Esempio n. 1
0
// Fast forwards to the next event.
// If skipHEE is set, HYPERSPACE_ENCOUNTER_EVENTs are skipped.
// Must be called from the Starcon2Main thread.
// TODO: LockGameClock may be removed since it is only
//   supposed to be called synchronously wrt the game logic thread.
void
forwardToNextEvent (BOOLEAN skipHEE)
{
	HEVENT hEvent;
	EVENT *EventPtr;
	COUNT year, month, day;
			// time of next event
	BOOLEAN done;

	if (!GameClockRunning ())
		return;

	LockGameClock ();

	done = !skipHEE;
	do {
		hEvent = GetHeadEvent ();
		if (hEvent == 0)
			return;
		LockEvent (hEvent, &EventPtr);
		if (EventPtr->func_index != HYPERSPACE_ENCOUNTER_EVENT)
			done = TRUE;
		year = EventPtr->year_index;
		month = EventPtr->month_index;
		day = EventPtr->day_index;
		UnlockEvent (hEvent);

		for (;;) {
			if (GLOBAL (GameClock.year_index) > year ||
					(GLOBAL (GameClock.year_index) == year &&
					(GLOBAL (GameClock.month_index) > month ||
					(GLOBAL (GameClock.month_index) == month &&
					GLOBAL (GameClock.day_index) >= day))))
				break;

			MoveGameClockDays (1);
		}
	} while (!done);

	UnlockGameClock ();
}
Esempio n. 2
0
BOOLEAN
LoadGame (COUNT which_game, SUMMARY_DESC *SummPtr)
{
	uio_Stream *in_fp;
	char file[PATH_MAX];
	char buf[256];
	SUMMARY_DESC loc_sd;
	GAME_STATE_FILE *fp;
	DECODE_REF fh;
	COUNT num_links;
	STAR_DESC SD;
	ACTIVITY Activity;

	sprintf (file, "starcon2.%02u", which_game);
	in_fp = res_OpenResFile (saveDir, file, "rb");
	if (!in_fp)
		return FALSE;

	if (!LoadSummary (&loc_sd, in_fp))
	{
		log_add (log_Error, "Warning: Savegame is corrupt");
		res_CloseResFile (in_fp);
		return FALSE;
	}

	if (!SummPtr)
	{
		SummPtr = &loc_sd;
	}
	else
	{	// only need summary for displaying to user
		memcpy (SummPtr, &loc_sd, sizeof (*SummPtr));
		res_CloseResFile (in_fp);
		return TRUE;
	}

	// Crude check for big-endian/little-endian incompatibilities.
	// year_index is suitable as it's a multi-byte value within
	// a specific recognisable range.
	if (SummPtr->year_index < START_YEAR ||
			SummPtr->year_index >= START_YEAR +
			YEARS_TO_KOHRAH_VICTORY + 1 /* Utwig intervention */ +
			1 /* time to destroy all races, plenty */ +
			25 /* for cheaters */)
	{
		log_add (log_Error, "Warning: Savegame corrupt or from "
				"an incompatible platform.");
		res_CloseResFile (in_fp);
		return FALSE;
	}

	GlobData.SIS_state = SummPtr->SS;

	if ((fh = copen (in_fp, FILE_STREAM, STREAM_READ)) == 0)
	{
		res_CloseResFile (in_fp);
		return FALSE;
	}

	ReinitQueue (&GLOBAL (GameClock.event_q));
	ReinitQueue (&GLOBAL (encounter_q));
	ReinitQueue (&GLOBAL (ip_group_q));
	ReinitQueue (&GLOBAL (npc_built_ship_q));
	ReinitQueue (&GLOBAL (built_ship_q));

	memset (&GLOBAL (GameState[0]), 0, sizeof (GLOBAL (GameState)));
	Activity = GLOBAL (CurrentActivity);
	LoadGameState (&GlobData.Game_state, fh);
	NextActivity = GLOBAL (CurrentActivity);
	GLOBAL (CurrentActivity) = Activity;

