Esempio n. 1
0
UniformVar RmPass::searchUniformVariable(QString &name, CodeType codetype)
{
	QString &source = (codetype == FRAGMENT) ? fragment : vertex;

	int namelen = name.length();
	int start = 0;
	int pos_name, pos_unif;

	while( (pos_name = source.indexOf(name, start)) != -1) {
		start += namelen;
		if ((pos_unif = source.lastIndexOf("uniform", pos_name)) == -1)
			continue;

		QString declaration =
			source.mid(pos_unif, pos_name - pos_unif + namelen + 1);
		QStringList list = declaration.split(QRegExp("\\s+"));

		if (list.size() != 3 ||
		    list[0] != "uniform" ||
		    (list[2] != name && list[2] != name + QString(";")))
			continue;

		return UniformVar(name, list[1],
		                  UniformVar::getTypeFromString(list[1]));
	}
	return UniformVar();
}
Esempio n. 2
0
UniformBuffer::UniformVar UniformBuffer::operator [] (const std::string& _name)
{
    // Cannot access unknown attribute!
    Assert(m_attributes.find(_name) != m_attributes.end(), "Cannot access unknown attribute!");

    return UniformVar((uint8*)m_memory + m_attributes[_name], this);
}
Esempio n. 3
0
const UniformBuffer::UniformVar UniformBuffer::operator [] ( const std::string& _name ) const
{
    // Cannot access unknown attribute!
    Assert(m_attributes.find(_name) != m_attributes.end(), "Cannot access unknown attribute!");

    // Give a nullptr instead of a buffer - it is only accessed during write
    return UniformVar((uint8*)m_memory + m_attributes.at(_name), nullptr);
}
Esempio n. 4
0
  UniformVar::List GLProgram::getUniformList()
  {
    glCheck("GLProgram::getUniformList");
    UniformVar::List list;

    GLint num = 0, buffer_size = 0;
    glRun(glGetProgramiv(m_prog, GL_ACTIVE_UNIFORMS, &num));
    glRun(glGetProgramiv(m_prog, GL_ACTIVE_UNIFORM_MAX_LENGTH, &buffer_size));

    std::vector<GLchar> name(buffer_size);
    for (GLint i = 0; i < num; i++) {
      GLsizei length;
      GLint size;
      GLenum type;
      glRun(glGetActiveUniform(m_prog, i, buffer_size,
                               &length, &size, &type, &name[0]));

      // For now skip build-in uniforms, since those can't be changed the same way as others.
      if (strncmp(&name[0], "gl_", 3) != 0)
        list.push_back(UniformVar(shared_from_this(), &name[0], type));
    }
    return list;
  }