLevelMenu();
}