	LoadRaceQueue (fh, &GLOBAL (avail_race_q));
	// START_INTERPLANETARY is only set when saving from Homeworld
	//   encounter screen. When the game is loaded, the
	//   GenerateOrbitalFunction for the current star system will
	//   create the encounter anew and populate the npc queue.
	if (!(NextActivity & START_INTERPLANETARY))
	{
		if (NextActivity & START_ENCOUNTER)
			LoadShipQueue (fh, &GLOBAL (npc_built_ship_q));
		else if (LOBYTE (NextActivity) == IN_INTERPLANETARY)
			// XXX: Technically, this queue does not need to be
			//   saved/loaded at all. IP groups will be reloaded
			//   from group state files. But the original code did,
			//   and so will we until we can prove we do not need to.
			LoadGroupQueue (fh, &GLOBAL (ip_group_q));
		else
			// XXX: The empty queue read is only needed to maintain
			//   the savegame compatibility
			LoadEmptyQueue (fh);
	}
	LoadShipQueue (fh, &GLOBAL (built_ship_q));

	// Load the game events (compressed)
	cread_16 (fh, &num_links);
	{
#ifdef DEBUG_LOAD
		log_add (log_Debug, "EVENTS:");
#endif /* DEBUG_LOAD */
		while (num_links--)
		{
			HEVENT hEvent;
			EVENT *EventPtr;

			hEvent = AllocEvent ();
			LockEvent (hEvent, &EventPtr);

			LoadEvent (EventPtr, fh);

#ifdef DEBUG_LOAD
		log_add (log_Debug, "\t%u/%u/%u -- %u",
				EventPtr->month_index,
				EventPtr->day_index,
				EventPtr->year_index,
				EventPtr->func_index);
#endif /* DEBUG_LOAD */
			UnlockEvent (hEvent);
			PutEvent (hEvent);
		}
	}

	// Load the encounters (black globes in HS/QS (compressed))
	cread_16 (fh, &num_links);
	{
		while (num_links--)
		{
			HENCOUNTER hEncounter;
			ENCOUNTER *EncounterPtr;

			hEncounter = AllocEncounter ();
			LockEncounter (hEncounter, &EncounterPtr);

			LoadEncounter (EncounterPtr, fh);

			UnlockEncounter (hEncounter);
			PutEncounter (hEncounter);
		}
	}

	// Copy the star info file from the compressed stream
	fp = OpenStateFile (STARINFO_FILE, "wb");
	if (fp)
	{
		DWORD flen;

		cread_32 (fh, &flen);
		while (flen)
		{
			COUNT num_bytes;

			num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
			cread (buf, num_bytes, 1, fh);
			WriteStateFile (buf, num_bytes, 1, fp);

			flen -= num_bytes;
		}
		CloseStateFile (fp);
	}

	// Copy the defined groupinfo file from the compressed stream
	fp = OpenStateFile (DEFGRPINFO_FILE, "wb");
	if (fp)
	{
		DWORD flen;

		cread_32 (fh, &flen);
		while (flen)
		{
			COUNT num_bytes;

			num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
			cread (buf, num_bytes, 1, fh);
			WriteStateFile (buf, num_bytes, 1, fp);

			flen -= num_bytes;
		}
		CloseStateFile (fp);
	}

	// Copy the random groupinfo file from the compressed stream
	fp = OpenStateFile (RANDGRPINFO_FILE, "wb");
	if (fp)
	{
		DWORD flen;

		cread_32 (fh, &flen);
		while (flen)
		{
			COUNT num_bytes;

			num_bytes = flen >= sizeof (buf) ? sizeof (buf) : (COUNT)flen;
			cread (buf, num_bytes, 1, fh);
			WriteStateFile (buf, num_bytes, 1, fp);

			flen -= num_bytes;
		}
		CloseStateFile (fp);
	}

	LoadStarDesc (&SD, fh);

	cclose (fh);
	res_CloseResFile (in_fp);

	EncounterGroup = 0;
	EncounterRace = -1;

	ReinitQueue (&race_q[0]);
	ReinitQueue (&race_q[1]);
	CurStarDescPtr = FindStar (NULL, &SD.star_pt, 0, 0);
	if (!(NextActivity & START_ENCOUNTER)
			&& LOBYTE (NextActivity) == IN_INTERPLANETARY)
		NextActivity |= START_INTERPLANETARY;

	return TRUE;
}