/* ================= UI_SPLevelMenu_PlayerEvent ================= */ static void UI_SPLevelMenu_PlayerEvent( void* ptr, int notification ) { if (notification != QM_ACTIVATED) { return; } UI_PlayerSettingsMenu(); }
/* =============== UI_SetupMenu_Event =============== */ static void UI_SetupMenu_Event( void *ptr, int event ) { if( event != QM_ACTIVATED ) { return; } switch( ((menucommon_s*)ptr)->id ) { case ID_CUSTOMIZEPLAYER: UI_PlayerSettingsMenu(); break; case ID_CUSTOMIZECONTROLS: UI_ControlsMenu(); break; case ID_SYSTEMCONFIG: UI_GraphicsOptionsMenu(); break; case ID_GAME: UI_PreferencesMenu(); break; case ID_CDKEY: UI_CDKeyMenu(); break; // case ID_LOAD: // UI_LoadConfigMenu(); // break; // case ID_SAVE: // UI_SaveConfigMenu(); // break; case ID_DEFAULTS: UI_ConfirmMenu( "SET TO DEFAULTS?", Setup_ResetDefaults_Draw, Setup_ResetDefaults_Action ); break; case ID_BACK: UI_PopMenu(); break; } }