Esempio n. 1
0
void wyc::xrenderer::initialize_shaders()
{
	// register uniform blocks
	REGISTER_UNIFORM_BLOCK(gui_context);

	// load shader programs
	USE_SHADER(simple2d,"simple2d.vs","simple2d.fs",0);
	USE_SHADER(glyph,"simple2d.vs","glyph.fs",0);
	USE_SHADER(glyph_smooth,"simple2d.vs","glyph_smooth.fs",0);
	USE_SHADER(glyph_outline,"simple2d.vs","glyph_outline.fs",0);
	USE_SHADER(glyph_glow,"simple2d.vs","glyph_glow.fs",0);
}
Esempio n. 2
0
void enableGlobalShader(s_shader_capabilities_t *myShader) {
    //ConsoleMessage ("enableGlobalShader, have myShader %d",myShader->myShaderProgram);
    if (myShader == NULL) {
        TURN_GLOBAL_SHADER_OFF; 
        return;
    };
    
    
    getAppearanceProperties()->currentShaderProperties = myShader;
	USE_SHADER(myShader->myShaderProgram);
}
Esempio n. 3
0
/* finished rendering thisshape. */
void turnGlobalShaderOff(void) {
	ppRenderFuncs p = (ppRenderFuncs)gglobal()->RenderFuncs.prv;

    /* get rid of the shader */
    getAppearanceProperties()->currentShaderProperties = NULL;
    USE_SHADER(0);

	/* set array booleans back to defaults */
	p->shaderNormalArray = TRUE;
	p->shaderVertexArray = TRUE;
	p->shaderColourArray = FALSE;
	p->shaderTextureArray = FALSE;
}