Esempio n. 1
0
int uv_run(uv_loop_t* loop, uv_run_mode mode) {
  int timeout;
  int r;

  r = uv__loop_alive(loop);
  if (!r)
    uv__update_time(loop);

  while (r != 0 && loop->stop_flag == 0) {
    UV_TICK_START(loop, mode);

    uv__update_time(loop);
    uv__run_timers(loop);
    uv__run_pending(loop);
    uv__run_idle(loop);
    uv__run_prepare(loop);

    timeout = 0;
    if ((mode & UV_RUN_NOWAIT) == 0)
      timeout = uv_backend_timeout(loop);

    uv__io_poll(loop, timeout);
    uv__run_check(loop);
    uv__run_closing_handles(loop);

    if (mode == UV_RUN_ONCE) {
      /* UV_RUN_ONCE implies forward progess: at least one callback must have
       * been invoked when it returns. uv__io_poll() can return without doing
       * I/O (meaning: no callbacks) when its timeout expires - which means we
       * have pending timers that satisfy the forward progress constraint.
       *
       * UV_RUN_NOWAIT makes no guarantees about progress so it's omitted from
       * the check.
       */
      uv__update_time(loop);
      uv__run_timers(loop);
    }

    r = uv__loop_alive(loop);
    UV_TICK_STOP(loop, mode);

    if (mode & (UV_RUN_ONCE | UV_RUN_NOWAIT))
      break;
  }

  /* The if statement lets gcc compile it to a conditional store. Avoids
   * dirtying a cache line.
   */
  if (loop->stop_flag != 0)
    loop->stop_flag = 0;

  return r;
}
Esempio n. 2
0
int uv_run(uv_loop_t* loop, uv_run_mode mode) {
  int timeout;
  int r;

  r = uv__loop_alive(loop);
  while (r != 0 && loop->stop_flag == 0) {
    UV_TICK_START(loop, mode);

    uv__update_time(loop);
    uv__run_timers(loop);
    uv__run_idle(loop);
    uv__run_prepare(loop);
    uv__run_pending(loop);

    timeout = 0;
    if ((mode & UV_RUN_NOWAIT) == 0)
      timeout = uv_backend_timeout(loop);

    uv__io_poll(loop, timeout);
    uv__run_check(loop);
    uv__run_closing_handles(loop);
    r = uv__loop_alive(loop);

    UV_TICK_STOP(loop, mode);

    if (mode & (UV_RUN_ONCE | UV_RUN_NOWAIT))
      break;
  }

  /* The if statement lets gcc compile it to a conditional store. Avoids
   * dirtying a cache line.
   */
  if (loop->stop_flag != 0)
    loop->stop_flag = 0;

  return r;
}